ECToo / mech-arcade

Automatically exported from code.google.com/p/mech-arcade
0 stars 0 forks source link

Maps for the demo #15

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
After having the model run around on the maps and being able to do work on 
things like speed, POV, weapon models, scale etc, we are now in the postion of 
being able to start work on maps. 

I was (am) hoping to get one of the experienced Cube mappers onboard, failing 
that, flush out someone from the Mech community with an interest, willingness 
to learn and significant issues with OCD. We probably only need 2 or 3 for the 
demo. 

Here are my thoughts:

 * suitable for multiplayer, team play
 * open and outdoors
 * no requirement for jumping - mechs don't jump, one day some may have jumpjets but at the moment they don't jump
 * any weather or terrain OK
 * don't worry about a skybox, or rather just use a sauer standard 
 * 2 team spawn points
 * map models (if any) need to be either with the standard sauer distro or open source (or both) In most cases they will need to be scaled down
 * Textures - as above. If you can scale them down in some fashion or show us how we will do it.

develop suitable map models (cars, buildings, tress, bridges etc) and scale 
them down.

Original issue reported on code.google.com by cdxbow@gmail.com on 29 Sep 2010 at 1:31

GoogleCodeExporter commented 9 years ago

Original comment by cdxbow@gmail.com on 29 Sep 2010 at 1:35