ECToo / starshatter-open

Automatically exported from code.google.com/p/starshatter-open
1 stars 0 forks source link

Player cannot order ground attacks when commanding a carrier #13

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
See description.

Original issue reported on code.google.com by FWoltermann@gmail.com on 6 Jun 2012 at 1:42

GoogleCodeExporter commented 9 years ago
Kindly make sure that the commander of carrier may also track the fighters sent 
to planet visually and give them command on the run. As the fighter may crash 
into hills if ai pilots follow the nav point.

Original comment by docpas...@gmail.com on 17 Jun 2012 at 4:22

GoogleCodeExporter commented 9 years ago
"Fixing" this (it isn't a defect, but rather an oversight in the original game) 
will take quite a bit of time, as it requires me to a) create a new interface 
screen and b) change the waypoint placement logic so that waypoints are never 
inside or within x of terrain.

Original comment by FWoltermann@gmail.com on 30 Jun 2012 at 3:13

GoogleCodeExporter commented 9 years ago

Original comment by FWoltermann@gmail.com on 2 Jul 2012 at 11:42

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
I was looking at the star-shatter code (CampaignMissionStarship). 

On line 455 you can find that the game code does not allow ground elements in 
star-ship missions. I believe that this is the reason of the absence of ground 
units in carrier or other star-ship missions. 

"Comment 2"

You may not need to create a new interface screen. I have a suggestion.

One may need to modify nav screen a bit so that if a fighter is selected from 
the nav screen and press some button, the view will automatically switch to 
that fighter's camera as described in "CameraDirector.cpp".

Original comment by docpas...@gmail.com on 3 Jul 2012 at 6:21

GoogleCodeExporter commented 9 years ago
Adding a mode to the already existing mission planning UI is only slightly less 
complex than adding an entirely new UI.

Also, if you think it's so easy, I invite you to submit patches.

Original comment by FWoltermann@gmail.com on 3 Jul 2012 at 6:30

GoogleCodeExporter commented 9 years ago
I am still in the process of setting up a suitable VStudio for compiling. Would 
older editions of Visual studio like 2010 professional do the job? 

Original comment by docpas...@gmail.com on 3 Jul 2012 at 12:22