Updated PT-BR translation with Planetary Approach Suite
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fix changed files issue (#3)
Copied de.js contents to new file de-fix.js
Copied de.js contents back from de-fix.js
Copied contents of ko.js to ko-fix.js
Copied ko.js contents back from ko-fix.js
Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
Copied contents of LineChart.jsx to LineChart-fix.jsx
Copied contents back from LineChart-fix.jsx to LineChart.jsx
Copied contents of PieChart.jsx to PieChart-fix.jsx
Copied contents back from PieChart-fix.jsx to PieChart.jsx
Copied contents from Slider.jsx to Slider-fix.jsx
Copied contents back from Slider-fix.jsx to Slider.jsx
Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
Deleting 'fix' files
Adding workflow for autodeploy
Improving workflow
Changed deployment ordering
Changing to clone single branch for deployment, not the whole repo
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
Issue 754 imports need to be more graceful (#5)
Adds valid module checking to all types of modules on import
Changes as per comments on the PR
Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#7)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Adding in buildname to EDOMH Export
Issue 703 edomh integration (#8)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#9)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Issue 703 edomh integration (#10)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Issue 764 unknown modules are selectable (#11)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Adding tag to manual dispatch of workflow
Adding fix for broken Armour Module Selection
Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
Removing Autodeploy from this branch, it was merged in by github
Removing debugging console.log entries that are no longer needed for EDOMH fix
Updated PT-BR translation with Planetary Approach Suite
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fix changed files issue (#3)
Copied de.js contents to new file de-fix.js
Copied de.js contents back from de-fix.js
Copied contents of ko.js to ko-fix.js
Copied ko.js contents back from ko-fix.js
Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
Copied contents of LineChart.jsx to LineChart-fix.jsx
Copied contents back from LineChart-fix.jsx to LineChart.jsx
Copied contents of PieChart.jsx to PieChart-fix.jsx
Copied contents back from PieChart-fix.jsx to PieChart.jsx
Copied contents from Slider.jsx to Slider-fix.jsx
Copied contents back from Slider-fix.jsx to Slider.jsx
Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
Deleting 'fix' files
Adding workflow for autodeploy
Improving workflow
Changed deployment ordering
Changing to clone single branch for deployment, not the whole repo
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
Issue 754 imports need to be more graceful (#5)
Adds valid module checking to all types of modules on import
Changes as per comments on the PR
Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#7)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Adding in buildname to EDOMH Export
Issue 703 edomh integration (#8)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#9)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Issue 703 edomh integration (#10)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Issue 764 unknown modules are selectable (#11)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Adding tag to manual dispatch of workflow
Adding fix for broken Armour Module Selection
Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
Removing Autodeploy from this branch, it was merged in by github
Removing debugging console.log entries that are no longer needed for EDOMH fix
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Removing unneccessary output lines from autodeploy (#19)
Adding missing Constants for Advanced and Enhanced Weaponry (#20)
Updated PT-BR translation with Planetary Approach Suite
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fix changed files issue (#3)
Copied de.js contents to new file de-fix.js
Copied de.js contents back from de-fix.js
Copied contents of ko.js to ko-fix.js
Copied ko.js contents back from ko-fix.js
Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
Copied contents of LineChart.jsx to LineChart-fix.jsx
Copied contents back from LineChart-fix.jsx to LineChart.jsx
Copied contents of PieChart.jsx to PieChart-fix.jsx
Copied contents back from PieChart-fix.jsx to PieChart.jsx
Copied contents from Slider.jsx to Slider-fix.jsx
Copied contents back from Slider-fix.jsx to Slider.jsx
Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
Deleting 'fix' files
Adding workflow for autodeploy
Improving workflow
Changed deployment ordering
Changing to clone single branch for deployment, not the whole repo
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
Issue 754 imports need to be more graceful (#5)
Adds valid module checking to all types of modules on import
Changes as per comments on the PR
Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#7)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Adding in buildname to EDOMH Export
Issue 703 edomh integration (#8)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#9)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Issue 703 edomh integration (#10)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Issue 764 unknown modules are selectable (#11)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Adding tag to manual dispatch of workflow
Adding fix for broken Armour Module Selection
Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
Removing Autodeploy from this branch, it was merged in by github
Removing debugging console.log entries that are no longer needed for EDOMH fix
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Removing unneccessary output lines from autodeploy (#19)
Adding missing Constants for Advanced and Enhanced Weaponry (#20)
Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
Compartmentalising the build stages in the workflows.
