ECToo / open-sauce

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Halo CE freezing after Open Sauce Installation. #65

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
NOTE: PROVIDE AS MANY DETAILS AS HUMANLY POSSIBLE. We can't read your mind
or your computer's.

What did the Exception Report say (if this was on Windows)? Include Fault
Executable Name and Offset.

None

What steps will reproduce the problem? If this happened in a command line
program, GIVE US THE COMMAND LINE ARGUMENTS YOU USED!
1.Install Open Sauce 3.1
2.Start Halo CE

What is the expected output? What do you see instead?

For the game to be playable using the OS extensions.
Instead, the game freezes and is unplayable after a few seconds. Task manager 
must required to end process. No gathering exception data or other error.

What version of the product are you using? On what operating system?
Using just released version 3.1 on Windows 7

Please provide any additional information below. E.g. PC specs

The game runs perfectly fine, with no freezing or problems when OS is 
uninstalled, and before installation.

Intel Core i7 2600k
8 gigs of RAM
Nvidia GTX 480
1 TB HDD

Original issue reported on code.google.com by Unknownp...@gmail.com on 21 Jan 2013 at 7:01

GoogleCodeExporter commented 9 years ago
Forgot to mention running CE version 1.09

Original comment by Unknownp...@gmail.com on 21 Jan 2013 at 7:10

GoogleCodeExporter commented 9 years ago
Try specifying -no_os_gfx on your haloce's shortcut command line (where you 
specify -console, -window, etc)

Original comment by kornma...@gmail.com on 22 Jan 2013 at 8:39

GoogleCodeExporter commented 9 years ago
If this is 100% reproducable, reproduce it to make sure it still happens, then 
quit Halo, disconnect from the internet and try again.

Original comment by TheFieryScythe@gmail.com on 24 Jan 2013 at 12:42

GoogleCodeExporter commented 9 years ago
http://code.google.com/p/open-sauce/issues/detail?id=71

I said the fix for this there, the files for it are attached if you want to be 
lazy.

Original comment by LSPRa...@gmail.com on 29 Jan 2013 at 3:52

GoogleCodeExporter commented 9 years ago
Wrong link, my mistake.
Go here: http://code.google.com/p/open-sauce/issues/detail?id=70

Original comment by LSPRa...@gmail.com on 29 Jan 2013 at 3:56

GoogleCodeExporter commented 9 years ago
Sorry it took me so long to get back to you guys, I tested disconnecting from 
the internet but no dice there, when I get a chance tomorrow I will try the 
command line fix

Original comment by Unknownp...@gmail.com on 31 Jan 2013 at 6:59

GoogleCodeExporter commented 9 years ago
Tested the -no_os_gfx command line fix, not working either, still crashes.

Original comment by Unknownp...@gmail.com on 3 Feb 2013 at 6:28

GoogleCodeExporter commented 9 years ago
You've used the descriptions "freezes" and "crashes". What did it do when you 
used -no_os_gfx, freeze or crash (with or without gathering exception data?)?

Original comment by kornma...@gmail.com on 3 Feb 2013 at 7:38

GoogleCodeExporter commented 9 years ago
Also, what ui.map are you using? Is it the same ui.map from a stock install of 
the game?

Are there any other mods that you have installed/use with CE? Anything that 
replaces Strings.dll, etc?

Original comment by kornma...@gmail.com on 3 Feb 2013 at 7:40

GoogleCodeExporter commented 9 years ago
When I used the -no_os_gfx, it froze, no exception data, no nothing. I had to 
manually restart my computer.  

I don't have any mods installed. The ui.map that I am using came with the 
Lumoria maps.

Original comment by Unknownp...@gmail.com on 3 Feb 2013 at 7:44

GoogleCodeExporter commented 9 years ago
You had to manually restart your computer? Which exactly is freezing, Halo, or 
your computer?

What happens you launch the game using the stock ui.map?

Original comment by kornma...@gmail.com on 4 Feb 2013 at 2:49

GoogleCodeExporter commented 9 years ago
Sometimes it will freeze while still in the main menu, if it does I can use the 
task manager to end the process. The first time I started it after adding the 
-no_os_gfx command, I started a game and it froze right there, I could not use 
the task manager or anything else. So I had to manually restart the computer. I 
just changed the ui.map back to the original and it froze in the main menu. I 
was able to end the process this time. 

