Open ghost opened 3 years ago
NOTE TO SELF: This mod will cause massive stuttering in game, as the constant calculations that the game has to do with the all wandering suspects present causes severe lag, no matter the game settings.
EDIT#1: Suspects will still flee (rarely) and multiple issues of clipping can be seen where the gas mask conflicts with another piece of headgear, such as a hat.
;--------------------------------------------------------------------- ;--------------------------------------------------------------------- ; ADDITIONAL MISSIONS ;--------------------------------------------------------------------- ;---------------------------------------------------------------------
;--------------------------- ; SP-MeatBarn ;---------------------------
[MeatBarn_Mafia] Description=Meat Barn Mafia Mesh=SkeletalMesh'SWATMaleAnimation2.Mobster' Morale=(Min=0.800000,Max=0.90000) Skill=(Skill=EnemySkill_High,Chance=25) Skill=(Skill=EnemySkill_Medium,Chance=75) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'MaleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'MaleMafiaTex.Mobster_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Mobster2_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Mobster3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Wanders=True
[MeatBarn_Roamer] Mesh=SkeletalMesh'SWATMaleAnimation2.Mobster' Morale=(Min=0.800000,Max=0.90000) Skill=(Skill=EnemySkill_Low,Chance=25) Skill=(Skill=EnemySkill_Medium,Chance=75) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'MaleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'MaleMafiaTex.Mobster_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Mobster2_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Mobster3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleProfessional Wanders=True
[MeatBarn_Terrorist] Description=Meat Barn Mafia with Body Armor Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasualarmor' Morale=(Min=0.700000,Max=1.100000) Skill=(Skill=EnemySkill_High,Chance=10) Skill=(Skill=EnemySkill_Medium,Chance=90) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshDShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshEShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesMafiaAShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesMafiaBShader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Wanders=True
[MeatBarn_Moretti] FriendlyName=Adam Moretti Description=Adam Moretti Mesh=SkeletalMesh'SWATMaleAnimation2.MaleSuit2' Morale=(Min=0.750000,Max=0.950000) Skill=(Skill=EnemySkill_Low,Chance=15) Skill=(Skill=EnemySkill_Medium,Chance=85) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleGang1Tex.MG1_FleshJshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesBShader' PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=100) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) VoiceTypeOverride=AdamMoretti Wanders=True
;--------------------------- ; SP-Courthouse ;---------------------------
[Courthouse_Sane] Description=Sovereign Citizen (Sane) Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.700000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=10) Skill=(Skill=EnemySkill_High,Chance=90) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyGshader' FaceMaterial=Material'SWATbadguyTex.BadGuyHshader' FaceMaterial=Material'SWATbadguyTex.BadGuyIshader' FaceMaterial=Material'SWATbadguyTex.BadGuyJshader' FaceMaterial=Material'SWATbadguyTex.BadGuyKshader' FaceMaterial=Material'SWATbadguyTex.BadGuyLshader' VestMaterial=Material'SWATbadguyTex.vest_plainBlackshader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_Greyshader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleSovereign Wanders=True
[Courthouse_Insane] Description=Sovereign Citizen (Insane) Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.700000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=10) Skill=(Skill=EnemySkill_High,Chance=90) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyGshader' FaceMaterial=Material'SWATbadguyTex.BadGuyHshader' FaceMaterial=Material'SWATbadguyTex.BadGuyIshader' FaceMaterial=Material'SWATbadguyTex.BadGuyJshader' FaceMaterial=Material'SWATbadguyTex.BadGuyKshader' FaceMaterial=Material'SWATbadguyTex.BadGuyLshader' VestMaterial=Material'SWATbadguyTex.vest_plainBlackshader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_Greyshader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleSovereign Insane=True Wanders=True
[Courthouse_Heavy] Description=Sovereign Citizen (Heavy Armor) Mesh=SkeletalMesh'SWATMaleAnimation2.SWATheavy' Morale=(Min=0.700000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=10) Skill=(Skill=EnemySkill_High,Chance=90) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyGshader' FaceMaterial=Material'SWATbadguyTex.BadGuyHshader' FaceMaterial=Material'SWATbadguyTex.BadGuyIshader' FaceMaterial=Material'SWATbadguyTex.BadGuyJshader' FaceMaterial=Material'SWATbadguyTex.BadGuyKshader' FaceMaterial=Material'SWATbadguyTex.BadGuyLshader' VestMaterial=Material'SWATbadguyTex.vest_plainblk2Shader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATheavyTex.swatHeavy_bdu_greyShader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.HeavyBodyArmor",Chance=100) CharacterType=EnemyMaleSovereign Insane=True Wanders=True
[Courthouse_ArmedGuard] ActorClass=class'SwatGame.SwatUnderCover' Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=0.100000,Max=0.20000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshBshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshEshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshFshader' ClothesMaterial=Material'MaleGang1Tex.MG1_CadetClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=100) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyGuardHospital Polite=True Wanders=True
;--------------------------------------------------------------------- ;--------------------------------------------------------------------- ; SWAT 4 EXPANSION ;--------------------------------------------------------------------- ;---------------------------------------------------------------------
;--------------------------- ; SP-Arcade ;---------------------------
[Test_NewGuy] Mesh=SkeletalMesh'SWATMaleAnimation2.Mobster' Morale=(Min=0.3300000,Max=0.600000) Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'MaleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'MaleMafiaTex.Mobster_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Mobster2_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Mobster3_ClothesShader' BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=50) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleGang Wanders=True
[Test_NewGuy2] Morale=(Min=0.3300000,Max=0.600000) Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 Mesh=SkeletalMesh'SWATMaleAnimation2.Bodyguard' FleshMaterial=Material'MaleMafiaTex.Bodyguard_FleshShader' FleshMaterial=Material'MaleMafiaTex.Bodyguard2_FleshShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard2_ClothesShader' BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG_LowAmmo",Chance=50) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=50) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleGang Wanders=True
[Arcade_Arias] FriendlyName=Javier Arias Description=Javier Arias Mesh=SkeletalMesh'SWATMaleAnimation2.LeoMel' Morale=(Min=0.600000,Max=1.000000) Skill=(Skill=EnemySkill_Medium,Chance=100) AggressiveChance=1.00 TaserDeathChance=0.05 GasDeathChance=0.05 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshAShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesGShader' PrimaryWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=100) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) VoiceTypeOverride=ja Wanders=True
[Arcade_Bulgarian] Description=Bulgarian thug Mesh=SkeletalMesh'SWATMaleAnimation2.mobster' Morale=(Min=0.600000,Max=0.800000) Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Mobster_BalaclavaShader' FleshMaterial=Material'maleMafiaTex.Mobster_Balaclava2Shader' ClothesMaterial=Material'maleMafiaTex.Mobster_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=15) PrimaryWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Arcade_Bulgarian_Heavy] Mesh=SkeletalMesh'SWATMaleAnimation2.bodyguard' Morale=(Min=0.600000,Max=0.800000) Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Bodyguard_BalaclavaShader' FleshMaterial=Material'maleMafiaTex.Bodyguard_Balaclava2Shader' ClothesMaterial=Material'maleMafiaTex.Bodyguard_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.Remington870ShortySG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Arcade_EvidenceDestroyGuy] ActorClass=class'SwatGame.SwatFlusher' Description=Evidence destruction Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=0.5000000,Max=0.6500000) Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.00 TaserDeathChance=0.1 GasDeathChance=0.1 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleGang1Tex.MG1_FleshEShader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshFShader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshGShader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshIShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesBShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesCShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesDShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesEShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesFShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesGShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesHShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesIShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesJShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesKShader' Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) PrimaryWeapon=(Weapon="SwatEquipment.TEC9HG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) CharacterType=EnemyMaleHispanicDrugDealer Wanders=True
;--------------------------- ; SP-HalfwayHouse ;---------------------------
[HalfwayHouse_Robber] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.2,Max=0.5) Skill=(Skill=EnemySkill_Low,Chance=20) Skill=(Skill=EnemySkill_Medium,Chance=60) Skill=(Skill=EnemySkill_High,Chance=20) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyMShader' FaceMaterial=Material'SWATbadguyTex.BadGuyNShader' FaceMaterial=Material'SWATbadguyTex.BadGuyOShader' FaceMaterial=Material'SWATbadguyTex.BadGuyPShader' FaceMaterial=Material'SWATbadguyTex.BadGuyQShader' FaceMaterial=Material'SWATbadguyTex.BadGuyRShader' VestMaterial=Material'SWATbadguyTex.vest_plainblackShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_citycamoShader' PantsMaterial=Material'SWATbadguyTex.BDU_Mismatch1Shader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock21HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleGang Wanders=True
[HalfwayHouse_Robber_NoArmor] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATnoArmour' Morale=(Min=0.7,Max=0.9) Skill=(Skill=EnemySkill_Low,Chance=20) Skill=(Skill=EnemySkill_Medium,Chance=60) Skill=(Skill=EnemySkill_High,Chance=20) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyMShader' FaceMaterial=Material'SWATbadguyTex.BadGuyNShader' FaceMaterial=Material'SWATbadguyTex.BadGuyOShader' FaceMaterial=Material'SWATbadguyTex.BadGuyPShader' FaceMaterial=Material'SWATbadguyTex.BadGuyQShader' FaceMaterial=Material'SWATbadguyTex.BadGuyRShader' VestMaterial=Material'SWATnoArmourTex.SWATnoArmour_Vest_BlueCamoShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_bluecamoShader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock21HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleGang Wanders=True
[HalfwayHouse_Robber_SAW] ActorClass=class'SwatGame.SwatWildGunner' Description=Robber with SAW and body armor, plus sunglasses Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.9,Max=0.9) Skill=(Skill=EnemySkill_Medium,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyMShader' FaceMaterial=Material'SWATbadguyTex.BadGuyNShader' FaceMaterial=Material'SWATbadguyTex.BadGuyOShader' FaceMaterial=Material'SWATbadguyTex.BadGuyPShader' FaceMaterial=Material'SWATbadguyTex.BadGuyQShader' FaceMaterial=Material'SWATbadguyTex.BadGuyRShader' VestMaterial=Material'SWATbadguyTex.vest_plainblackShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_bluecamoShader' PantsMaterial=Material'SWATbadguyTex.bdu_citycamoShader' PantsMaterial=Material'SWATbadguyTex.BDU_Mismatch1Shader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BadguySAWMG",Chance=2) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock21HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) Equipment4=(Equipment="SwatProtectiveEquipment.BadguyKevlarHelmet",Chance=100) CharacterType=EnemyMaleGang Insane=True Wanders=True
;--------------------------- ; SP-Backstage ;---------------------------
[Backstage_Andrew_Norman] FriendlyName=Andrew Norman Mesh=SkeletalMesh'SWATMaleAnimation2.groupMember' Morale=(Min=0.6,Max=1.0) Skill=(Skill=EnemySkill_Medium,Chance=60) Skill=(Skill=EnemySkill_High,Chance=40) AggressiveChance=1.00 TaserDeathChance=0.1 GasDeathChance=0.1 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'CASMtex.GroupMember_headShader' ClothesMaterial=Material'CASMtex.groupMember_BodyShader' PrimaryWeapon=(Weapon="SwatEquipment.M16A1MG",Chance=100) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) VoiceTypeOverride=an Insane=True Wanders=True
[Backstage_CASM_Male1] Mesh=SkeletalMesh'SWATMaleAnimation2.groupMember' Morale=(Min=0.3,Max=0.9) Skill=(Skill=EnemySkill_Low,Chance=60) Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=10) AggressiveChance=1.00 TaserDeathChance=0.05 GasDeathChance=0.05 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'CASMtex.GroupMember2_fleshShader' FleshMaterial=Material'CASMtex.GroupMember3_fleshShader' ClothesMaterial=Material'CASMtex.groupMember_BodyShader' ClothesMaterial=Material'CASMtex.groupMember2_BodyShader' ClothesMaterial=Material'CASMtex.groupMember3_BodyShader' PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.MP5KSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.Remington870ShortySG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleCASMMember Insane=True Wanders=True
[Backstage_CASM_Male2] Description=CASM male with AK47 and light body armour Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasualarmor' Morale=(Min=0.3,Max=0.9) Skill=(Skill=EnemySkill_Low,Chance=60) Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=10) AggressiveChance=1.00 TaserDeathChance=0.05 GasDeathChance=0.05 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshDShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshEShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesAShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesBShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesCShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesDShader' PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.MP5KSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.Remington870ShortySG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleCASMMember Insane=True Wanders=True