Fixed deployment steps
deployment fix
Deployment improvements and potential webpack fix
Removing webpack change that made no difference.
Changing deployment workflows to clear out old build before copying new build to web directory
Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
Updated PT-BR translation with Planetary Approach Suite
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fix changed files issue (#3)
Copied de.js contents to new file de-fix.js
Copied de.js contents back from de-fix.js
Copied contents of ko.js to ko-fix.js
Copied ko.js contents back from ko-fix.js
Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
Copied contents of LineChart.jsx to LineChart-fix.jsx
Copied contents back from LineChart-fix.jsx to LineChart.jsx
Copied contents of PieChart.jsx to PieChart-fix.jsx
Copied contents back from PieChart-fix.jsx to PieChart.jsx
Copied contents from Slider.jsx to Slider-fix.jsx
Copied contents back from Slider-fix.jsx to Slider.jsx
Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
Deleting 'fix' files
Adding workflow for autodeploy
Improving workflow
Changed deployment ordering
Changing to clone single branch for deployment, not the whole repo
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
Issue 754 imports need to be more graceful (#5)
Adds valid module checking to all types of modules on import
Changes as per comments on the PR
Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#7)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Adding in buildname to EDOMH Export
Issue 703 edomh integration (#8)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#9)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Issue 703 edomh integration (#10)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Issue 764 unknown modules are selectable (#11)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Adding tag to manual dispatch of workflow
Adding fix for broken Armour Module Selection
Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
Removing Autodeploy from this branch, it was merged in by github
Removing debugging console.log entries that are no longer needed for EDOMH fix
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Removing unneccessary output lines from autodeploy (#19)
Adding missing Constants for Advanced and Enhanced Weaponry (#20)
Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
Compartmentalising the build stages in the workflows.
Fixed deployment steps
deployment fix
Deployment improvements and potential webpack fix
Removing webpack change that made no difference.
Changing deployment workflows to clear out old build before copying new build to web directory
Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
Shifting node build to separate runner
Fixing syntax in autodeploy
issues with zipping
Adding GCP Auth to download job
Fixing unzipping process
fixes for autodeploy
zip path issues
zip path
rm command
Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
Updated PT-BR translation with Planetary Approach Suite
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fix changed files issue (#3)
Copied de.js contents to new file de-fix.js
Copied de.js contents back from de-fix.js
Copied contents of ko.js to ko-fix.js
Copied ko.js contents back from ko-fix.js
Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
Copied contents of LineChart.jsx to LineChart-fix.jsx
Copied contents back from LineChart-fix.jsx to LineChart.jsx
Copied contents of PieChart.jsx to PieChart-fix.jsx
Copied contents back from PieChart-fix.jsx to PieChart.jsx
Copied contents from Slider.jsx to Slider-fix.jsx
Copied contents back from Slider-fix.jsx to Slider.jsx
Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
Deleting 'fix' files
Adding workflow for autodeploy
Improving workflow
Changed deployment ordering
Changing to clone single branch for deployment, not the whole repo
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
Issue 754 imports need to be more graceful (#5)
Adds valid module checking to all types of modules on import
Changes as per comments on the PR
Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#7)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Adding in buildname to EDOMH Export
Issue 703 edomh integration (#8)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#9)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Issue 703 edomh integration (#10)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Issue 764 unknown modules are selectable (#11)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Adding tag to manual dispatch of workflow
Adding fix for broken Armour Module Selection
Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
Removing Autodeploy from this branch, it was merged in by github
Removing debugging console.log entries that are no longer needed for EDOMH fix
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Removing unneccessary output lines from autodeploy (#19)
Adding missing Constants for Advanced and Enhanced Weaponry (#20)
Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
Compartmentalising the build stages in the workflows.
