ECToo / blender-to-xna

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Exporting to Model ONLY gives one error and doesnt copy texture #6

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Created a simple box mesh
2. Created a UV texture using image editor in blender
3. Unwraped and applied texture
4. Exported Model Only using the patched exporter up-to-date

What is the expected output? What do you see instead?
It was expected to have the model and the texture applied, and instead it 
created a the fbx file with a reference to a texture (that xna says that its 
missing "Asset missing ..\\Box.png"). Opening file in another programs shows 
invisible box (obvious).

What version of the product are you using? On what operating system?
Was using blender 2.56a with patch and win 7 64 bit.

Please provide any additional information below.
The script only returns error when "Copy image files" is checked, otherwise it 
goes fine, also Box is visible only when the texture was never applied, in case 
it was created and applied (texture) and copy image files was unchecked the box 
is invisible and no error in blender or XNA is returned. Check file below for 
error details.

Original issue reported on code.google.com by alvaro.t...@gmail.com on 21 Mar 2011 at 11:36

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