[Backstage_CASM_Male3] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual4' Morale=(Min=0.3,Max=0.9) Skill=(Skill=EnemySkill_Low,Chance=60) Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=10) AggressiveChance=1.00 TaserDeathChance=0.05 GasDeathChance=0.05 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshAShader' FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshBShader' FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshCShader' ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesAShader' ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesBShader' ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesCShader' PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.Remington870ShortySG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.MP5KSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatSimpleEquipment.BBhat3FWD",Chance=30) Equipment2=(Equipment="SwatSimpleEquipment.SkullCapBlack",Chance=30) Equipment2=(Equipment="",Chance=40) CharacterType=EnemyMaleCASMMember Insane=True Wanders=True
;--------------------------- ; SP-Office ;---------------------------
[Office_Farmer] Desciption=Farmer suspect with body armor, helmet and SMG or shotgun. Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.500000,Max=0.8) Skill=(Skill=EnemySkill_Low,Chance=30) Skill=(Skill=EnemySkill_Medium,Chance=50) Skill=(Skill=EnemySkill_High,Chance=20) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyAshader' FaceMaterial=Material'SWATbadguyTex.BadGuyBshader' FaceMaterial=Material'SWATbadguyTex.BadGuyCshader' FaceMaterial=Material'SWATbadguyTex.BadGuyDshader' FaceMaterial=Material'SWATbadguyTex.BadGuyEshader' FaceMaterial=Material'SWATbadguyTex.BadGuyFshader' FaceMaterial=Material'SWATbadguyTex.BadGuySshader' FaceMaterial=Material'SWATbadguyTex.BadGuyTshader' FaceMaterial=Material'SWATbadguyTex.BadGuyUshader' FaceMaterial=Material'SWATbadguyTex.BadGuyVshader' FaceMaterial=Material'SWATbadguyTex.BadGuyWshader' FaceMaterial=Material'SWATbadguyTex.BadGuyXshader' VestMaterial=Material'SWATbadguyTex.vest_CamoGrn1shader' VestMaterial=Material'SWATbadguyTex.vest_CamoGrn2shader' VestMaterial=Material'SWATbadguyTex.vest_CamoGrn3shader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_Mismatch1shader' PantsMaterial=Material'SWATbadguyTex.bdu_Mismatch2shader' PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.MP5KTSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A1MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyBrowningHPHG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) Wanders=True CharacterType=EnemyMaleFarmer
[Office_Farmer_GasMask] Desciption=Farmer suspect with body armor, gas mask and SMG or shotgun. Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.500000,Max=0.8) Skill=(Skill=EnemySkill_Low,Chance=30) Skill=(Skill=EnemySkill_Medium,Chance=50) Skill=(Skill=EnemySkill_High,Chance=20) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyAshader' FaceMaterial=Material'SWATbadguyTex.BadGuyBshader' FaceMaterial=Material'SWATbadguyTex.BadGuyCshader' FaceMaterial=Material'SWATbadguyTex.BadGuyDshader' FaceMaterial=Material'SWATbadguyTex.BadGuyEshader' FaceMaterial=Material'SWATbadguyTex.BadGuyFshader' FaceMaterial=Material'SWATbadguyTex.BadGuySshader' FaceMaterial=Material'SWATbadguyTex.BadGuyTshader' FaceMaterial=Material'SWATbadguyTex.BadGuyUshader' FaceMaterial=Material'SWATbadguyTex.BadGuyVshader' FaceMaterial=Material'SWATbadguyTex.BadGuyWshader' FaceMaterial=Material'SWATbadguyTex.BadGuyXshader' VestMaterial=Material'SWATbadguyTex.vest_CamoGrn1shader' VestMaterial=Material'SWATbadguyTex.vest_CamoGrn2shader' VestMaterial=Material'SWATbadguyTex.vest_CamoGrn3shader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_Mismatch1shader' PantsMaterial=Material'SWATbadguyTex.bdu_Mismatch2shader' PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.MP5KTSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A1MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyBrowningHPHG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleFarmer Wanders=True
[Office_Farmer_NoArmor] Desciption=Farmer suspect with no armor plus an SMG or shotgun. Mesh=SkeletalMesh'SWATMaleAnimation2.SWATnoArmour' Morale=(Min=0.500000,Max=0.7) Skill=(Skill=EnemySkill_Low,Chance=30) Skill=(Skill=EnemySkill_Medium,Chance=50) Skill=(Skill=EnemySkill_High,Chance=20) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyAshader' FaceMaterial=Material'SWATbadguyTex.BadGuyBshader' FaceMaterial=Material'SWATbadguyTex.BadGuyCshader' FaceMaterial=Material'SWATbadguyTex.BadGuyDshader' FaceMaterial=Material'SWATbadguyTex.BadGuyEshader' FaceMaterial=Material'SWATbadguyTex.BadGuyFshader' FaceMaterial=Material'SWATbadguyTex.BadGuySshader' FaceMaterial=Material'SWATbadguyTex.BadGuyTshader' FaceMaterial=Material'SWATbadguyTex.BadGuyUshader' FaceMaterial=Material'SWATbadguyTex.BadGuyVshader' FaceMaterial=Material'SWATbadguyTex.BadGuyWshader' FaceMaterial=Material'SWATbadguyTex.BadGuyXshader' VestMaterial=Material'SWATnoArmourTex.SWATnoArmour_Vest_CamoShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_Mismatch1shader' PantsMaterial=Material'SWATbadguyTex.bdu_Mismatch2shader' PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.MP5KTSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A1MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyBrowningHPHG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleFarmer Wanders=True
;--------------------------- ; SP-DrugLab ;---------------------------
[DrugLab_Bulgarian_Gasmask] Morale=(Min=0.6,Max=1.0) Skill=(Skill=EnemySkill_Medium,Chance=50) Skill=(Skill=EnemySkill_High,Chance=50) AggressiveChance=1.00 TaserDeathChance=0.2 InvestigateChance=1.00 BarricadeChance=0.00 Mesh=SkeletalMesh'SWATMaleAnimation2.mobster' FleshMaterial=Material'maleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'maleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Mobster_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster3_ClothesShader' BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock21HG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[DrugLab_Bulgarian_NoGasMask] Morale=(Min=0.6,Max=1.0) Skill=(Skill=EnemySkill_Medium,Chance=50) Skill=(Skill=EnemySkill_High,Chance=50) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 Mesh=SkeletalMesh'SWATMaleAnimation2.mobster' FleshMaterial=Material'maleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'maleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Mobster_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[DrugLab_Bulgarian_Shotgun] Morale=(Min=0.6,Max=1.0) Skill=(Skill=EnemySkill_Medium,Chance=50) Skill=(Skill=EnemySkill_High,Chance=50) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 Mesh=SkeletalMesh'SWATMaleAnimation2.Bodyguard' FleshMaterial=Material'MaleMafiaTex.Bodyguard_FleshShader' FleshMaterial=Material'MaleMafiaTex.Bodyguard2_FleshShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.Remington870ShortySG",Chance=100) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="",Chance=90) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
;--------------------------- ; SP-Subway ;---------------------------
; I'm seeting this up like there were two sides. One side was going about their business and as such weren't packing much heat. The other side came looking for trouble and so are far better armed. It doesn't really make a difference story-wise but it explains the variety in weaponry.
[Subway_Anton_Georgiev] FriendlyName=Anton Georgiev ActorClass=class'SwatGame.SwatWildGunner' Mesh=SkeletalMesh'SWATMaleAnimation2.bodyguard' Morale=(Min=0.900000,Max=1.5) Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.bodyguard3_fleshShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard4_clothesShader' PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=100) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) VoiceTypeOverride=ag Wanders=True
[Subway_Bulgarian_Pistol] Description=Bulgarian Gang Member with Pistol Morale=(Min=0.600000,Max=0.8) Mesh=SkeletalMesh'SWATMaleAnimation2.mobster' Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=70) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'maleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Mobster_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster3_ClothesShader' BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Subway_Bulgarian_SMG] Description=Bulgarian Gang Member with SMG Morale=(Min=0.700000,Max=0.9) Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=70) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 Mesh=SkeletalMesh'SWATMaleAnimation2.mobster' FleshMaterial=Material'maleMafiaTex.Mobster_BalaclavaShader' FleshMaterial=Material'maleMafiaTex.Mobster_Balaclava2Shader' FleshMaterial=Material'maleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'maleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Mobster_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.MP5KSMG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Subway_Bulgarian_SMG_Armor] Description=Bulgarian Gang Member with SMG and armor Morale=(Min=0.700000,Max=0.9) Mesh=SkeletalMesh'SWATMaleAnimation2.mobster' Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=70) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Mobster_BalaclavaShader' FleshMaterial=Material'maleMafiaTex.Mobster_Balaclava2Shader' FleshMaterial=Material'maleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'maleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'maleMafiaTex.mobster4_clothesShader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.MP5KSMG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Subway_Bulgarian_MG] Description=Bulgarian Gang Member with MG Morale=(Min=0.7500000,Max=0.95) Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=70) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 Mesh=SkeletalMesh'SWATMaleAnimation2.Bodyguard' FleshMaterial=Material'maleMafiaTex.Bodyguard_BalaclavaShader' FleshMaterial=Material'maleMafiaTex.Bodyguard_Balaclava2Shader' FleshMaterial=Material'MaleMafiaTex.Bodyguard_FleshShader' FleshMaterial=Material'MaleMafiaTex.Bodyguard2_FleshShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Subway_Bulgarian_MG_Armor] Description=Bulgarian Gang Member with MG and armor Morale=(Min=0.800000,Max=1.0) Mesh=SkeletalMesh'SWATMaleAnimation2.mobster' Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=70) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Mobster_BalaclavaShader' FleshMaterial=Material'maleMafiaTex.Mobster_Balaclava2Shader' FleshMaterial=Material'maleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'maleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'maleMafiaTex.mobster4_clothesShader' PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Subway_Bulgarian_Shotgun] Description=Bulgarian Gang Member with shotgun Morale=(Min=0.7,Max=0.9) Mesh=SkeletalMesh'SWATMaleAnimation2.mobster' Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=70) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'maleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Mobster_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Subway_Bulgarian_Shotgun_Armor] Description=Bulgarian Gang Member with shotgun and armor Morale=(Min=0.75,Max=0.9) Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=70) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 Mesh=SkeletalMesh'SWATMaleAnimation2.Bodyguard' FleshMaterial=Material'maleMafiaTex.Bodyguard_BalaclavaShader' FleshMaterial=Material'maleMafiaTex.Bodyguard_Balaclava2Shader' FleshMaterial=Material'MaleMafiaTex.Bodyguard_FleshShader' FleshMaterial=Material'MaleMafiaTex.Bodyguard2_FleshShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) Equipment2=(Equipment="",Chance=100) Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Subway_Escaper1] ActorClass=class'SwatGame.SwatEscaper' Description=Escape test Morale=(Min=0.5500000,Max=0.6500000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 Mesh=SkeletalMesh'SWATMaleAnimation2.Bodyguard' FleshMaterial=Material'maleMafiaTex.Bodyguard_BalaclavaShader' FleshMaterial=Material'maleMafiaTex.Bodyguard_Balaclava2Shader' FleshMaterial=Material'MaleMafiaTex.Bodyguard_FleshShader' FleshMaterial=Material'MaleMafiaTex.Bodyguard2_FleshShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard2_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Subway_Escaper2] ActorClass=class'SwatGame.SwatEscaper' Description=Escape test Morale=(Min=0.5500000,Max=0.6500000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 Mesh=SkeletalMesh'SWATMaleAnimation2.mobster' FleshMaterial=Material'maleMafiaTex.Mobster_BalaclavaShader' FleshMaterial=Material'maleMafiaTex.Mobster_Balaclava2Shader' FleshMaterial=Material'maleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'maleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Mobster_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Subway_Bulgarian_Wounded1] Mesh=SkeletalMesh'SWATMaleAnimation2.mobster' Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=70) AggressiveChance=1.00 FleshMaterial=Material'maleMafiaTex.Mobster_BalaclavaShader' FleshMaterial=Material'maleMafiaTex.Mobster_Balaclava2Shader' FleshMaterial=Material'maleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'maleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Mobster_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster3_ClothesShader' Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Subway_Bulgarian_Wounded2] Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=70) AggressiveChance=1.00 Mesh=SkeletalMesh'SWATMaleAnimation2.Bodyguard' FleshMaterial=Material'maleMafiaTex.Bodyguard_BalaclavaShader' FleshMaterial=Material'maleMafiaTex.Bodyguard_Balaclava2Shader' FleshMaterial=Material'MaleMafiaTex.Bodyguard_FleshShader' FleshMaterial=Material'MaleMafiaTex.Bodyguard2_FleshShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard3_ClothesShader' Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
;--------------------------- ; SP-Warehouse ;---------------------------
[Warehouse_Todor] FriendlyName=Todor Stetchkov Description=Todor Stetchkov Mesh=SkeletalMesh'SWATMaleAnimation2.Todor' Morale=(Min=0.900000,Max=1.2) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Todor_FleshShader' ClothesMaterial=Material'maleMafiaTex.Todor_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.BadguySAWMG",Chance=100) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) VoiceTypeOverride=todor Insane=True Wanders=True
[Warehouse_Kiril] ActorClass=class'SwatGame.SwatWildGunner' FriendlyName=Kiril Stetchkov Description=Kiril Stetchkov Mesh=SkeletalMesh'SWATMaleAnimation2.Kiril' Morale=(Min=1.200000,Max=1.5) Skill=(Skill=EnemySkill_Medium,Chance=100) AggressiveChance=1.00 TaserDeathChance=0.5 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Kiril_FleshShader' ClothesMaterial=Material'maleMafiaTex.Kiril_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=100) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=100) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) VoiceTypeOverride=ks Wanders=True
