ECToo / oax

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g_humanplayers #4

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I ported the g_humanplayers code (in g_main.c) to ioquake3, I had to make some 
changes for it to work correctly. (This may or may not apply to oax as I 
haven't tested it in oax.)

http://bugzilla.icculus.org/show_bug.cgi?id=4702#c2

Original issue reported on code.google.com by ZTurtleMan on 25 Aug 2010 at 10:29

GoogleCodeExporter commented 9 years ago
Technically it should properly be ported to the engine and count network 
connections. At the time it was originally implemented the game was not 
counting spectators but now that it does the engine likely has all the 
information it needs. 

There are some additional problems counting them in code/game because there was 
some problems during intermission. I don't remember the exact nature of these 
problems but I believe some bots could me marked as connecting. 

Original comment by sago007 on 27 Aug 2010 at 5:54

GoogleCodeExporter commented 9 years ago
This has been in the engine for sometime including 0.8.8.

Original comment by sago007 on 29 Dec 2013 at 1:54