ECToo / starshatter-open

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Intel screen shows orders for eliminated forces #11

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Get all the ships in a DESRON killed
2. Wait for the next occasion when the carrier group receives orders
3. Note that the non-existent DESRON has also received orders

What version of the product are you using? On what operating system?
Starshatter 5.0.5, Windows 7

Please provide any additional information below.

Original issue reported on code.google.com by alanedwa...@gmail.com on 31 Dec 2011 at 9:13

GoogleCodeExporter commented 9 years ago
In the dynamic campaign... deployed ships can be reconsituted from the fleet as 
long as the fleet has the remaining ship types/numbers in it OOB. But once a 
particular ship is destroyed, it is permananely deleted from the applicable 
Fleet OOB unless the campaign is started all over.

Original comment by wdbo...@roadrunner.com on 2 Jan 2012 at 4:47

GoogleCodeExporter commented 9 years ago
I'm not sure what you mean. Do you mean that even if all frigates and 
destroyers in squadron "Gerrond" are dead, and "Gerrond" no longer appears on 
the forces screen in the campaign, "Gerrond" still exists and may have 
replacement ships added to it later in the campaign?

Original comment by alanedwa...@gmail.com on 3 Jan 2012 at 12:25

GoogleCodeExporter commented 9 years ago
This is controlled by campaign.def and by predefined story in it. Some events 
will happen like they were suppose to like if you wouldn't be playing as 
element in that region. Especially if you do something unexpected.

Original comment by V.Jav...@gmail.com on 14 Jun 2012 at 9:07

GoogleCodeExporter commented 9 years ago
I'll handle this one.

Original comment by carlos.b...@gmail.com on 23 Aug 2014 at 5:16