Closed GoogleCodeExporter closed 9 years ago
I've added unloadResourceGroup before each previews load, now it doesn't run
out of memory (looks like those previews weren't released).
Load on thread kind of worked, but somehow it crashed with unloadResourceGroup
in any place, so I'm dropping thread, it's better to be stable. Point 2. would
be faster.
Original comment by Cry...@gmail.com
on 18 Jul 2012 at 5:23
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4. A view with more stats, e.g. score, last driven on (date), driven laps, user
rating, score set on (date) etc.
Need to either add next view type, or try to make track stats collapsible and
rework the always crowded tracks tab.
Original comment by Cry...@gmail.com
on 3 Apr 2013 at 6:39
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5. Filtering by rating (hide below value) and user rating.
Original comment by Cry...@gmail.com
on 27 Aug 2013 at 8:39
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6. Try to make the goddamn/bloody track image previews never crashing and easy
to use.
The idea is to make just 1 RTT (or use Ogre Canvas?) used in all places on Gui.
Loaded in frameStart (lock texture, fill) only in 1 place in code.
Get rid of the resources horror, load file directly from disk, Ogre load from
memory.
Maybe also try using 2nd thread for loading, if it works, could be much faster
to browse tracks.
links with code for it:
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Loading+Image+from+Disk
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Creating+dynamic+textures&str
ucture=Cookbook
https://bitbucket.org/jacmoe/ogreassimp/src/ea66c25b10a4926eedb43995eed6459f4ba9
3cc3/src/AssimpLoader.cpp
Original comment by Cry...@gmail.com
on 3 Oct 2013 at 2:55
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Done 6. (without thread) in PreviewTex.cpp
Original comment by Cry...@gmail.com
on 1 Nov 2013 at 11:46
Original comment by Cry...@gmail.com
on 12 Nov 2013 at 11:40
Original issue reported on code.google.com by
Cry...@gmail.com
on 17 Jun 2012 at 8:10