[Warehouse_Bulgarian_SMG] Description=Bulgarian Gang Member with SMG Morale=(Min=0.800000,Max=1.2) Mesh=SkeletalMesh'SWATMaleAnimation2.mobster' Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'maleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Mobster_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.MP5KSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Warehouse_Bulgarian_SMG_Armor] Description=Bulgarian Gang Member with SMG and armor Morale=(Min=0.8,Max=1.2) Mesh=SkeletalMesh'SWATMaleAnimation2.mobster' Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'maleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'maleMafiaTex.mobster4_clothesShader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.MP5KSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Warehouse_Bulgarian_MG] Description=Bulgarian Gang Member with MG Morale=(Min=0.85,Max=1.2) Mesh=SkeletalMesh'SWATMaleAnimation2.bodyguard' Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Bodyguard_FleshShader' FleshMaterial=Material'maleMafiaTex.Bodyguard2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.FNFALMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.G3MG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Warehouse_Bulgarian_MG_Armor] Description=Bulgarian Gang Member with MG and armor Morale=(Min=0.800000,Max=1.2) Mesh=SkeletalMesh'SWATMaleAnimation2.bodyguard' Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=70) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Bodyguard_FleshShader' FleshMaterial=Material'maleMafiaTex.Bodyguard2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.FNFALMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.G3MG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
[Warehouse_Bulgarian_SAW_Armor] ActorClass=class'SwatGame.SwatWildGunner' Description=Bulgarian Gang Member with SAW and armor Morale=(Min=0.800000,Max=1.2) Mesh=SkeletalMesh'SWATMaleAnimation2.bodyguard' Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=70) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Bodyguard_FleshShader' FleshMaterial=Material'maleMafiaTex.Bodyguard2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard3_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.FNFALMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.G3MG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguySAWMG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.GP5",Chance=100) Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleBulgarian Wanders=True
;--------------------------------------------------------------------- ;--------------------------------------------------------------------- ; SWAT 4 ;--------------------------------------------------------------------- ;---------------------------------------------------------------------
;--------------------------------------------------- ;Food wall ;---------------------------------------------------
[FoodWall_Jimenez] FriendlyName=Alex Jimenez Description=Alex Jimenez Mesh=SkeletalMesh'SWATMaleAnimation2.LeoMel' Morale=(Min=0.400000,Max=0.800000) Skill=(Skill=EnemySkill_Medium,Chance=100) AggressiveChance=1.00 TaserDeathChance=0.05 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshAshader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesDshader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=100) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) VoiceTypeOverride=AlexJimenez Wanders=True
[FoodWall_BodyGuard] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=0.3300000,Max=0.600000) Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesBshader' Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock19HG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) CharacterType=EnemyMaleGang Wanders=True
[FoodWall_GunBroker] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual1' Morale=(Min=0.500000,Max=0.7500000) Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshDShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesAShader' BackupWeapon=(Weapon="SwatEquipment.Glock18HG",Chance=100) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) VoiceTypeOverride=LianNiu Wanders=True
[FoodWall_EvilWaiter] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual4' Morale=(Min=0.3300000,Max=0.600000) Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleCasual4Tex.MC4_ChefFleshAShader' ClothesMaterial=Material'MaleCasual4Tex.MC4_ChefClothesShader' BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleGang Wanders=True
;------------------------------------------- ; Fairfax (Formerly Silence) ;-------------------------------------------
[Silence_Killer] FriendlyName=Lawrence Fairfax Description=Lawrence Fairfax Mesh=SkeletalMesh'SWATMaleAnimation2.MaleChubby' Morale=(Min=0.500000,Max=1.000000) Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.00 TaserDeathChance=0.05 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleChubbyTex.MChub_FairfaxFleshShader' ClothesMaterial=Material'MaleChubbyTex.MChub_FairfaxClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=100) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) VoiceTypeOverride=LawrenceFairfax Insane=True Wanders=True
[Silence_Accomplice] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=0.500000,Max=0.60000) Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesHshader' Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_a",Chance=20) Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_b",Chance=20) Equipment2=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=20) Equipment2=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=20) Equipment2=(Equipment="",Chance=20) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) CharacterType=EnemyMaleGang Wanders=True Insane=True
;------------------------------------------------ ;Convenience Store ;------------------------------------------------
[Conv_Robbers] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=0.500000,Max=0.900000) Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.00 TaserDeathChance=0.35 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshHshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesAshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesBshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesFshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesGshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesIshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesJshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesKshader' Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_a",Chance=10) Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_b",Chance=10) Equipment2=(Equipment="swatsimpleequipment.BBhat1FWD",Chance=18) Equipment2=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=17) Equipment2=(Equipment="swatsimpleequipment.BBhat3FWD",Chance=17) Equipment2=(Equipment="swatsimpleequipment.BBhat4FWD",Chance=17) Equipment2=(Equipment="",Chance=10) Equipment3=(Equipment="SwatGame.WieldableEvidenceEquipment",Chance=40) Equipment3=(Equipment="",Chance=40) PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=15) PrimaryWeapon=(Weapon="SwatEquipment.Tec9HG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=10) CharacterType=EnemyMaleGang Insane=True Wanders=True
[Conv_Alice_Jenkins] FriendlyName=Alice Jenkins Description=Alice Jenkins Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual1' Morale=(Min=0.7500000,Max=1.00000) Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.00 TaserDeathChance=0.5 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshAShader' ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesAShader' Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) PrimaryWeapon=(Weapon="SwatEquipment.Remington870ShortySG",Chance=100) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) VoiceTypeOverride=AliceJenkins CharacterType=EnemyFemaleDefault Insane=True Wanders=True
;---------------------------------------------- ;ABomb Nightclub ;----------------------------------------------
[ABomb_GangA] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=0.600000,Max=0.900000) Skill=(Skill=EnemySkill_Low,Chance=75) Skill=(Skill=EnemySkill_Medium,Chance=25) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshBshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesAshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesDshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesEshader' Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_a",Chance=20) Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_b",Chance=20) Equipment2=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=20) Equipment2=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=20) Equipment2=(Equipment="",Chance=20) Equipment3=(Equipment="swatsimpleequipment.MG1Earring",Chance=50) Equipment3=(Equipment="",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) CharacterType=EnemyMaleGang Wanders=True
[ABomb_GangB] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual3' Morale=(Min=0.600000,Max=0.900000) Skill=(Skill=EnemySkill_Low,Chance=75) Skill=(Skill=EnemySkill_Medium,Chance=25) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshDShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshEShader' ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesAShader' ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesBShader' ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesCShader' ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesDShader' ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesEShader' ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesFShader' ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesGShader' Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="swatsimpleequipment.glasses_a",Chance=30) Equipment2=(Equipment="swatsimpleequipment.glasses_c",Chance=30) Equipment2=(Equipment="",Chance=40) Equipment3=(Equipment="swatsimpleequipment.Earring_a",Chance=35) Equipment3=(Equipment="",Chance=65) PrimaryWeapon=(Weapon="SwatEquipment.BadguyBrowningHPHG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.Tec9HG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=15) PrimaryWeapon=(Weapon="SwatEquipment.Glock18HG",Chance=10) CharacterType=EnemyMaleGang Wanders=True
;-------------------------------------------- ;Auto Garage (Repo) ;--------------------------------------------
[Repo_CarThievesA] Mesh=SkeletalMesh'SWATMaleAnimation2.LeoMel' Morale=(Min=0.600000,Max=0.900000) Skill=(Skill=EnemySkill_Low,Chance=50) Skill=(Skill=EnemySkill_Medium,Chance=50) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshEShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshFShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshGShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshHShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesEShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesFShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesGShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesHShader' PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=15) PrimaryWeapon=(Weapon="SwatEquipment.BadguyBrowningHPHG",Chance=5) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleGang Wanders=True
[Repo_CarThievesB] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual1' Morale=(Min=0.600000,Max=0.900000) Skill=(Skill=EnemySkill_Low,Chance=50) Skill=(Skill=EnemySkill_Medium,Chance=50) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshEShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshFShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshGShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshHShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesBShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesDShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesFShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesGShader' PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleGang Wanders=True
[Repo_CarThievesC] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=0.600000,Max=0.900000) Skill=(Skill=EnemySkill_Low,Chance=50) Skill=(Skill=EnemySkill_Medium,Chance=50) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesBshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesFshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesGshader' PrimaryWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=15) PrimaryWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleGang Wanders=True
[Repo_Enemy_Mechanic] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleJanitor' Morale=(Min=0.600000,Max=0.900000) Skill=(Skill=EnemySkill_Low,Chance=50) Skill=(Skill=EnemySkill_Medium,Chance=50) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshAShader' FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshBShader' ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpsuitshader' BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleGang Wanders=True
;-------------------------------------------- ;Red Library ;--------------------------------------------
[Red_Thief_NoArmor] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual1' Morale=(Min=0.700000,Max=0.90000) Skill=(Skill=EnemySkill_Medium,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshCshader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshIshader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesCShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesEShader' PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.MP5KSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) Equipment3=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleProfessional Wanders=True
[Red_Thief_Armor] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasualArmor' Morale=(Min=0.7500000,Max=1.0000) Skill=(Skill=EnemySkill_Medium,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesAShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesBShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesCShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesDShader' PrimaryWeapon=(Weapon="SwatEquipment.AK74SUMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.MP5KSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=50) BackupWeapon=(Weapon="SwatEquipment.Glock18HG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) Equipment3=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleProfessional Wanders=True
;----------------------------------------------------- ;Casino (Formerly Barber Shop) ;-----------------------------------------------------
[Barber_AllenKruse] FriendlyName=Allen Kruse Mesh=SkeletalMesh'SWATMaleAnimation2.MaleSuit' Morale=(Min=0.800000,Max=0.90000) Skill=(Skill=EnemySkill_Low,Chance=25) Skill=(Skill=EnemySkill_Medium,Chance=75) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleSuitTex.MS_FleshAShader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesAShader' PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=100) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) VoiceTypeOverride=AllenKruse Polite=True Wanders=True
[Barber_SimonGrover] FriendlyName=Simon Gowan Mesh=SkeletalMesh'SWATMaleAnimation2.MaleSuit2' Morale=(Min=0.750000,Max=0.950000) Skill=(Skill=EnemySkill_Low,Chance=15) Skill=(Skill=EnemySkill_Medium,Chance=85) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesAShader' PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=100) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) VoiceTypeOverride=SimonGowan Insane=True Wanders=True
[Barber_Security] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleSuit' Morale=(Min=0.7500000,Max=0.900000) Skill=(Skill=EnemySkill_Medium,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleSuitTex.MS_FleshBshader' FleshMaterial=Material'MaleSuitTex.MS_FleshCshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesEShader' PrimaryWeapon=(Weapon="SwatEquipment.Remington870ShortySG",Chance=15) PrimaryWeapon=(Weapon="SwatEquipment.IngramHG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.MP5KSMG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock19HG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleProfessional Wanders=True