Fixed deployment steps
deployment fix
Deployment improvements and potential webpack fix
Removing webpack change that made no difference.
Changing deployment workflows to clear out old build before copying new build to web directory
Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
Shifting node build to separate runner
Fixing syntax in autodeploy
issues with zipping
Adding GCP Auth to download job
Fixing unzipping process
fixes for autodeploy
zip path issues
zip path
rm command
Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
Make modal export better (#26)
Fix missile rack glitch (#23)
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Adding autodeploy for live site
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Adding missing Constants for Advanced and Enhanced Weaponry
Removing workflow code merged in by github
Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
Updated PT-BR translation with Planetary Approach Suite
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fix changed files issue (#3)
Copied de.js contents to new file de-fix.js
Copied de.js contents back from de-fix.js
Copied contents of ko.js to ko-fix.js
Copied ko.js contents back from ko-fix.js
Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
Copied contents of LineChart.jsx to LineChart-fix.jsx
Copied contents back from LineChart-fix.jsx to LineChart.jsx
Copied contents of PieChart.jsx to PieChart-fix.jsx
Copied contents back from PieChart-fix.jsx to PieChart.jsx
Copied contents from Slider.jsx to Slider-fix.jsx
Copied contents back from Slider-fix.jsx to Slider.jsx
Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
Deleting 'fix' files
Adding workflow for autodeploy
Improving workflow
Changed deployment ordering
Changing to clone single branch for deployment, not the whole repo
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
Issue 754 imports need to be more graceful (#5)
Adds valid module checking to all types of modules on import
Changes as per comments on the PR
Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#7)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Adding in buildname to EDOMH Export
Issue 703 edomh integration (#8)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#9)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Issue 703 edomh integration (#10)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Issue 764 unknown modules are selectable (#11)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Adding tag to manual dispatch of workflow
Adding fix for broken Armour Module Selection
Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
Removing Autodeploy from this branch, it was merged in by github
Removing debugging console.log entries that are no longer needed for EDOMH fix
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Removing unneccessary output lines from autodeploy (#19)
Adding missing Constants for Advanced and Enhanced Weaponry (#20)
Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
Compartmentalising the build stages in the workflows.
Fixed deployment steps
deployment fix
Deployment improvements and potential webpack fix
Removing webpack change that made no difference.
Changing deployment workflows to clear out old build before copying new build to web directory
Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
Shifting node build to separate runner
Fixing syntax in autodeploy
issues with zipping
Adding GCP Auth to download job
Fixing unzipping process
fixes for autodeploy
zip path issues
zip path
rm command
Fix missile rack glitch (#23)
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Adding autodeploy for live site
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Adding missing Constants for Advanced and Enhanced Weaponry
Removing workflow code merged in by github
Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
Make modal better clean (#29)
Fix missile rack glitch (#23)
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Adding autodeploy for live site
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Adding missing Constants for Advanced and Enhanced Weaponry
Updated PT-BR translation with Planetary Approach Suite
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fix changed files issue (#3)
Copied de.js contents to new file de-fix.js
Copied de.js contents back from de-fix.js
Copied contents of ko.js to ko-fix.js
Copied ko.js contents back from ko-fix.js
Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
Copied contents of LineChart.jsx to LineChart-fix.jsx
Copied contents back from LineChart-fix.jsx to LineChart.jsx
Copied contents of PieChart.jsx to PieChart-fix.jsx
Copied contents back from PieChart-fix.jsx to PieChart.jsx
Copied contents from Slider.jsx to Slider-fix.jsx
Copied contents back from Slider-fix.jsx to Slider.jsx
Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
Deleting 'fix' files
Adding workflow for autodeploy
Improving workflow
Changed deployment ordering
Changing to clone single branch for deployment, not the whole repo
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
Issue 754 imports need to be more graceful (#5)
Adds valid module checking to all types of modules on import
Changes as per comments on the PR
Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#7)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Adding in buildname to EDOMH Export
Issue 703 edomh integration (#8)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#9)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Issue 703 edomh integration (#10)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Issue 764 unknown modules are selectable (#11)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Adding tag to manual dispatch of workflow
Adding fix for broken Armour Module Selection
Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
Removing Autodeploy from this branch, it was merged in by github
Removing debugging console.log entries that are no longer needed for EDOMH fix
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Removing unneccessary output lines from autodeploy (#19)
Adding missing Constants for Advanced and Enhanced Weaponry (#20)
Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
Compartmentalising the build stages in the workflows.
Fixed deployment steps
deployment fix
Deployment improvements and potential webpack fix
Removing webpack change that made no difference.
Changing deployment workflows to clear out old build before copying new build to web directory
Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
Shifting node build to separate runner
Fixing syntax in autodeploy
issues with zipping
Adding GCP Auth to download job
Fixing unzipping process
fixes for autodeploy
zip path issues
zip path
rm command
Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
Make modal export better (#26)
Fix missile rack glitch (#23)
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Adding autodeploy for live site
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Adding missing Constants for Advanced and Enhanced Weaponry
Removing workflow code merged in by github
Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
Make modal better clean (#29)
Fix missile rack glitch (#23)
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Adding autodeploy for live site
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Adding missing Constants for Advanced and Enhanced Weaponry
…#48)
Add concord cannon (#45)
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Adding autodeploy for live site
Merge Coriolis beta to live - beta.coriolis.io content to deploy on coriolis.io (#14)
Update pt.json - Brazilian Portuguese translations (#752)
Update pt.json
Update Brazilian Portuguese translations:
Updated Modules
Engineering & Experimental Effect
Corrections
Update Portuguese Brazilian
Fixed Tab/Spaces indentation
Updated PT-BR translation with Planetary Approach Suite
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fix changed files issue (#3)
Copied de.js contents to new file de-fix.js
Copied de.js contents back from de-fix.js
Copied contents of ko.js to ko-fix.js
Copied ko.js contents back from ko-fix.js
Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
Copied contents of LineChart.jsx to LineChart-fix.jsx
Copied contents back from LineChart-fix.jsx to LineChart.jsx
Copied contents of PieChart.jsx to PieChart-fix.jsx
Copied contents back from PieChart-fix.jsx to PieChart.jsx
Copied contents from Slider.jsx to Slider-fix.jsx
Copied contents back from Slider-fix.jsx to Slider.jsx
Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
Deleting 'fix' files
Adding workflow for autodeploy
Improving workflow
Changed deployment ordering
Changing to clone single branch for deployment, not the whole repo
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
Issue 754 imports need to be more graceful (#5)
Adds valid module checking to all types of modules on import
Changes as per comments on the PR
Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#7)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Adding in buildname to EDOMH Export
Issue 703 edomh integration (#8)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#9)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Issue 703 edomh integration (#10)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Issue 764 unknown modules are selectable (#11)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Adding tag to manual dispatch of workflow
Adding fix for broken Armour Module Selection
Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
Removing Autodeploy from this branch, it was merged in by github
Removing debugging console.log entries that are no longer needed for EDOMH fix
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Live, from Beta (#15)
Update pt.json - Brazilian Portuguese translations (#752)
Update pt.json
Update Brazilian Portuguese translations:
Updated Modules
Engineering & Experimental Effect
Corrections
Update Portuguese Brazilian
Fixed Tab/Spaces indentation
Updated PT-BR translation with Planetary Approach Suite
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fix changed files issue (#3)
Copied de.js contents to new file de-fix.js
Copied de.js contents back from de-fix.js
Copied contents of ko.js to ko-fix.js
Copied ko.js contents back from ko-fix.js
Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
Copied contents of LineChart.jsx to LineChart-fix.jsx
