adding float and double is the same operation. float32/single was not included.
This is what the decompiled code looks like prior to the change. Note two calls to add double.
public static class OptionTypes
{
public static void register()
{
SqlMapper.AddTypeHandler<FSharpOption<Guid>>((SqlMapper.TypeHandler<FSharpOption<Guid>>) new OptionTypes.OptionHandler<Guid>());
SqlMapper.AddTypeHandler<FSharpOption<byte>>((SqlMapper.TypeHandler<FSharpOption<byte>>) new OptionTypes.OptionHandler<byte>());
SqlMapper.AddTypeHandler<FSharpOption<short>>((SqlMapper.TypeHandler<FSharpOption<short>>) new OptionTypes.OptionHandler<short>());
SqlMapper.AddTypeHandler<FSharpOption<int>>((SqlMapper.TypeHandler<FSharpOption<int>>) new OptionTypes.OptionHandler<int>());
SqlMapper.AddTypeHandler<FSharpOption<long>>((SqlMapper.TypeHandler<FSharpOption<long>>) new OptionTypes.OptionHandler<long>());
SqlMapper.AddTypeHandler<FSharpOption<double>>((SqlMapper.TypeHandler<FSharpOption<double>>) new OptionTypes.OptionHandler<double>());
SqlMapper.AddTypeHandler<FSharpOption<Decimal>>((SqlMapper.TypeHandler<FSharpOption<Decimal>>) new OptionTypes.OptionHandler<Decimal>());
SqlMapper.AddTypeHandler<FSharpOption<double>>((SqlMapper.TypeHandler<FSharpOption<double>>) new OptionTypes.OptionHandler<double>());
SqlMapper.AddTypeHandler<FSharpOption<string>>((SqlMapper.TypeHandler<FSharpOption<string>>) new OptionTypes.OptionHandler<string>());
SqlMapper.AddTypeHandler<FSharpOption<char>>((SqlMapper.TypeHandler<FSharpOption<char>>) new OptionTypes.OptionHandler<char>());
SqlMapper.AddTypeHandler<FSharpOption<DateTime>>((SqlMapper.TypeHandler<FSharpOption<DateTime>>) new OptionTypes.OptionHandler<DateTime>());
SqlMapper.AddTypeHandler<FSharpOption<DateTimeOffset>>((SqlMapper.TypeHandler<FSharpOption<DateTimeOffset>>) new OptionTypes.OptionHandler<DateTimeOffset>());
SqlMapper.AddTypeHandler<FSharpOption<bool>>((SqlMapper.TypeHandler<FSharpOption<bool>>) new OptionTypes.OptionHandler<bool>());
SqlMapper.AddTypeHandler<FSharpOption<TimeSpan>>((SqlMapper.TypeHandler<FSharpOption<TimeSpan>>) new OptionTypes.OptionHandler<TimeSpan>());
}
adding
float
anddouble
is the same operation.float32
/single
was not included.This is what the decompiled code looks like prior to the change. Note two calls to add
double
.