[Barber_Dealer] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual1' Morale=(Min=0.330000,Max=0.60000) Skill=(Skill=EnemySkill_Low,Chance=10) Skill=(Skill=EnemySkill_Medium,Chance=90) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshB' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshF' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshI' ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesA' ;Dealers do not have a primary weapon BackupWeapon=(Weapon="SwatEquipment.BadguyGlock19HG",Chance=100) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleProfessional Wanders=True
[Barber_Bookie] Mesh=SkeletalMesh'SWATMaleAnimation2.LeoMel' Morale=(Min=0.60000,Max=0.80000) Skill=(Skill=EnemySkill_Medium,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshB' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshF' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshI' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesA' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesB' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesC' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesD' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesE' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesF' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesG' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesH' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesI' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesJ' ;Bookies do not have a primary weapon BackupWeapon=(Weapon="SwatEquipment.BadguyGlock19HG",Chance=100) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleProfessional Wanders=True
;----------------------------------------- ;Jewelry Heist ;-----------------------------------------
[Jewel_FreedomNow] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.700000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=5) Skill=(Skill=EnemySkill_High,Chance=95) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyGshader' FaceMaterial=Material'SWATbadguyTex.BadGuyHshader' FaceMaterial=Material'SWATbadguyTex.BadGuyIshader' FaceMaterial=Material'SWATbadguyTex.BadGuyJshader' FaceMaterial=Material'SWATbadguyTex.BadGuyKshader' FaceMaterial=Material'SWATbadguyTex.BadGuyLshader' VestMaterial=Material'SWATbadguyTex.vest_plainBlackshader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_Greyshader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.MP5KSMG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.BadguyP226HG",Chance=50) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock21HG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.Glock18HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Insane=True Wanders=True
[Jewel_FreedomNow_GasMask] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.700000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=5) Skill=(Skill=EnemySkill_High,Chance=95) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyGshader' FaceMaterial=Material'SWATbadguyTex.BadGuyHshader' FaceMaterial=Material'SWATbadguyTex.BadGuyIshader' FaceMaterial=Material'SWATbadguyTex.BadGuyJshader' FaceMaterial=Material'SWATbadguyTex.BadGuyKshader' FaceMaterial=Material'SWATbadguyTex.BadGuyLshader' VestMaterial=Material'SWATbadguyTex.vest_plainBlackshader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_Greyshader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) BackupWeapon=(Weapon="SwatEquipment.BadguyP226HG",Chance=50) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock21HG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.Glock18HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Insane=True Wanders=True
[Jewel_Insider] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleSuit' Morale=(Min=0.6500000,Max=0.900000) Skill=(Skill=EnemySkill_Medium,Chance=10) Skill=(Skill=EnemySkill_High,Chance=90) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleSuitTex.MS_FleshAshader' FleshMaterial=Material'MaleSuitTex.MS_FleshDshader' FleshMaterial=Material'MaleSuitTex.MS_FleshBshader' FleshMaterial=Material'MaleSuitTex.MS_FleshCshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesCshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesAshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesDshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesBShader' BackupWeapon=(Weapon="SwatEquipment.BadguyGlock19HG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Wanders=True
;-------------------------------------------- ;Tenement ;--------------------------------------------
[Tenement_Cult_Male1] Mesh=SkeletalMesh'SWATMaleAnimation2.LeoMel' Morale=(Min=0.7500000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=90) Skill=(Skill=EnemySkill_High,Chance=10) AggressiveChance=1.00 TaserDeathChance=0.1 GasDeathChance=0.1 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'LeoMelTextureSet.LeoMelCultFleshAShader' FleshMaterial=Material'LeoMelTextureSet.LeoMelCultFleshBShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMelCultClothesAShader' PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.MP5KSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock19HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleTenement Wanders=True
[Tenement_Cult_Male2] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual2' Morale=(Min=0.7500000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=90) Skill=(Skill=EnemySkill_High,Chance=10) AggressiveChance=1.00 TaserDeathChance=0.1 GasDeathChance=0.1 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleCasual2Tex.MC2_CultFleshAShader' FleshMaterial=Material'MaleCasual2Tex.MC2_CultFleshBShader' FleshMaterial=Material'MaleCasual2Tex.MC2_FleshEShader' ClothesMaterial=Material'MaleCasual2Tex.MC2_CultClothesAShader' ClothesMaterial=Material'MaleCasual2Tex.MC2_CultClothesBShader' ClothesMaterial=Material'MaleCasual2Tex.MC2_CultClothesCShader' BackupWeapon=(Weapon="SwatEquipment.BadguyBrowningHPHG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.BadguyP226HG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock19HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleTenement Wanders=True
[Tenement_Cult_Male3] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual4' Morale=(Min=0.7500000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=90) Skill=(Skill=EnemySkill_High,Chance=10) AggressiveChance=1.00 TaserDeathChance=0.1 GasDeathChance=0.1 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshAShader' FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshBShader' FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshCShader' ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesAShader' ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesBShader' ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesCShader' PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.MP5KSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock19HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatSimpleEquipment.BBhat3FWD",Chance=30) Equipment2=(Equipment="SwatSimpleEquipment.SkullCapBlack",Chance=30) Equipment2=(Equipment="",Chance=40) CharacterType=EnemyMaleTenement Wanders=True
[Tenement_Cult_Female1] Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual1' Morale=(Min=0.700000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=90) AggressiveChance=1.00 TaserDeathChance=0.1 GasDeathChance=0.1 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshBshader' FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshDshader' FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshEshader' FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshFshader' ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesDshader' ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesFshader' ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesGshader' BackupWeapon=(Weapon="SwatEquipment.BadguyBrowningHPHG",Chance=5) BackupWeapon=(Weapon="SwatEquipment.BadguyP226HG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock19HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyFemaleDefault Wanders=True
[Tenement_Cult_Leader] FriendlyName=Andrew Taronne Description=Andrew Taronne Mesh=SkeletalMesh'SWATMaleAnimation.CultLeader' Morale=(Min=0.400000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=10) Skill=(Skill=EnemySkill_High,Chance=90) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'CultLeaderTextureSet.CL_CultFleshShader' ClothesMaterial=Material'CultLeaderTextureSet.CL_CultClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=100) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) VoiceTypeOverride=AndrewTaronne Insane=True Wanders=True
;------------------------------------------------ ;Hospital ;------------------------------------------------
; NOTE: only present in custom missions [Hospital_Terrorist] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATheavy' Morale=(Min=0.700000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=10) Skill=(Skill=EnemySkill_High,Chance=90) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyMshader' FaceMaterial=Material'SWATbadguyTex.BadGuyNshader' FaceMaterial=Material'SWATbadguyTex.BadGuyOshader' FaceMaterial=Material'SWATbadguyTex.BadGuyPshader' FaceMaterial=Material'SWATbadguyTex.BadGuyQshader' FaceMaterial=Material'SWATbadguyTex.BadGuyRshader' VestMaterial=Material'SWATbadguyTex.vest_plainblk2Shader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATheavyTex.swatHeavy_bdu_darkShader' PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SG552MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.HK53SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyP226HG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock21HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.HeavyBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Insane=True Wanders=True
; NOTE: only present in custom missions [Hospital_Terrorist_Basement] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.700000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=10) Skill=(Skill=EnemySkill_High,Chance=90) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyMshader' FaceMaterial=Material'SWATbadguyTex.BadGuyNshader' FaceMaterial=Material'SWATbadguyTex.BadGuyOshader' FaceMaterial=Material'SWATbadguyTex.BadGuyPshader' FaceMaterial=Material'SWATbadguyTex.BadGuyQshader' FaceMaterial=Material'SWATbadguyTex.BadGuyRshader' VestMaterial=Material'SWATbadguyTex.vest_plainblackShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_BlackShader' PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SG552MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.HK53SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyP226HG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock21HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Insane=True Wanders=True
; NOTE: only present in custom missions [Hospital_Terrorist_Floor] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.700000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=10) Skill=(Skill=EnemySkill_High,Chance=90) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyMshader' FaceMaterial=Material'SWATbadguyTex.BadGuyNshader' FaceMaterial=Material'SWATbadguyTex.BadGuyOshader' FaceMaterial=Material'SWATbadguyTex.BadGuyPshader' FaceMaterial=Material'SWATbadguyTex.BadGuyQshader' FaceMaterial=Material'SWATbadguyTex.BadGuyRshader' VestMaterial=Material'SWATbadguyTex.vest_plainblackShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_BlackShader' PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=15) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=20) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=35) PrimaryWeapon=(Weapon="SwatEquipment.SG552MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=15) BackupWeapon=(Weapon="SwatEquipment.BadguyP226HG",Chance=34) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=30) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=30) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Insane=True Wanders=True
;The diplomat's security men. Very low morale so they are almost like hostages. [Hospital_BodyGuards] ActorClass=class'SwatGame.SwatUnderCover' Mesh=SkeletalMesh'SWATMaleAnimation2.MaleSuit2' Morale=(Min=0.100000,Max=0.20000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshEshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshFshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesDshader' PrimaryWeapon=(Weapon="SwatEquipment.MP5KtSMG",Chance=100)0 Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatSimpleEquipment.MSEarPiece",Chance=100) Equipment4=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyGuardHospital Polite=True Wanders=True
; Special types added in SWAT: Elite Force. ; Necessary in order to not break custom missions [Hospital_Terrorist_SEF] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATheavy' Morale=(Min=0.700000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=10) Skill=(Skill=EnemySkill_High,Chance=90) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyMshader' FaceMaterial=Material'SWATbadguyTex.BadGuyNshader' FaceMaterial=Material'SWATbadguyTex.BadGuyOshader' FaceMaterial=Material'SWATbadguyTex.BadGuyPshader' FaceMaterial=Material'SWATbadguyTex.BadGuyQshader' FaceMaterial=Material'SWATbadguyTex.BadGuyRshader' VestMaterial=Material'SWATbadguyTex.vest_plainblk2Shader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATheavyTex.swatHeavy_bdu_darkShader' PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SG552MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.HK53SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyP226HG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock21HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.HeavyBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Insane=True Wanders=True
[Hospital_Terrorist_Basement_SEF] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.700000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=10) Skill=(Skill=EnemySkill_High,Chance=90) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyMshader' FaceMaterial=Material'SWATbadguyTex.BadGuyNshader' FaceMaterial=Material'SWATbadguyTex.BadGuyOshader' FaceMaterial=Material'SWATbadguyTex.BadGuyPshader' FaceMaterial=Material'SWATbadguyTex.BadGuyQshader' FaceMaterial=Material'SWATbadguyTex.BadGuyRshader' VestMaterial=Material'SWATbadguyTex.vest_plainblackShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_BlackShader' PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SG552MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.HK53SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyP226HG",Chance=34) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=30) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=30) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock21HG",Chance=30) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Insane=True Wanders=True