Copied contents back from LineChart-fix.jsx to LineChart.jsx
Copied contents of PieChart.jsx to PieChart-fix.jsx
Copied contents back from PieChart-fix.jsx to PieChart.jsx
Copied contents from Slider.jsx to Slider-fix.jsx
Copied contents back from Slider-fix.jsx to Slider.jsx
Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
Deleting 'fix' files
Adding workflow for autodeploy
Improving workflow
Changed deployment ordering
Changing to clone single branch for deployment, not the whole repo
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
Issue 754 imports need to be more graceful (#5)
Adds valid module checking to all types of modules on import
Changes as per comments on the PR
Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#7)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Adding in buildname to EDOMH Export
Issue 703 edomh integration (#8)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#9)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Issue 703 edomh integration (#10)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Issue 764 unknown modules are selectable (#11)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Adding tag to manual dispatch of workflow
Adding fix for broken Armour Module Selection
Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
Removing Autodeploy from this branch, it was merged in by github
Removing debugging console.log entries that are no longer needed for EDOMH fix
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Removing unneccessary output lines from autodeploy (#19)
Adding missing Constants for Advanced and Enhanced Weaponry (#20)
Beta (#21)
Update pt.json - Brazilian Portuguese translations (#752)
Update pt.json
Update Brazilian Portuguese translations:
Updated Modules
Engineering & Experimental Effect
Corrections
Update Portuguese Brazilian
Fixed Tab/Spaces indentation
Updated PT-BR translation with Planetary Approach Suite
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fix changed files issue (#3)
Copied de.js contents to new file de-fix.js
Copied de.js contents back from de-fix.js
Copied contents of ko.js to ko-fix.js
Copied ko.js contents back from ko-fix.js
Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
Copied contents of LineChart.jsx to LineChart-fix.jsx
Copied contents back from LineChart-fix.jsx to LineChart.jsx
Copied contents of PieChart.jsx to PieChart-fix.jsx
Copied contents back from PieChart-fix.jsx to PieChart.jsx
Copied contents from Slider.jsx to Slider-fix.jsx
Copied contents back from Slider-fix.jsx to Slider.jsx
Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
Deleting 'fix' files
Adding workflow for autodeploy
Improving workflow
Changed deployment ordering
Changing to clone single branch for deployment, not the whole repo
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
Issue 754 imports need to be more graceful (#5)
Adds valid module checking to all types of modules on import
Changes as per comments on the PR
Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#7)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Adding in buildname to EDOMH Export
Issue 703 edomh integration (#8)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#9)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Issue 703 edomh integration (#10)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Issue 764 unknown modules are selectable (#11)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Adding tag to manual dispatch of workflow
Adding fix for broken Armour Module Selection
Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
Removing Autodeploy from this branch, it was merged in by github
Removing debugging console.log entries that are no longer needed for EDOMH fix
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Removing unneccessary output lines from autodeploy (#19)
Adding missing Constants for Advanced and Enhanced Weaponry (#20)
Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
Compartmentalising the build stages in the workflows.
Fixed deployment steps
deployment fix
Deployment improvements and potential webpack fix
Removing webpack change that made no difference.
