Closed GoogleCodeExporter closed 9 years ago
P.S. My hardware might be relevant to the issue:
GPU: XFX Radeon HD 6870 1gb
RAM: 8gb of DDR3
CPU: AMD Phenom II X6 1090T 3.2ghz
Original comment by as7ra...@hotmail.com
on 20 Jan 2012 at 5:42
Don't use that line in the config. It does not improve the rendering and
probably conflicts with OS's new rendering edits.
The actual description from config.ini
"Do not allow render targets that require an alpha format"
So just try running the game without having that line in the config.ini. ;)
Original comment by jazpub...@gmail.com
on 20 Jan 2012 at 5:48
I'm going to assume you mean config.txt, which is a HaloCE file, not an OS file.
I tried running the game with "DisableAlphaRenderTargets" and there were no
issues. I tested in both a regular map and a yelo map using various new
postprocessing shaders.
I'll let FS chime in before closing this issue as "External" though
Original comment by kornma...@gmail.com
on 20 Jan 2012 at 6:41
This is easy to reproduce on my ATI card, and is probably due to Halo's primary
render target being an a8r8g8x8 due to that config flag (havent confirmed this)
which prevents one of the post processes from working correctly. But before I
look any deeper in to this, what was the purpose of setting that flag? I see no
reason to spend time on a fix if there isn't a very good reason for setting it.
Original comment by TheFieryScythe@gmail.com
on 21 Jan 2012 at 12:53
[deleted comment]
The purpose of "DisableAlphaRenderTargets" is to get rid of scope blur. I know
that many competitive players use it.
Yeah, I did mean txt. Too used to it being an .ini from playing other games. :P
I already removed the line before issuing the report. It isn't that big of a
deal to me, but I do know that it would effect competitive players with ATI/AMD
cards.
Original comment by as7ra...@hotmail.com
on 22 Jan 2012 at 4:26
Fixed in revision 548fabedeb48e3ab7a83834220e790d9a46fc282 (269).
When either DisableRenderTargets or DisableAlphaRenderTargets is set, both the
post processing system and GBuffer are completely disabled since they both rely
on render targets with alpha channels.
Original comment by TheFieryScythe@gmail.com
on 22 Jan 2012 at 2:01
Original issue reported on code.google.com by
as7ra...@hotmail.com
on 20 Jan 2012 at 5:34