[Hospital_Terrorist_Floor_SEF] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.700000,Max=1.100000) Skill=(Skill=EnemySkill_Medium,Chance=10) Skill=(Skill=EnemySkill_High,Chance=90) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyMshader' FaceMaterial=Material'SWATbadguyTex.BadGuyNshader' FaceMaterial=Material'SWATbadguyTex.BadGuyOshader' FaceMaterial=Material'SWATbadguyTex.BadGuyPshader' FaceMaterial=Material'SWATbadguyTex.BadGuyQshader' FaceMaterial=Material'SWATbadguyTex.BadGuyRshader' VestMaterial=Material'SWATbadguyTex.vest_plainblackShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_BlackShader' PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SG552MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.HK53SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyP226HG",Chance=34) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=30) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=30) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock21HG",Chance=30) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Insane=True Wanders=True
;-------------------------------------------------- ;Arms Deal ;--------------------------------------------------
[Arms_Dealer] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleSuit' Morale=(Min=0.800000,Max=1.00000) Skill=(Skill=EnemySkill_Medium,Chance=80) Skill=(Skill=EnemySkill_High,Chance=20) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleSuitTex.MS_FleshAshader' FleshMaterial=Material'MaleSuitTex.MS_FleshBshader' FleshMaterial=Material'MaleSuitTex.MS_FleshCshader' FleshMaterial=Material'MaleSuitTex.MS_FleshDshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesCshader' BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock21HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleProfessional Polite=True Wanders=True
[Arms_Thug1] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual1' Morale=(Min=0.700000,Max=0.900000) Skill=(Skill=EnemySkill_Medium,Chance=75) Skill=(Skill=EnemySkill_High,Chance=25) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshBshader' FleshMaterial=Material'MaleCasual1Tex.MC1_SecurityFleshAshader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshBShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshCShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshHShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesAShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesAShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesEShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ClothesGShader' PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M16A1MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=50) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleProfessional Wanders=True
[Arms_Thug2] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual2' Morale=(Min=0.700000,Max=0.900000) Skill=(Skill=EnemySkill_Medium,Chance=75) Skill=(Skill=EnemySkill_High,Chance=25) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleCasual2Tex.MC2_FleshAshader' FleshMaterial=Material'MaleCasual2Tex.MC2_FleshBshader' ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesAShader' ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesDShader' PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M16A1MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=50) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleProfessional Wanders=True
[Arms_Kinski] FriendlyName=Hadeon Koshka Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual1' Morale=(Min=0.900000,Max=1.050000) Skill=(Skill=EnemySkill_Medium,Chance=50) Skill=(Skill=EnemySkill_High,Chance=50) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshBShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesBShader' PrimaryWeapon=(Weapon="SwatEquipment.AK74suSDMG",Chance=100) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) VoiceTypeOverride=HadeonKoshka Wanders=True
[Arms_Jennings] FriendlyName=Carl Jennings ActorClass=class'SwatGame.SwatUnderCover' Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual1' Morale=(Min=0.00000,Max=0.000000) Skill=(Skill=EnemySkill_Medium,Chance=100) AggressiveChance=1.00 FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshCShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesCShader' PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M16A1MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=50) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) VoiceTypeOverride=CarlJennings Wanders=True
;------------------------------------------------ ;Hotel ;------------------------------------------------
[Hotel_Bomber] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.900000,Max=1.100000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyAshader' FaceMaterial=Material'SWATbadguyTex.BadGuyBshader' FaceMaterial=Material'SWATbadguyTex.BadGuyCshader' FaceMaterial=Material'SWATbadguyTex.BadGuyDshader' FaceMaterial=Material'SWATbadguyTex.BadGuyEshader' FaceMaterial=Material'SWATbadguyTex.BadGuyFshader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader' VestMaterial=Material'SWATbadguyTex.Vest_PlainGrnBtmPktShader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnAShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_odGrnShader' PantsMaterial=Material'SWATbadguyTex.BDU_Mismatch2Shader' PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.FNFALMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.G3MG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=50) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock21HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Wanders=True
[Hotel_Heavy] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATHeavy' Morale=(Min=0.900000,Max=1.100000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyAshader' FaceMaterial=Material'SWATbadguyTex.BadGuyBshader' FaceMaterial=Material'SWATbadguyTex.BadGuyCshader' FaceMaterial=Material'SWATbadguyTex.BadGuyDshader' FaceMaterial=Material'SWATbadguyTex.BadGuyEshader' FaceMaterial=Material'SWATbadguyTex.BadGuyFshader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnAShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATHeavyTex.SwatHeavy_BDU_ODgrnShader' PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.FNFALMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.G3MG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.UziSMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=50) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=80) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock21HG",Chance=80) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.HeavyBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Wanders=True
;--------------------------------------------------- ;DNA Lab ;---------------------------------------------------
[DNA_Terrorist] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.90000,Max=1.200000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyMshader' FaceMaterial=Material'SWATbadguyTex.BadGuyNshader' FaceMaterial=Material'SWATbadguyTex.BadGuyOshader' FaceMaterial=Material'SWATbadguyTex.BadGuyPshader' FaceMaterial=Material'SWATbadguyTex.BadGuyQshader' FaceMaterial=Material'SWATbadguyTex.BadGuyRshader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader' VestMaterial=Material'SWATbadguyTex.Vest_PlainGrnBtmPktShader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnAShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_Blackshader' PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SR25MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyRemington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Insane=True
[DNA_Terrorist_SEF] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.90000,Max=1.200000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyMshader' FaceMaterial=Material'SWATbadguyTex.BadGuyNshader' FaceMaterial=Material'SWATbadguyTex.BadGuyOshader' FaceMaterial=Material'SWATbadguyTex.BadGuyPshader' FaceMaterial=Material'SWATbadguyTex.BadGuyQshader' FaceMaterial=Material'SWATbadguyTex.BadGuyRshader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader' VestMaterial=Material'SWATbadguyTex.Vest_PlainGrnBtmPktShader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnAShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_Blackshader' PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SR25MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyRemington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Insane=True Wanders=True
[DNA_Terrorist_SEF_Heavy] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATheavy' Morale=(Min=0.90000,Max=1.200000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyMshader' FaceMaterial=Material'SWATbadguyTex.BadGuyNshader' FaceMaterial=Material'SWATbadguyTex.BadGuyOshader' FaceMaterial=Material'SWATbadguyTex.BadGuyPshader' FaceMaterial=Material'SWATbadguyTex.BadGuyQshader' FaceMaterial=Material'SWATbadguyTex.BadGuyRshader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnAshader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATheavyTex.swatHeavy_bdu_darkShader' PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguySAWMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SR25MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyRemington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.EnhancedBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Insane=True Wanders=True
[DNA_Terrorist_Helmet] ActorClass=class'SwatGame.SwatWildGunner' Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.65000,Max=1.200000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyMshader' FaceMaterial=Material'SWATbadguyTex.BadGuyNshader' FaceMaterial=Material'SWATbadguyTex.BadGuyOshader' FaceMaterial=Material'SWATbadguyTex.BadGuyPshader' FaceMaterial=Material'SWATbadguyTex.BadGuyQshader' FaceMaterial=Material'SWATbadguyTex.BadGuyRshader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader' VestMaterial=Material'SWATbadguyTex.Vest_PlainGrnBtmPktShader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnAShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_Blackshader' PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguySAWMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SR25MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyRemington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Insane=True Wanders=True
[DNA_Terrorist_Helmet_SEF] ActorClass=class'SwatGame.SwatWildGunner' Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.65000,Max=1.200000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyMshader' FaceMaterial=Material'SWATbadguyTex.BadGuyNshader' FaceMaterial=Material'SWATbadguyTex.BadGuyOshader' FaceMaterial=Material'SWATbadguyTex.BadGuyPshader' FaceMaterial=Material'SWATbadguyTex.BadGuyQshader' FaceMaterial=Material'SWATbadguyTex.BadGuyRshader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader' VestMaterial=Material'SWATbadguyTex.Vest_PlainGrnBtmPktShader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnAShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_Blackshader' PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguySAWMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SR25MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyRemington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional Insane=True Wanders=True
[DNA_Terror_Leader] FriendlyName=Jean Trouffant Description=Jean Trouffant Mesh=SkeletalMesh'SWATMaleAnimation2.SWATInstructor' Morale=(Min=1.00000,Max=1.500000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'SWATInstructorTex.SI_JonLucFleshShader' ClothesMaterial=Material'SWATInstructorTex.SI_ClothesBShader' PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguySAWMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SR25MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyRemington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) VoiceTypeOverride=JeanTrouffant Insane=True Wanders=True
;-------------------------- ; Quick Mission Maker Archetypes ;--------------------------
[Custom_Alice_Jenkins] FriendlyName=Alice Jenkins Description=Alice Jenkins Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual1' Morale=(Min=0.7500000,Max=1.00000) Skill=(Skill=EnemySkill_Low,Chance=100) InvestigateChance=1.00 BarricadeChance=0.00 AggressiveChance=1.0 FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshAShader' ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesAShader' VoiceTypeOverride=AliceJenkins CharacterType=EnemyFemaleDefault
[Custom_Anton_Georgiev] FriendlyName=Anton Georgiev Description=Anton Georgiev Mesh=SkeletalMesh'SWATMaleAnimation2.bodyguard' Morale=(Min=0.900000,Max=1.4) Skill=(Skill=EnemySkill_Low,Chance=100) InvestigateChance=1.00 BarricadeChance=0.00 AggressiveChance=1.00 FleshMaterial=Material'maleMafiaTex.Bodyguard3_FleshShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard4_ClothesShader' VoiceTypeOverride=ag
[Custom_FemaleCasual1] Description=Female, Casual 1 Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual1' Skill=(Skill=EnemySkill_Low,Chance=100) InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshAShader' FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshBShader' FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshCShader' FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshDShader' ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesBshader' ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesCshader' ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesDshader' ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesEshader' Equipment1=(Equipment="SwatSimpleEquipment.FC3Glasses_a",Chance=10) Equipment1=(Equipment="SwatSimpleEquipment.FC3Glasses_b",Chance=10) Equipment1=(Equipment="SwatSimpleEquipment.FemaleGlasses_c",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyFemaleDefault
[Custom_FemaleCasual2] Description=Female, Casual 2 Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual2' Skill=(Skill=EnemySkill_Low,Chance=100) InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshAShader' FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshBShader' FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshCShader' FleshMaterial=Material'FemaleCasual2Tex.FC2_FleshDShader' ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesAShader' ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesBShader' ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesCShader' ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesDShader' ClothesMaterial=Material'FemaleCasual2Tex.FC2_ClothesEShader' Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=10) Equipment1=(Equipment="swatsimpleequipment.FC2Glasses_b",Chance=10) Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=10) Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=10) Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyFemaleDefault
[Custom_FemaleCasual3] Description=Female, Casual 3 Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual3' Skill=(Skill=EnemySkill_Low,Chance=100) InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshAShader' FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshBShader' FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshCShader' FleshMaterial=Material'FemaleCasual3Tex.FC3_FleshDShader' ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesAShader' ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesBShader' ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesCShader' ClothesMaterial=Material'FemaleCasual3Tex.FC3_ClothesDShader' Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_a",Chance=10) Equipment1=(Equipment="swatsimpleequipment.FC3Glasses_b",Chance=10) Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyFemaleDefault
[Custom_Female_Heavy] Description=Female, Heavy Mesh=SkeletalMesh'FemaleAnimation.FemaleHeavy' Skill=(Skill=EnemySkill_Low,Chance=100) InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'FemaleHeavyTex.FH_FleshAShader' FleshMaterial=Material'FemaleHeavyTex.FH_FleshBShader' FleshMaterial=Material'FemaleHeavyTex.FH_FleshCShader' ClothesMaterial=Material'FemaleHeavyTex.FH_ClothesAShader' ClothesMaterial=Material'FemaleHeavyTex.FH_ClothesBShader' ClothesMaterial=Material'FemaleHeavyTex.FH_ClothesCShader' Equipment1=(Equipment="swatsimpleequipment.GladysGlasses",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyFemaleDefault
[Custom_Female_Homeless] Description=Female, Homeless Mesh=SkeletalMesh'FemaleAnimation.FemaleNurse' Skill=(Skill=EnemySkill_Low,Chance=100) InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'FemaleNurseTex.FN_HomelessFleshAShader' ClothesMaterial=Material'FemaleNurseTex.FN_HomelessClothesAShader' Equipment1=(Equipment="swatsimpleequipment.FN_HomelessHat",Chance=75) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyFemaleDefault
[Custom_Nurse] Description=Female, Nurse Mesh=SkeletalMesh'FemaleAnimation.FemaleNurse' Skill=(Skill=EnemySkill_Low,Chance=100) InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'FemaleNurseTex.FN_FleshAShader' FleshMaterial=Material'FemaleNurseTex.FN_FleshBShader' FleshMaterial=Material'FemaleNurseTex.FN_FleshCShader' ClothesMaterial=Material'FemaleNurseTex.FN_ClothesAShader' ClothesMaterial=Material'FemaleNurseTex.FN_ClothesBShader' ClothesMaterial=Material'FemaleNurseTex.FN_ClothesCShader' Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=40) Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_c",Chance=40) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="swatsimpleequipment.FemaleSurgeonCap_a",Chance=70) Equipment2=(Equipment="",Chance=30) CharacterType=EnemyFemaleDefault
[Custom_FemaleOffice] Description=Female, Office worker Mesh=SkeletalMesh'FemaleAnimation.FemaleOffice' Skill=(Skill=EnemySkill_Low,Chance=100) InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'FemaleOfficeTex.FO_FleshAshader' FleshMaterial=Material'FemaleOfficeTex.FO_FleshBshader' FleshMaterial=Material'FemaleOfficeTex.FO_FleshCshader' ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesAshader' ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesDshader' ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesEshader' ClothesMaterial=Material'FemaleOfficeTex.FO_ClothesFshader' Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_a",Chance=20) Equipment1=(Equipment="swatsimpleequipment.FemaleGlasses_b",Chance=20) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyFemaleDefault
[Custom_Javier_Arias] FriendlyName=Javier Arias Description=Javier Arias Mesh=SkeletalMesh'SWATMaleAnimation2.LeoMel' Morale=(Min=0.600000,Max=0.900000) InvestigateChance=1.00 BarricadeChance=0.00 Skill=(Skill=EnemySkill_Medium,Chance=100) AggressiveChance=1.00 FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshAShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesGShader' VoiceTypeOverride=ja
[Custom_Kiril_Stetchkov] FriendlyName=Kiril Stetchkov Description=Kiril Stetchkov Mesh=SkeletalMesh'SWATMaleAnimation2.Kiril' Morale=(Min=0.900000,Max=2.0) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Kiril_FleshShader' ClothesMaterial=Material'maleMafiaTex.Kiril_ClothesShader' VoiceTypeOverride=ks
[Custom_MaleCasual_BodyArmor] Description=Male, Body Armor over T-Shirt Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasualArmor' Morale=(Min=0.700000,Max=0.90000) Skill=(Skill=EnemySkill_Medium,Chance=100) AggressiveChance=1.006 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshDShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshEShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesAShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesBShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesCShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesDShader' Equipment1=(Equipment="swatsimpleequipment.glasses_c",Chance=13) Equipment1=(Equipment="swatsimpleequipment.glasses_d",Chance=12) Equipment1=(Equipment="swatsimpleequipment.SunGlasses_B",Chance=13) Equipment1=(Equipment="swatsimpleequipment.SunGlasses_C",Chance=12) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20) Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20) Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20) Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20) Equipment2=(Equipment="",Chance=20) Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional
[Custom_Bulgarian_Bodyguard] Description=Male, Bulgarian Bodyguard 1 Morale=(Min=0.85,Max=1.6) Mesh=SkeletalMesh'SWATMaleAnimation2.bodyguard' Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Bodyguard_FleshShader' FleshMaterial=Material'maleMafiaTex.Bodyguard_BalaclavaShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard_ClothesShader' CharacterType=EnemyMaleBulgarian
[Custom_Bulgarian_Bodyguard2] Description=Male, Bulgarian Bodyguard 2 Morale=(Min=0.800000,Max=1.8) Mesh=SkeletalMesh'SWATMaleAnimation2.bodyguard' Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=70) AggressiveChance=1.005 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'maleMafiaTex.Bodyguard2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard2_ClothesShader' Equipment1=(Equipment="",Chance=100) Equipment2=(Equipment="",Chance=100) Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleBulgarian
[Custom_Bulgarian_Bodyguard3] Description=Male, Bulgarian Bodyguard 3 Morale=(Min=0.800000,Max=1.8) Mesh=SkeletalMesh'SWATMaleAnimation2.bodyguard' Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=70) AggressiveChance=1.005 FleshMaterial=Material'maleMafiaTex.Bodyguard_FleshShader' FleshMaterial=Material'maleMafiaTex.Bodyguard_Balaclava2Shader' FleshMaterial=Material'maleMafiaTex.Bodyguard2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Bodyguard3_ClothesShader' Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleBulgarian
[Custom_Bulgarian_DrugWorker] Description=Male, Bulgarian Drug Worker Skill=(Skill=EnemySkill_Medium,Chance=100) Mesh=SkeletalMesh'SWATMaleAnimation2.MaleJanitor' Morale=(Min=0.00000,Max=0.60000) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshAShader' ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpSuitShader' CharacterType=HostageMaleBulgarianDrugWorker
[Custom_Bulgarian_Mobster] Description=Male, Bulgarian Mobster 1 Morale=(Min=0.800000,Max=1.6) Mesh=SkeletalMesh'SWATMaleAnimation2.mobster' Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 FleshMaterial=Material'maleMafiaTex.Mobster_BalaclavaShader' FleshMaterial=Material'maleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'maleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Mobster_ClothesShader' Equipment1=(Equipment="",Chance=100) Equipment2=(Equipment="",Chance=100) CharacterType=EnemyMaleBulgarian
[Custom_Bulgarian_Mobster2] Description=Male, Bulgarian Mobster 2 Morale=(Min=0.8,Max=1.8) Mesh=SkeletalMesh'SWATMaleAnimation2.mobster' Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 FleshMaterial=Material'maleMafiaTex.Mobster_Balaclava2Shader' FleshMaterial=Material'maleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'maleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'maleMafiaTex.Mobster2_ClothesShader' ClothesMaterial=Material'maleMafiaTex.Mobster3_ClothesShader' Equipment1=(Equipment="",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleBulgarian
[Custom_CASM_Male1] Description=Male, CASM Member 1 Mesh=SkeletalMesh'SWATMaleAnimation2.LeoMel' Morale=(Min=0.6,Max=0.8) Skill=(Skill=EnemySkill_Low,Chance=60) Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=10) AggressiveChance=1.00 FleshMaterial=Material'LeoMelTextureSet.LeoMelCultFleshAShader' FleshMaterial=Material'LeoMelTextureSet.LeoMelCultFleshBShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMelCultClothesAShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesEShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesFShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesJShader' Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=5) Equipment1=(Equipment="SwatSimpleEquipment.Glasses_d",Chance=5) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleCASMMember
[Custom_CASM_Male2] Description=Male, CASM Member 2 Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasualarmor' Morale=(Min=0.6,Max=0.8) Skill=(Skill=EnemySkill_Low,Chance=60) Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=10) AggressiveChance=1.00 FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshDShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshEShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesAShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesBShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesCShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesDShader' Equipment1=(Equipment="SwatSimpleEquipment.Glasses_c",Chance=5) Equipment1=(Equipment="SwatSimpleEquipment.Glasses_d",Chance=5) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleCASMMember
[Custom_CASM_Male3] Description=Male, CASM Member 3 Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual4' Morale=(Min=0.6,Max=0.8) Skill=(Skill=EnemySkill_Low,Chance=60) Skill=(Skill=EnemySkill_Medium,Chance=30) Skill=(Skill=EnemySkill_High,Chance=10) AggressiveChance=1.00 FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshAShader' FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshBShader' FleshMaterial=Material'MaleCasual4Tex.MC4_CultFleshCShader' ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesAShader' ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesBShader' ClothesMaterial=Material'MaleCasual4Tex.MC4_CultClothesCShader' Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=5) Equipment1=(Equipment="SwatSimpleEquipment.Glasses_c",Chance=5) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="SwatSimpleEquipment.BBhat3FWD",Chance=30) Equipment2=(Equipment="SwatSimpleEquipment.SkullCapBlack",Chance=30) Equipment2=(Equipment="",Chance=40) CharacterType=EnemyMaleCASMMember
[Custom_MaleCasual1] Description=Male, Casual 1 Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual1' Skill=(Skill=EnemySkill_Medium,Chance=75) Skill=(Skill=EnemySkill_High,Chance=25) AggressiveChance=1.00 FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshAshader' FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshBshader' FleshMaterial=Material'MaleCasual1Tex.MC1_ArmsFleshCshader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesAShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesBShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_ArmsClothesCShader' Equipment1=(Equipment="swatsimpleequipment.BBhat1FWD",Chance=9) Equipment1=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=9) Equipment1=(Equipment="swatsimpleequipment.BBhat3FWD",Chance=9) Equipment1=(Equipment="swatsimpleequipment.BBhat4FWD",Chance=9) Equipment1=(Equipment="swatsimpleequipment.BBhat1BWD",Chance=9) Equipment1=(Equipment="swatsimpleequipment.BBhat2BWD",Chance=9) Equipment1=(Equipment="swatsimpleequipment.BBhat3BWD",Chance=9) Equipment1=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=9) Equipment1=(Equipment="",Chance=28) Equipment2=(Equipment="swatsimpleequipment.Glasses_a",Chance=6) Equipment2=(Equipment="swatsimpleequipment.Glasses_b",Chance=7) Equipment2=(Equipment="swatsimpleequipment.Glasses_c",Chance=7) Equipment2=(Equipment="swatsimpleequipment.Glasses_d",Chance=7) Equipment2=(Equipment="swatsimpleequipment.SunGlasses_B",Chance=7) Equipment2=(Equipment="swatsimpleequipment.SunGlasses_C",Chance=6) Equipment2=(Equipment="",Chance=60) CharacterType=EnemyMaleGang
[Custom_MaleCasual2] Description=Male, Casual 2 Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual2' Skill=(Skill=EnemySkill_Medium,Chance=75) Skill=(Skill=EnemySkill_High,Chance=25) AggressiveChance=1.00 FleshMaterial=Material'MaleCasual2Tex.MC2_FleshAshader' FleshMaterial=Material'MaleCasual2Tex.MC2_FleshBshader' FleshMaterial=Material'MaleCasual2Tex.MC2_FleshCshader' FleshMaterial=Material'MaleCasual2Tex.MC2_FleshDshader' ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesAShader' ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesBShader' ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesCShader' ClothesMaterial=Material'MaleCasual2Tex.MC2_ClothesDShader' ClothesMaterial=Material'MaleCasual2Tex.MC2_CultClothesAShader'
[Custom_MaleCasual3] Description=Male, Casual 3 Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual3' Skill=(Skill=EnemySkill_Low,Chance=50) Skill=(Skill=EnemySkill_Medium,Chance=50) AggressiveChance=1.00 FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshDShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshEShader' ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesAShader' ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesBShader' ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesCShader' ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesDShader' ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesEShader' ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesFShader' ClothesMaterial=Material'MaleCasual3Tex.MC3_ClothesGShader' CharacterType=EnemyMaleGang
[Custom_MaleCasual4] Description=Male, Casual 4 Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual4' Skill=(Skill=EnemySkill_Medium,Chance=90) Skill=(Skill=EnemySkill_High,Chance=10) AggressiveChance=1.00 FleshMaterial=Material'MaleCasual4Tex.MC4_FleshAShader' FleshMaterial=Material'MaleCasual4Tex.MC4_FleshBShader' FleshMaterial=Material'MaleCasual4Tex.MC4_FleshCShader' ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesAShader' ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesBShader' ClothesMaterial=Material'MaleCasual4Tex.MC4_ClothesCShader' Equipment1=(Equipment="swatsimpleequipment.BBhat1FWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.BBhat3FWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.BBhat4FWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.BBhat1BWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.BBhat2BWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.BBhat3BWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.SkullCapBlack",Chance=5) Equipment1=(Equipment="swatsimpleequipment.SkullCapRed",Chance=5) Equipment1=(Equipment="swatsimpleequipment.SkullCapGreen",Chance=5) Equipment1=(Equipment="swatsimpleequipment.TruckerHat_a",Chance=5) Equipment1=(Equipment="swatsimpleequipment.TruckerHat_b",Chance=5) Equipment1=(Equipment="swatsimpleequipment.TruckerHat_c",Chance=5) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="swatsimpleequipment.Glasses_a",Chance=6) Equipment2=(Equipment="swatsimpleequipment.Glasses_b",Chance=7) Equipment2=(Equipment="swatsimpleequipment.Glasses_c",Chance=7) Equipment2=(Equipment="swatsimpleequipment.Glasses_d",Chance=7) Equipment2=(Equipment="swatsimpleequipment.SunGlasses_B",Chance=7) Equipment2=(Equipment="swatsimpleequipment.SunGlasses_C",Chance=6) Equipment2=(Equipment="",Chance=60)
