Exception "ArgumentException: An element with the same key already exists in
the Dictionary<TKey, TValue>."
Line 102 assumes that each animation will only be added once.
102: masternode.Animations.Add(anim.Key, anim.Value);
However, in XNA 4.0 Refresh the importer loads multiple takes, so the master
file will contain all the animations (all except the first with the wrong
length). The fix is simply to overwrite animations in the dictionary. The
incorrect animations are always written first so there should be no issue.
The second thing is that file header should mention that the FBXImporter is
located inside its own dll
"Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll"
Original issue reported on code.google.com by Jason...@gmail.com on 15 Apr 2012 at 7:30
Original issue reported on code.google.com by
Jason...@gmail.com
on 15 Apr 2012 at 7:30Attachments: