ECToo / vdrift-ogre

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Sun flare #241

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Looking into the sun generates lens flares that get closer to each other the 
closer you look at the sun. Something I think StuntRally could use too.

http://i41.tinypic.com/1r7zvb.jpg

Original issue reported on code.google.com by MirceaKi...@gmail.com on 13 May 2013 at 10:39

GoogleCodeExporter commented 9 years ago
Yes. I want it since ever.
It was already in games that used fixed pipeline only and no rtt's.
http://www.youtube.com/watch?feature=player_detailpage&v=VPlKInYeXsw#t=108s
And CMR1 also had dirt on car, heh.
It can't be difficult. And can't drop Fps at all (like all effects do), 
honestly.

Btw. Fix godrays, they don't appear on DX, and on GL are anyway in wrong place, 
not where sun is. Also dof has issues with impostors.

Original comment by Cry...@gmail.com on 14 May 2013 at 5:09

GoogleCodeExporter commented 9 years ago
I think a 2x2 or 1x1 depth only RTT targeted at sun from camera should 
determine the amount of sun's glare.

Original comment by Cry...@gmail.com on 14 May 2013 at 5:55

GoogleCodeExporter commented 9 years ago
Regarding god's rays: I noticed they don't work at all for me (could mean 
they're in the wrong place) but assumed they're not fully implemented yet. I'm 
on Linux (openSUSE 12.3) and have an ATI card with the proprietary driver 
(fglrx).

As for depth of field, it works now and I didn't see anything wrong myself. 
Only that it decreases performance considerably... especially when there's a 
lot of vegetation (trees and grass) so I must keep it disabled.

Original comment by MirceaKi...@gmail.com on 14 May 2013 at 9:12

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GoogleCodeExporter commented 9 years ago
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Displaying+LensFlare&structur
e=Cookbook

Original comment by Cry...@gmail.com on 1 Oct 2013 at 5:12

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Original comment by Cry...@gmail.com on 2 Apr 2014 at 11:43