[Custom_LeoMel] Description=Male, Casual 5 Mesh=SkeletalMesh'SWATMaleAnimation2.LeoMel' Skill=(Skill=EnemySkill_Medium,Chance=100) AggressiveChance=1.00 FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshAShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshBShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshCShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshDShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshEShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshFShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshGShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshHShader' FleshMaterial=Material'LeoMelTextureSet.LeoMel_FleshIShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesAShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesBShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesCShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesDShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesEShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesFShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesGShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesHShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesIShader' ClothesMaterial=Material'LeoMelTextureSet.LeoMel_ClothesJShader' Equipment1=(Equipment="swatsimpleequipment.Glasses_a",Chance=15) Equipment1=(Equipment="swatsimpleequipment.Glasses_b",Chance=15) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100)
[Custom_MaleCasual_Beefy] Description=Male, Casual Beefy Mesh=SkeletalMesh'SWATMaleAnimation.CultLeader' Skill=(Skill=EnemySkill_Medium,Chance=90) Skill=(Skill=EnemySkill_High,Chance=10) AggressiveChance=1.00 FleshMaterial=Material'CultLeaderTextureSet.CL_CultFleshShader' FleshMaterial=Material'CultLeaderTextureSet.CL_FleshBShader' FleshMaterial=Material'CultLeaderTextureSet.CL_FleshCShader' ClothesMaterial=Material'CultLeaderTextureSet.CL_CultClothesShader' ClothesMaterial=Material'CultLeaderTextureSet.CL_ClothesBShader' ClothesMaterial=Material'CultLeaderTextureSet.CL_ClothesCShader' ClothesMaterial=Material'CultLeaderTextureSet.CL_ClothesDShader' Equipment1=(Equipment="SwatSimpleEquipment.CultLeaderGlasses",Chance=10) Equipment1=(Equipment="SwatSimpleEquipment.SunGlasses_A",Chance=10) Equipment1=(Equipment="SwatSimpleEquipment.SunGlasses_B",Chance=10) Equipment1=(Equipment="SwatSimpleEquipment.SunGlasses_C",Chance=10) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100)
[Custom_Doctor] Description=Male, Doctor Mesh=SkeletalMesh'SWATMaleAnimation.MaleDoctor' Skill=(Skill=EnemySkill_Low,Chance=100) FleshMaterial=Material'MaleDoctorTex.MD_FleshAshader' FleshMaterial=Material'MaleDoctorTex.MD_FleshBshader' FleshMaterial=Material'MaleDoctorTex.MD_FleshCshader' ClothesMaterial=Material'MaleDoctorTex.MD_ClothesAShader' ClothesMaterial=Material'MaleDoctorTex.MD_ClothesBShader' Equipment1=(Equipment="swatsimpleequipment.Glasses_E",Chance=40) Equipment1=(Equipment="swatsimpleequipment.Glasses_F",Chance=40) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="swatsimpleequipment.MaleDoctorSurgeonHat",Chance=70) Equipment2=(Equipment="",Chance=30)
[Custom_Arcade_Drug_Dealer] Description=Male, Drug Dealer Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=0.600000,Max=1.200000) Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.00 FleshMaterial=Material'MaleGang1Tex.MG1_FleshEShader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshFShader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshGShader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshIShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesBShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesCShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesDShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesEShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesFShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesGShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesHShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesIShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesJShader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesKShader' CharacterType=EnemyMaleHispanicDrugDealer
[Custom_Old_Man1] Description=Male, Elderly 1 Skill=(Skill=EnemySkill_Low,Chance=100) Mesh=SkeletalMesh'SWATMaleAnimation2.Homeless' Morale=(Min=0.00000,Max=1.0000) AggressiveChance=1.00 FleshMaterial=Material'maleHomelessTex.HomelessFleshShader' FleshMaterial=Material'maleHomelessTex.homeless3_FleshShader' ClothesMaterial=Material'maleHomelessTex.HomelessBodyShader' ClothesMaterial=Material'maleHomelessTex.Homeless2BodyShader' ClothesMaterial=Material'maleHomelessTex.homeless3_BodyShader' ClothesMaterial=Material'maleHomelessTex.homeless4_BodyShader' Equipment2=(Equipment="swatsimpleequipment.glasses_a",Chance=10) Equipment2=(Equipment="swatsimpleequipment.glasses_c",Chance=10) Equipment2=(Equipment="",Chance=80) CharacterType=OldManHostage
[Custom_Old_Man2] Description=Male, Elderly 2 Skill=(Skill=EnemySkill_Low,Chance=100) Mesh=SkeletalMesh'SWATMaleAnimation2.Homeless2' Morale=(Min=0.00000,Max=1.0) AggressiveChance=1.00 FleshMaterial=Material'maleHomelessTex.Homeless2FleshShader' FleshMaterial=Material'maleHomelessTex.Homeless4_fleshShader' ClothesMaterial=Material'maleHomelessTex.Homeless2BodyShader' ClothesMaterial=Material'maleHomelessTex.HomelessBodyShader' ClothesMaterial=Material'maleHomelessTex.homeless3_BodyShader' ClothesMaterial=Material'maleHomelessTex.homeless4_BodyShader' Equipment2=(Equipment="swatsimpleequipment.glasses_a",Chance=10) Equipment2=(Equipment="swatsimpleequipment.glasses_c",Chance=10) Equipment2=(Equipment="",Chance=80) CharacterType=OldManHostage
[Custom_FatGuy] Description=Male, Fat Mesh=SkeletalMesh'SWATMaleAnimation2.MaleChubby' Skill=(Skill=EnemySkill_Low,Chance=100) AggressiveChance=1.0 FleshMaterial=Material'MaleChubbyTex.MChub_FairfaxFleshShader' FleshMaterial=Material'MaleChubbyTex.MChub_FleshAShader' FleshMaterial=Material'MaleChubbyTex.MChub_FleshCShader' ClothesMaterial=Material'MaleChubbyTex.MChub_FairfaxClothesShader' ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesAShader' ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesBShader' ClothesMaterial=Material'MaleChubbyTex.MChub_ClothesCShader' Equipment1=(Equipment="swatsimpleequipment.BBhat1FWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.BBhat3FWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.BBhat4FWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.BBhat1BWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.BBhat2BWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.BBhat3BWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=5) Equipment1=(Equipment="swatsimpleequipment.TruckerHat_a",Chance=5) Equipment1=(Equipment="swatsimpleequipment.TruckerHat_b",Chance=5) Equipment1=(Equipment="swatsimpleequipment.TruckerHat_c",Chance=5) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="swatsimpleequipment.MChubGlassesA",Chance=15) Equipment2=(Equipment="swatsimpleequipment.SunGlasses_B",Chance=15) Equipment2=(Equipment="",Chance=70)
[Custom_GangMembers] Description=Male, Gang Member Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Skill=(Skill=EnemySkill_Low,Chance=33) Skill=(Skill=EnemySkill_Medium,Chance=33) Skill=(Skill=EnemySkill_High,Chance=33) AggressiveChance=1.00 FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshBshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshEshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshFshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshHshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesAshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesBshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesCshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesDshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesEshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesFshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesGshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesHshader' Equipment1=(Equipment="swatsimpleequipment.SunGlasses_A",Chance=40) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_a",Chance=20) Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_b",Chance=20) Equipment2=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=20) Equipment2=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=20) Equipment2=(Equipment="",Chance=20) Equipment3=(Equipment="swatsimpleequipment.MG1Earring",Chance=50) Equipment3=(Equipment="",Chance=50) CharacterType=EnemyMaleGang
[Custom_Homeless_Male] Description=Male, Homeless Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasual1' Skill=(Skill=EnemySkill_Low,Chance=100) FleshMaterial=Material'MaleCasual1Tex.MC1_HomelessFleshAShader' ClothesMaterial=Material'MaleCasual1Tex.MC1_HomelessClothesAShader' Equipment1=(Equipment="swatsimpleequipment.HomelessHat",Chance=75) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100)
[Custom_Janitor] Description=Male, Janitor Mesh=SkeletalMesh'SWATMaleAnimation2.MaleJanitor' Skill=(Skill=EnemySkill_Low,Chance=100) FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshAshader' FleshMaterial=Material'MaleJanitorTextureSet.JanitorFleshBshader' ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpsuitCShader' ClothesMaterial=Material'MaleJanitorTextureSet.JanitorJumpsuitBShader' Equipment1=(Equipment="swatsimpleequipment.JanitorHatFWDblue",Chance=6) Equipment1=(Equipment="swatsimpleequipment.JanitorHatFWDgreen",Chance=6) Equipment1=(Equipment="swatsimpleequipment.JanitorHatFWDgrey",Chance=6) Equipment1=(Equipment="swatsimpleequipment.JanitorHatFWDred",Chance=6) Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDBlack",Chance=6) Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDblue",Chance=6) Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDgreen",Chance=6) Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDgrey",Chance=6) Equipment1=(Equipment="swatsimpleequipment.JanitorHatBWDred",Chance=6) Equipment1=(Equipment="",Chance=44) Equipment2=(Equipment="swatsimpleequipment.glasses_a",Chance=15) Equipment2=(Equipment="swatsimpleequipment.glasses_b",Chance=15) Equipment2=(Equipment="swatsimpleequipment.SunGlasses_B",Chance=15) Equipment2=(Equipment="swatsimpleequipment.SunGlasses_C",Chance=15) Equipment2=(Equipment="",Chance=40)
[Custom_PoliceCadet] Description=Male, Police Cadet Skill=(Skill=EnemySkill_High,Chance=100) Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=1.00000,Max=1.00000) FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader' ClothesMaterial=Material'MaleGang1Tex.MG1_CadetClothesShader' Equipment1=(Equipment="SwatSimpleEquipment.CadetHat",Chance=100) Equipment2=(Equipment="SwatSimpleEquipment.SWATholster",Chance=100) Equipment3=(Equipment="SwatSimpleEquipment.MG1glasses_c",Chance=25) Equipment3=(Equipment="SwatSimpleEquipment.MG1glasses_c",Chance=75)
[Custom_MaleSuit2] Description=Male, Suit Large Mesh=SkeletalMesh'SWATMaleAnimation2.MaleSuit2' Skill=(Skill=EnemySkill_Medium,Chance=80) Skill=(Skill=EnemySkill_High,Chance=20) AggressiveChance=1.00 FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshBshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshCshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshDshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshEshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshFshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshHshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshIshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesAshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesBshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesCshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesDshader'
[Custom_MaleSuit1] Description=Male, Suit Thin Mesh=SkeletalMesh'SWATMaleAnimation2.MaleSuit' Skill=(Skill=EnemySkill_Medium,Chance=80) Skill=(Skill=EnemySkill_High,Chance=20) AggressiveChance=1.00 FleshMaterial=Material'MaleSuitTex.MS_FleshAshader' FleshMaterial=Material'MaleSuitTex.MS_FleshBshader' FleshMaterial=Material'MaleSuitTex.MS_FleshCshader' FleshMaterial=Material'MaleSuitTex.MS_FleshDshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesAshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesBshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesCshader' ClothesMaterial=Material'MaleSuitTex.MS_ClothesDshader'
[Custom_MelindaKline] FriendlyName=Melinda Kline Description=Melinda Kline Skill=(Skill=EnemySkill_High,Chance=100) Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual2' Morale=(Min=0.000000,Max=0.00000) FleshMaterial=Material'FemaleCasual2Tex.FC2_MelKlineFleshShader' ClothesMaterial=Material'FemaleCasual2Tex.FC2_MelKlineClothesShader' Equipment1=(Equipment="SwatSimpleEquipment.MelKlinePigTails",Chance=100) VoiceTypeOverride=MelindaKline CharacterType=EnemyFemaleDefault
[Custom_Militia] Description=Militia, Body Armor Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.900000,Max=1.100000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyAshader' FaceMaterial=Material'SWATbadguyTex.BadGuyBshader' FaceMaterial=Material'SWATbadguyTex.BadGuyCshader' FaceMaterial=Material'SWATbadguyTex.BadGuyDshader' FaceMaterial=Material'SWATbadguyTex.BadGuyEshader' FaceMaterial=Material'SWATbadguyTex.BadGuyFshader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader' VestMaterial=Material'SWATbadguyTex.Vest_PlainGrnBtmPktShader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnAShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_odGrnShader' PantsMaterial=Material'SWATbadguyTex.BDU_Mismatch2Shader' PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguySAWMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SR25MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyRemington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.BadguyKevlarHelmet",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional
[Custom_Terrorists] Description=Terrorist Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' AggressiveChance=1.0 Skill=(Skill=EnemySkill_Medium,Chance=5) Skill=(Skill=EnemySkill_High,Chance=95) FaceMaterial=Material'SWATbadguyTex.BadGuyA' FaceMaterial=Material'SWATbadguyTex.BadGuyB' FaceMaterial=Material'SWATbadguyTex.BadGuyC' FaceMaterial=Material'SWATbadguyTex.BadGuyD' FaceMaterial=Material'SWATbadguyTex.BadGuyE' FaceMaterial=Material'SWATbadguyTex.BadGuyF' VestMaterial=Material'SWATbadguyTex.vest_plainGrnBtmPkt' VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_bluecamoshader' PantsMaterial=Material'SWATbadguyTex.bdu_citycamoshader' PantsMaterial=Material'SWATbadguyTex.bdu_odgrnshader' Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=25) Equipment1=(Equipment="SwatSimpleEquipment.Glasses_b",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyMaleProfessional
[Custom_Terrorist_HockeyMask] Description=Terrorist, Armor and Hockey Mask Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 FaceMaterial=Material'SWATbadguyTex.BadGuyA' VestMaterial=Material'SWATbadguyTex.vest_plainGrnA' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_citycamo' Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.900000,Max=1.100000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyAshader' FaceMaterial=Material'SWATbadguyTex.BadGuyBshader' FaceMaterial=Material'SWATbadguyTex.BadGuyCshader' FaceMaterial=Material'SWATbadguyTex.BadGuyDshader' FaceMaterial=Material'SWATbadguyTex.BadGuyEshader' FaceMaterial=Material'SWATbadguyTex.BadGuyFshader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader' VestMaterial=Material'SWATbadguyTex.Vest_PlainGrnBtmPktShader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnAShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_odGrnShader' PantsMaterial=Material'SWATbadguyTex.BDU_Mismatch2Shader' PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguySAWMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SR25MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyRemington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.BadguyKevlarHelmet",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional CharacterType=EnemyMaleProfessional