Changing deployment workflows to clear out old build before copying new build to web directory
Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
Shifting node build to separate runner
Fixing syntax in autodeploy
issues with zipping
Adding GCP Auth to download job
Fixing unzipping process
fixes for autodeploy
zip path issues
zip path
rm command
Beta (#22)
Update pt.json - Brazilian Portuguese translations (#752)
Update pt.json
Update Brazilian Portuguese translations:
Updated Modules
Engineering & Experimental Effect
Corrections
Update Portuguese Brazilian
Fixed Tab/Spaces indentation
Updated PT-BR translation with Planetary Approach Suite
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fix changed files issue (#3)
Copied de.js contents to new file de-fix.js
Copied de.js contents back from de-fix.js
Copied contents of ko.js to ko-fix.js
Copied ko.js contents back from ko-fix.js
Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
Copied contents of LineChart.jsx to LineChart-fix.jsx
Copied contents back from LineChart-fix.jsx to LineChart.jsx
Copied contents of PieChart.jsx to PieChart-fix.jsx
Copied contents back from PieChart-fix.jsx to PieChart.jsx
Copied contents from Slider.jsx to Slider-fix.jsx
Copied contents back from Slider-fix.jsx to Slider.jsx
Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
Deleting 'fix' files
Adding workflow for autodeploy
Improving workflow
Changed deployment ordering
Changing to clone single branch for deployment, not the whole repo
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
Issue 754 imports need to be more graceful (#5)
Adds valid module checking to all types of modules on import
Changes as per comments on the PR
Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#7)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Adding in buildname to EDOMH Export
Issue 703 edomh integration (#8)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#9)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Issue 703 edomh integration (#10)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Issue 764 unknown modules are selectable (#11)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Adding tag to manual dispatch of workflow
Adding fix for broken Armour Module Selection
Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
Removing Autodeploy from this branch, it was merged in by github
Removing debugging console.log entries that are no longer needed for EDOMH fix
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Removing unneccessary output lines from autodeploy (#19)
Adding missing Constants for Advanced and Enhanced Weaponry (#20)
Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
Compartmentalising the build stages in the workflows.
Fixed deployment steps
deployment fix
Deployment improvements and potential webpack fix
Removing webpack change that made no difference.
Changing deployment workflows to clear out old build before copying new build to web directory
Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
Shifting node build to separate runner
Fixing syntax in autodeploy
issues with zipping
Adding GCP Auth to download job
Fixing unzipping process
fixes for autodeploy
zip path issues
zip path
rm command
Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
Beta to live (#25)
Update pt.json - Brazilian Portuguese translations (#752)
Update pt.json
Update Brazilian Portuguese translations:
Updated Modules
Engineering & Experimental Effect
Corrections
Update Portuguese Brazilian
Fixed Tab/Spaces indentation
Updated PT-BR translation with Planetary Approach Suite
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fix changed files issue (#3)
Copied de.js contents to new file de-fix.js
Copied de.js contents back from de-fix.js
Copied contents of ko.js to ko-fix.js
Copied ko.js contents back from ko-fix.js
Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
Copied contents of LineChart.jsx to LineChart-fix.jsx
Copied contents back from LineChart-fix.jsx to LineChart.jsx
Copied contents of PieChart.jsx to PieChart-fix.jsx
Copied contents back from PieChart-fix.jsx to PieChart.jsx
Copied contents from Slider.jsx to Slider-fix.jsx
Copied contents back from Slider-fix.jsx to Slider.jsx
Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
Deleting 'fix' files
Adding workflow for autodeploy
Improving workflow
Changed deployment ordering
Changing to clone single branch for deployment, not the whole repo
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
Issue 754 imports need to be more graceful (#5)
Adds valid module checking to all types of modules on import
Changes as per comments on the PR
Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#7)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Adding in buildname to EDOMH Export
Issue 703 edomh integration (#8)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#9)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Issue 703 edomh integration (#10)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Issue 764 unknown modules are selectable (#11)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Adding tag to manual dispatch of workflow
Adding fix for broken Armour Module Selection
Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
Removing Autodeploy from this branch, it was merged in by github
Removing debugging console.log entries that are no longer needed for EDOMH fix
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Removing unneccessary output lines from autodeploy (#19)
Adding missing Constants for Advanced and Enhanced Weaponry (#20)
Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
Compartmentalising the build stages in the workflows.
Fixed deployment steps
deployment fix
Deployment improvements and potential webpack fix
Removing webpack change that made no difference.
