So 2 new RTTs that will generate:
1. colormap for Terrain
Should make it look more interesting. Not sure how many noise layers or how
many colors. And if we add the colors, or probably better use noise layers
inside HSV. Needs a new subtab in Terrain, Colormap after Blendmap and Noise.
2. colormap for Grass
We use some predefined images now, with rtt it would allow noise patterns and
other colors for whole grass (not channels). Probably not too fancy. But having
a RTT for it one could precisely adjust grass color for any scene, and images
for that wouldn't be needed.
Original issue reported on code.google.com by Cry...@gmail.com on 13 Feb 2014 at 9:30
Original issue reported on code.google.com by
Cry...@gmail.com
on 13 Feb 2014 at 9:30