Open rukusgaming opened 3 years ago
Hi, @rukusgaming! Thank for open this issues.
I will try to check and test it.
Okay, I think the problem should be solved.
Ok thank you
On Thu, Mar 4, 2021, 12:22 PM l3lackMegas notifications@github.com wrote:
Okay, I think the problem should be solved.
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Please explain "car dead" means vehicle health or engine health?
When the car is dead and vehicle health =0 the pink bar is still up at 90%+
well engine health
@rukusgaming are you try new release version?
Yep downloaded and installed before I opened the new log.
On Sun, Mar 7, 2021 at 9:22 AM FlukRocker notifications@github.com wrote:
@rukusgaming https://github.com/rukusgaming are you try new release version?
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I had the same issue with the damage. I managed to fix by commenting out line 26: -- SetVehicleEngineHealth(currVeh, (EntityHealth + 0.00) * 1.5);
and changing line to 48
carHealth = (GetVehicleEngineHealth(currVeh)/ GetEntityMaxHealth(currVeh)) * 100,
probably a better way of fixing it but this works for me. Great Script!
I tried commenting out line 26 as suggested by @cyborgassassin, Thank!
I have a some question. Have you use the RealisticVehicleFailure in your server? Because our scripts are not compatible with RealisticVehicleFailure.
Anyway, Please report me if It's work or not. Thank!
I used RealisticVehicleFailure and with my changes it works prefect.
Great! So, I'll be working on the compatibility with RealisticVehicleFailure and release new version when it's ready.
Thank you for contributing to this repo.
Great! So, I'll be working on the compatibility with RealisticVehicleFailure and release new version when it's ready.
Thank you for contributing to this repo.
Any update on this?
@l3lackMegas Does this tie into my issue in #10
The vehicle damage pink bar does not go down to 0 when the car is dead