Changing deployment workflows to clear out old build before copying new build to web directory
Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
Shifting node build to separate runner
Fixing syntax in autodeploy
issues with zipping
Adding GCP Auth to download job
Fixing unzipping process
fixes for autodeploy
zip path issues
zip path
rm command
Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
Make modal export better (#26)
Fix missile rack glitch (#23)
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Adding autodeploy for live site
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Adding missing Constants for Advanced and Enhanced Weaponry
Removing workflow code merged in by github
Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
Make modal export better (#27)
Update pt.json - Brazilian Portuguese translations (#752)
Update pt.json
Update Brazilian Portuguese translations:
Updated Modules
Engineering & Experimental Effect
Corrections
Update Portuguese Brazilian
Fixed Tab/Spaces indentation
Updated PT-BR translation with Planetary Approach Suite
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fix changed files issue (#3)
Copied de.js contents to new file de-fix.js
Copied de.js contents back from de-fix.js
Copied contents of ko.js to ko-fix.js
Copied ko.js contents back from ko-fix.js
Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
Copied contents of LineChart.jsx to LineChart-fix.jsx
Copied contents back from LineChart-fix.jsx to LineChart.jsx
Copied contents of PieChart.jsx to PieChart-fix.jsx
Copied contents back from PieChart-fix.jsx to PieChart.jsx
Copied contents from Slider.jsx to Slider-fix.jsx
Copied contents back from Slider-fix.jsx to Slider.jsx
Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
Deleting 'fix' files
Adding workflow for autodeploy
Improving workflow
Changed deployment ordering
Changing to clone single branch for deployment, not the whole repo
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
Issue 754 imports need to be more graceful (#5)
Adds valid module checking to all types of modules on import
Changes as per comments on the PR
Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#7)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Adding in buildname to EDOMH Export
Issue 703 edomh integration (#8)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#9)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Issue 703 edomh integration (#10)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Issue 764 unknown modules are selectable (#11)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Adding tag to manual dispatch of workflow
Adding fix for broken Armour Module Selection
Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
Removing Autodeploy from this branch, it was merged in by github
Removing debugging console.log entries that are no longer needed for EDOMH fix
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Removing unneccessary output lines from autodeploy (#19)
Adding missing Constants for Advanced and Enhanced Weaponry (#20)
Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
Compartmentalising the build stages in the workflows.
Fixed deployment steps
deployment fix
Deployment improvements and potential webpack fix
Removing webpack change that made no difference.
Changing deployment workflows to clear out old build before copying new build to web directory
Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
Shifting node build to separate runner
Fixing syntax in autodeploy
issues with zipping
Adding GCP Auth to download job
Fixing unzipping process
fixes for autodeploy
zip path issues
zip path
rm command
Fix missile rack glitch (#23)
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Adding autodeploy for live site
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Adding missing Constants for Advanced and Enhanced Weaponry
Removing workflow code merged in by github
Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
Make modal better clean (#29)
Fix missile rack glitch (#23)
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Adding autodeploy for live site
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Adding missing Constants for Advanced and Enhanced Weaponry
Removing workflow code merged in by github
Modal Changes to export and link shortener
Beta to live (#30)
Update pt.json - Brazilian Portuguese translations (#752)
Update pt.json
Update Brazilian Portuguese translations:
Updated Modules
Engineering & Experimental Effect
Corrections
Update Portuguese Brazilian
Fixed Tab/Spaces indentation
Updated PT-BR translation with Planetary Approach Suite
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fix changed files issue (#3)
Copied de.js contents to new file de-fix.js
Copied de.js contents back from de-fix.js
Copied contents of ko.js to ko-fix.js
Copied ko.js contents back from ko-fix.js
Copied contents from BlueprintFunctions.js to BlueprintFunctions-fix.js
Copied contents back from BlueprintFunctions-fix.js to BlueprintFunctions.js
Copied contents of LineChart.jsx to LineChart-fix.jsx
