ECToo / fpscreatorengine

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Dark AI not using pathfinding for FPI action "aimovetosound" #100

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. copy the attached debug script folder to scriptbank
2. load the attached .fpm "0_debug_movetosound.fpm"
3. build testgame and observe

What is the expected output? What do you see instead?
Expect to see dark AI use pathfinding to reach location of sound when 
aimovetosound FPI is called.
Issue is that DAI will attempt to go in a straight line to the sound and is 
running into wall.

What version of the product are you using? On what operating system?
v1.18 on windows7 sp1

Please provide any additional information below.
the pinging sound is to assist debugging and is triggered each time the DAI 
hears a sound. 

Issue attachment quota exceeded so please get files from here:
http://dl.dropbox.com/u/8874616/FPSCbugfiles/debug_aimovetosound.rar

Original issue reported on code.google.com by cotton.j...@gmail.com on 18 Jun 2011 at 12:10

GoogleCodeExporter commented 9 years ago

Original comment by hockeykid230@gmail.com on 19 Jun 2011 at 5:11