Original comment by Unknownp...@gmail.com on 4 Feb 2013 at 3:00

GoogleCodeExporter commented 9 years ago
We could do with seeing a crash dump to get more information about this I 
think, which you can get using Task Manager as explained here:
http://blogs.msdn.com/b/amb/archive/2011/05/12/do-not-collect-32bit-process-dump
s-with-64bit-task-manager.aspx
Note that we need a 32bit crashdump, as noted in that article.

Get a crashdump using that process, archive it and upload it somewhere so we 
can have a look.

Original comment by TheFieryScythe@gmail.com on 4 Feb 2013 at 8:37

GoogleCodeExporter commented 9 years ago
Hi

I'm running opensauce alongwith HAC. they work together perfectly. THe problem 
occurs when a map is to be downloaded. 

When we use HAC and opensauce together, HAC is the one which takes over the 
custom map downloads and I think opensauce map download feature gets disabled 
by default. After downloading the map with no problems, HAC extracts and 
installs the map, then while connecting to server again, halo crashes saying 
that "map can't be found in /maps directory". 

i think opensauce gives this error, bcoz it's the opensauce mapdownload feature 
which installs the maps directll into the Halo Custom Edition/maps/ folder, 
while HAC extracts the maps in My Documents/My Games/HAC/maps/ folder. So, 
since HAC extracts the newly downloaded map to this location, therefore 
opensauce can't find the map in Halo CE maps folder and gives this error, in my 
opinion

Can you tell me the exact reason why I'm getting this error only when using HAC 
with opensauce? and what can be done to fix this.

Thanks.

Original comment by hotlead...@gmail.com on 17 Feb 2013 at 9:34

GoogleCodeExporter commented 9 years ago
We do not support using OpenSauce along side ANY other program. Especially 
closed source projects.

Original comment by kornma...@gmail.com on 17 Feb 2013 at 10:04

GoogleCodeExporter commented 9 years ago
But I'm sure I read it somewhere that Opensauce 3.1 is fully compatible with 
HAC2. Probably it was on xg clan website. So, i decided to give it a try. It's 
working fine uptil the map download process, where HAC downloads the maps and 
opensauce crashes halo :(

Original comment by hotlead...@gmail.com on 18 Feb 2013 at 4:36

GoogleCodeExporter commented 9 years ago
and I've another problem. When I use opensauce on it's own, that is without any 
other mod alongside it. Opensauce fails to download the custom maps. It 
initiates the map search and then displays the message that "download failed". 
What's the reason behind it?. This happens on almost all the Custom maps.

Original comment by hotlead...@gmail.com on 18 Feb 2013 at 4:40

GoogleCodeExporter commented 9 years ago
If the maker of HAC2 says it's compatible with OS, then it's on them if they 
want to fix compatibility issues and keep that claim. However, we don't have 
the time to make OS work with anything other than the (most current version of 
the) stock game. We already do enough reverse engineering with it alone, don't 
need anything else on our plates ;P

The maps may not be registered or hosted in any of our databases (that we host 
or link to). If the server isn't running OS, then there's no other way to serve 
the map files. I'll let FS comment on this with anything more, if needed 
(seeing as he is the feature's developer)

Original comment by kornma...@gmail.com on 18 Feb 2013 at 6:55

GoogleCodeExporter commented 9 years ago
So, basically there is no way that OS can download a custom map when I'm 
playing on a server which isn't run OS?

Original comment by moiz....@gmail.com on 18 Feb 2013 at 9:00

GoogleCodeExporter commented 9 years ago
Unfortunately we don't have the resources to serve every map currently being 
played ourselves and the uptake of people wanting to help by hosting master 
servers has been seriously underwhelming. OS will try to download from the dedi 
first (which would have to be an OS dedi or have a master server spoke setup), 
and then try and find the map on a master server if it wasn't available on the 
dedi. The system will state that a download failed if it was unable to find 
somewhere to download the map from, or if there were issues during the download.

BTW this is a completely different discussion outside of the original bug 
report. New issues should be entered as such and general queries should be 
posted at www.halomods.com :).

Original comment by TheFieryScythe@gmail.com on 18 Feb 2013 at 12:45

GoogleCodeExporter commented 9 years ago
Alright guys, thanks for the response to the queries. Luch appreciated :)

Original comment by hotlead...@gmail.com on 18 Feb 2013 at 2:06