Dysth / Generations

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FPS degrades with Pixelmon model rendering #224

Closed drunderscore closed 2 years ago

drunderscore commented 3 years ago

This issue was originally talked about here. (ticket transcript)

Relates to #11

Model rendering in the game is very flawed and causes terrible performance. Even with "Potato mode", there is no discernible difference. Even with one person and the default max spawns (40), the variety and close proximity of Pixelmon even on the surface causes incredible performance drops when looking at them. When not rendering them (looking at the sky), there is no problem.

System settings (also available in the ticket transcript)

Stampede2011 commented 2 years ago

This has been fixed in the upcoming 1.19 version of Pixelmon!