Copied contents back from LineChart-fix.jsx to LineChart.jsx
Copied contents of PieChart.jsx to PieChart-fix.jsx
Copied contents back from PieChart-fix.jsx to PieChart.jsx
Copied contents from Slider.jsx to Slider-fix.jsx
Copied contents back from Slider-fix.jsx to Slider.jsx
Copied contents from VerticalBarChart.jsx to VerticalBarChart-fix.jsx
Copied contents back from VerticalBarChart-fix.jsx to VerticalBarChart.jsx
Deleting 'fix' files
Adding workflow for autodeploy
Improving workflow
Changed deployment ordering
Changing to clone single branch for deployment, not the whole repo
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#4)
Issue 754 imports need to be more graceful (#5)
Adds valid module checking to all types of modules on import
Changes as per comments on the PR
Added 'special' field to certain modules to allow for clearer appearance in search results that they are the special type of module. Updated English descriptions of Advanced Modules and Special Modules
Update PT-BR translations
Added translated strings for coriolis-data PRs 106 & 107
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Fixing bug introduced by the previous PR for ISSUE_764. The previous fix introduced a bug which caused Armour Selection to error, due to Armour modules being completely different to other modules of any other type
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#7)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Adding in buildname to EDOMH Export
Issue 703 edomh integration (#8)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Issue 703 edomh integration (#9)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Issue 703 edomh integration (#10)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Modified export to EDOMH/EDEngineer page to be less 'bodged', allow EDOMH button to be clickable without checking for EDEngineer API (If they have EDOMH, they probably don't have EDEngineer...) and added a workaround for Coriolis sending bogus data for bulkheads.
Fixed autodeploy to do latest coriolis-data dist. Fixed sendToEDOMH function to only send the blueprint at the selected grade, not each grade up to that grade.
Fixed miscalculation of mats and got rid of unhelpful 'rolls' table, as the mats are calculated for the whole build and some blueprints may not be all the way up to g5.
Removed console.log lines which were only needed for testing.
Issue 764 unknown modules are selectable (#11)
Adds valid module checking to all types of modules on import
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
Changes as per comments on the PR
Fixed 'Missing Module' category showing up in Optional Selection drop-down and fixed 'Missing Power Plant', 'Missing Power Distributor' and 'Missing Frameshift Drive' showing up in the Selection drop-downs for those module slots.
Adding tag to manual dispatch of workflow
Adding fix for broken Armour Module Selection
Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
Removing Autodeploy from this branch, it was merged in by github
Removing debugging console.log entries that are no longer needed for EDOMH fix
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Removing unneccessary output lines from autodeploy (#19)
Adding missing Constants for Advanced and Enhanced Weaponry (#20)
Setting up definitive workflows, automatic for when coriolis is being updated, either on its own, or along with coriolis-data and manual, for when we've updated coriolis-data and need to re-deploy.
Compartmentalising the build stages in the workflows.
Fixed deployment steps
deployment fix
Deployment improvements and potential webpack fix
Removing webpack change that made no difference.
Changing deployment workflows to clear out old build before copying new build to web directory
Supressing npm warnings in build process to avoid failure of the pipeline erroneously.
Shifting node build to separate runner
Fixing syntax in autodeploy
issues with zipping
Adding GCP Auth to download job
Fixing unzipping process
fixes for autodeploy
zip path issues
zip path
rm command
Fixes for broken EDEngineer button, plus styling changes to improve the modal popup for exporting builds. (#24)
Make modal export better (#26)
Fix missile rack glitch (#23)
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Adding autodeploy for live site
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Adding missing Constants for Advanced and Enhanced Weaponry
Removing workflow code merged in by github
Improved Modal UI, updated text, restored roll boxes, fixed ED Engineer button hide/show/disable/enable
Make modal better clean (#29)
Fix missile rack glitch (#23)
Adding autodeploy for new 'beta' branch
Fixing directory for beta deployment
Updating beta autodeploy with nvm info
Adding autodeploy for live site
Making autodeploy aware of its target branch name (#16)
Fixes for autodeploy (#17)
Autodeploy fixes (#18)
Fixes for autodeploy
Adding npm start command to build dist from coriolis-data
Adding missing Constants for Advanced and Enhanced Weaponry
Removing workflow code merged in by github
Modal Changes to export and…