MRT only works for directx now. Would be very nice to have it working for
opengl too, since it boosts the performance of SSAO (and in the future soft
particles and other stuff) a lot.
Original issue reported on code.google.com by scrawl...@gmail.com on 4 Jan 2012 at 2:18
Original issue reported on code.google.com by
scrawl...@gmail.com
on 4 Jan 2012 at 2:18