The problem is simply a copy and paste error in the nodetypes.py file. When
adding adjustments to layers via the addAdjustments() function, no errors
occur, it just doesn't work. i.e.
from pymel.core import *
newLayer = createRenderLayer(name="diffuse")
newLayer.addAdjustments("defaultResolution.width", noRecurse=True)
This returns:
#0 #
instead of:
// 1 //
This happens in maya 2011 and 2012, using both pymel version 1.0.0 and 1.0.3.
If I run:
editRenderLayerAdjustment("defaultResolution.width")
it works just fine. My issue is the fact that I am trying to create new layers
that I can't always predict their names, so I want to store them to a variable
and be able to act on them from there. If I use this work around, then I have
to constantly set my render layer to the current layer, then set the layer
adjustments from there.
So in the nodetypes.py it is defined as follows:
def addAdjustments(self, members, noRecurse):
return cmds.editRenderLayerMembers( self, members, noRecurse=noRecurse )
def removeAdjustments(self, members ):
return cmds.editRenderLayerMembers( self, members, remove=True )
instead of:
def addAdjustments(self, members, noRecurse):
return cmds.editRenderLayerAdjustment( self, members, noRecurse=noRecurse )
def removeAdjustments(self, members ):
return cmds.editRenderLayerAdjustment( self, members, remove=True )
Thanks for any help!
-Stu
Original issue reported on code.google.com by StuPSchw...@gmail.com on 15 Aug 2011 at 11:25
Original issue reported on code.google.com by
StuPSchw...@gmail.com
on 15 Aug 2011 at 11:25