[Custom_TerroristsWithBodyArmor] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.900000,Max=1.100000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyAshader' FaceMaterial=Material'SWATbadguyTex.BadGuyBshader' FaceMaterial=Material'SWATbadguyTex.BadGuyCshader' FaceMaterial=Material'SWATbadguyTex.BadGuyDshader' FaceMaterial=Material'SWATbadguyTex.BadGuyEshader' FaceMaterial=Material'SWATbadguyTex.BadGuyFshader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader' VestMaterial=Material'SWATbadguyTex.Vest_PlainGrnBtmPktShader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnAShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_odGrnShader' PantsMaterial=Material'SWATbadguyTex.BDU_Mismatch2Shader' Equipment1=(Equipment="SwatProtectiveEquipment.BadguyKevlarHelmet",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional
[Custom_Terrorist_GasMask] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.900000,Max=1.100000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyAshader' FaceMaterial=Material'SWATbadguyTex.BadGuyBshader' FaceMaterial=Material'SWATbadguyTex.BadGuyCshader' FaceMaterial=Material'SWATbadguyTex.BadGuyDshader' FaceMaterial=Material'SWATbadguyTex.BadGuyEshader' FaceMaterial=Material'SWATbadguyTex.BadGuyFshader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader' VestMaterial=Material'SWATbadguyTex.Vest_PlainGrnBtmPktShader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnAShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_odGrnShader' PantsMaterial=Material'SWATbadguyTex.BDU_Mismatch2Shader' PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguySAWMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.AK74MG",Chance=80) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.SR25MG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.FNP90SMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyM4Super90SG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.BadguyNovaPumpSG",Chance=25) PrimaryWeapon=(Weapon="SwatEquipment.BadguyRemington870SG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M1Super90SG",Chance=25) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.BadguyColtM1911HG",Chance=10) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=25) Equipment1=(Equipment="SwatProtectiveEquipment.BadguyGasMask",Chance=100) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional
[Custom_Todor_Stetchkov] FriendlyName=Todor Stetchkov Description=Todor Stetchkov Mesh=SkeletalMesh'SWATMaleAnimation2.Todor' Morale=(Min=0.900000,Max=2.0) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 FleshMaterial=Material'maleMafiaTex.Todor_FleshShader' ClothesMaterial=Material'maleMafiaTex.Todor_ClothesShader' VoiceTypeOverride=todor
;-------------------------- ; Debug ;--------------------------
[TestSpawn] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=0.100000,Max=0.900000) Skill=(Skill=EnemySkill_Low,Chance=25) Skill=(Skill=EnemySkill_Medium,Chance=75) FleshMaterial=Material'MaleGang1Tex.MG1_FleshB' FleshMaterial=Material'MaleGang1Tex.MG1_FleshC' FleshMaterial=Material'MaleGang1Tex.MG1_FleshI' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesA' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesB' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesC' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesD' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesE' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesF' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesG' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesH' PrimaryWeapon=(Weapon="SwatEquipment.ColtM1911HG",Chance=100)
[TestGuard] ActorClass=class'SwatGame.SwatGuard' Mesh=SkeletalMesh'SWATMaleAnimation2.MaleSuit2' Morale=(Min=0.000000,Max=0.000010) Skill=(Skill=EnemySkill_Low,Chance=25) Skill=(Skill=EnemySkill_Medium,Chance=75) AggressiveChance=1.00 FleshMaterial=Material'MaleSuitTex.MS_FleshI' ClothesMaterial=Material'MaleSuitTex.MS_SecurityClothesA' PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=100) BackupWeapon=(Weapon="SwatEquipment.USP40HG",Chance=100)
;-------------------------------------------- ; ; Crombie's Test Archetypes - do not erase. ; ;--------------------------------------------
[Crombie_TestGang] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=0.100000,Max=0.900000) Skill=(Skill=EnemySkill_Low,Chance=25) Skill=(Skill=EnemySkill_Medium,Chance=75) FleshMaterial=Material'MaleGang1Tex.MG1_FleshA' FleshMaterial=Material'MaleGang1Tex.MG1_FleshD' FleshMaterial=Material'MaleGang1Tex.MG1_FleshE' FleshMaterial=Material'MaleGang1Tex.MG1_FleshF' FleshMaterial=Material'MaleGang1Tex.MG1_FleshG' FleshMaterial=Material'MaleGang1Tex.MG1_FleshH' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesA' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesB' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesC' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesD' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesE' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesF' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesG' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesH' PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M4A1MG",Chance=50) BackupWeapon=(Weapon="SwatEquipment.ColtM1911HG",Chance=100)
[Crombie_TestCompliantEnemy] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=0.000000,Max=0.000010) Skill=(Skill=EnemySkill_Low,Chance=25) Skill=(Skill=EnemySkill_Medium,Chance=75) FleshMaterial=Material'MaleGang1Tex.MG1_FleshA' FleshMaterial=Material'MaleGang1Tex.MG1_FleshD' FleshMaterial=Material'MaleGang1Tex.MG1_FleshE' FleshMaterial=Material'MaleGang1Tex.MG1_FleshF' FleshMaterial=Material'MaleGang1Tex.MG1_FleshG' FleshMaterial=Material'MaleGang1Tex.MG1_FleshH' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesA' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesB' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesC' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesD' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesE' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesF' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesG' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesH' PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.M4A1MG",Chance=50) BackupWeapon=(Weapon="SwatEquipment.ColtM1911HG",Chance=100)
[Crombie_TestGangNoPrimaryWeapon] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=0.100000,Max=0.900000) Skill=(Skill=EnemySkill_Low,Chance=25) Skill=(Skill=EnemySkill_Medium,Chance=75) FleshMaterial=Material'MaleGang1Tex.MG1_FleshA' FleshMaterial=Material'MaleGang1Tex.MG1_FleshD' FleshMaterial=Material'MaleGang1Tex.MG1_FleshE' FleshMaterial=Material'MaleGang1Tex.MG1_FleshF' FleshMaterial=Material'MaleGang1Tex.MG1_FleshG' FleshMaterial=Material'MaleGang1Tex.MG1_FleshH' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesA' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesB' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesC' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesD' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesE' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesF' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesG' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesH' PrimaryWeapon=(Weapon="",Chance=100) BackupWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=100)
[Crombie_TestFemaleEnemy] Mesh=SkeletalMesh'FemaleAnimation.FemaleCasual1' Morale=(Min=0.3500000,Max=0.5500000) Skill=(Skill=EnemySkill_Medium,Chance=90) FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshA' FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshB' FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshC' FleshMaterial=Material'FemaleCasual1Tex.FC1_FleshD' ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesA' ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesB' ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesC' ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesD' ClothesMaterial=Material'FemaleCasual1Tex.FC1_ClothesE' PrimaryWeapon=(Weapon="SwatEquipment.ColtM1911HG",Chance=100) Equipment1=(Equipment="SwatSimpleEquipment.femaleGlasses_a",Chance=20) Equipment1=(Equipment="SwatSimpleEquipment.femaleGlasses_b",Chance=20) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) CharacterType=EnemyFemaleDefault
[Crombie_TestTerrorist] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.800000,Max=1.200000) AggressiveChance=1.0 Skill=(Skill=EnemySkill_High,Chance=100) FaceMaterial=Material'SWATbadguyTex.BadGuyA' FaceMaterial=Material'SWATbadguyTex.BadGuyB' FaceMaterial=Material'SWATbadguyTex.BadGuyC' FaceMaterial=Material'SWATbadguyTex.BadGuyE' FaceMaterial=Material'SWATbadguyTex.BadGuyF' VestMaterial=Material'SWATbadguyTex.vest_plainGrnA' VestMaterial=Material'SWATbadguyTex.vest_plainGrnB' VestMaterial=Material'SWATbadguyTex.vest_plainGrnBtmPkt' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_odgrn' PantsMaterial=Material'SWATbadguyTex.bdu_bluecamo' PantsMaterial=Material'SWATbadguyTex.bdu_citycamo' PrimaryWeapon=(Weapon="SwatEquipment.MP5SMG",Chance=100) BackupWeapon=(Weapon="SwatEquipment.ColtM1911HG",Chance=100) Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=100)
[Crombie_TestShotgunGuy] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.700000,Max=1.100000) AggressiveChance=1.0 Skill=(Skill=EnemySkill_Medium,Chance=5) Skill=(Skill=EnemySkill_High,Chance=95) AggressiveChance=1.00 FaceMaterial=Material'SWATbadguyTex.BadGuyA' FaceMaterial=Material'SWATbadguyTex.BadGuyB' FaceMaterial=Material'SWATbadguyTex.BadGuyC' FaceMaterial=Material'SWATbadguyTex.BadGuyD' FaceMaterial=Material'SWATbadguyTex.BadGuyE' FaceMaterial=Material'SWATbadguyTex.BadGuyF' VestMaterial=Material'SWATbadguyTex.vest_plainGrnA' VestMaterial=Material'SWATbadguyTex.vest_plainGrnB' VestMaterial=Material'SWATbadguyTex.vest_plainGrnBtmPkt' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_citycamo' PantsMaterial=Material'SWATbadguyTex.bdu_bluecamo' PrimaryWeapon=(Weapon="SwatEquipment.Pump1SG",Chance=100) BackupWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=100) Equipment1=(Equipment="SwatSimpleEquipment.Glasses_a",Chance=100)
[Crombie_TestGasMask] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleCasualArmor' Morale=(Min=0.7500000,Max=1.0000) Skill=(Skill=EnemySkill_Medium,Chance=100) AggressiveChance=1.006 FleshMaterial=Material'MaleCasual3Tex.MC3_FleshAShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshBShader' FleshMaterial=Material'MaleCasual3Tex.MC3_FleshCShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesAShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesBShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesCShader' ClothesMaterial=Material'MaleCasualArmorTex.MCA_ClothesDShader' PrimaryWeapon=(Weapon="SwatEquipment.Pump1SG",Chance=35) PrimaryWeapon=(Weapon="SwatEquipment.AK47MG",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.SawedOffSG",Chance=15) BackupWeapon=(Weapon="SwatEquipment.PythonRevolverHG",Chance=85) BackupWeapon=(Weapon="",Chance=15) Equipment1=(Equipment="swatsimpleequipment.MCAgasMask",Chance=100) Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20) Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20) Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20) Equipment2=(Equipment="swatsimpleequipment.JanitorHatFWDBlue",Chance=20) Equipment2=(Equipment="",Chance=20) Equipment3=(Equipment="SwatProtectiveEquipment.LightBodyArmor",Chance=100) CharacterType=EnemyMaleProfessional
[ShawnTest] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=0.400000,Max=0.900000) Skill=(Skill=EnemySkill_Low,Chance=50) Skill=(Skill=EnemySkill_Medium,Chance=50) AggressiveChance=1.00 FleshMaterial=Material'MaleGang1Tex.MG1_FleshAshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshBshader' FleshMaterial=Material'MaleGang1Tex.MG1_FleshGshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesAshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesDshader' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesEshader' Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_C",Chance=30) Equipment1=(Equipment="swatsimpleequipment.MG1Glasses_D",Chance=30) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=100) Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_a",Chance=20) Equipment2=(Equipment="swatsimpleequipment.MG1KnitCap_b",Chance=20) Equipment2=(Equipment="swatsimpleequipment.BBhat2FWD",Chance=20) Equipment2=(Equipment="swatsimpleequipment.BBhat4BWD",Chance=20) Equipment2=(Equipment="",Chance=20) Equipment3=(Equipment="swatsimpleequipment.MG1Earring",Chance=50) Equipment3=(Equipment="",Chance=50) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=100) BackupWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=100)
[Coop_unarmed] Mesh=SkeletalMesh'SWATMaleAnimation2.MaleGang1' Morale=(Min=0.100000,Max=0.900000) Skill=(Skill=EnemySkill_Low,Chance=25) Skill=(Skill=EnemySkill_Medium,Chance=75) FleshMaterial=Material'MaleGang1Tex.MG1_FleshB' FleshMaterial=Material'MaleGang1Tex.MG1_FleshC' FleshMaterial=Material'MaleGang1Tex.MG1_FleshI' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesA' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesB' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesC' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesD' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesE' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesF' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesG' ClothesMaterial=Material'MaleGang1Tex.MG1_ClothesH' PrimaryWeapon=(Weapon="",Chance=100) BackupWeapon=(Weapon="",Chance=100)
[Coop_armed] Mesh=SkeletalMesh'SWATMaleAnimation2.SWATOfficer' Morale=(Min=0.900000,Max=1.100000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 InvestigateChance=1.00 BarricadeChance=0.00 FaceMaterial=Material'SWATbadguyTex.BadGuyAshader' FaceMaterial=Material'SWATbadguyTex.BadGuyBshader' FaceMaterial=Material'SWATbadguyTex.BadGuyCshader' FaceMaterial=Material'SWATbadguyTex.BadGuyDshader' FaceMaterial=Material'SWATbadguyTex.BadGuyEshader' FaceMaterial=Material'SWATbadguyTex.BadGuyFshader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnBShader' VestMaterial=Material'SWATbadguyTex.Vest_PlainGrnBtmPktShader' VestMaterial=Material'SWATbadguyTex.vest_plainGrnAShader' NameMaterial=Material'SWATbadguyTex.blankNameTag' PantsMaterial=Material'SWATbadguyTex.bdu_odGrnShader' PantsMaterial=Material'SWATbadguyTex.BDU_Mismatch2Shader' PrimaryWeapon=(Weapon="SwatEquipment.AK74suMG",Chance=35) PrimaryWeapon=(Weapon="SwatEquipment.M4MG",Chance=35) PrimaryWeapon=(Weapon="SwatEquipment.G36kMG",Chance=20) PrimaryWeapon=(Weapon="SwatEquipment.M16A2MG",Chance=20) PrimaryWeapon=(Weapon="SwatEquipment.BadguyUMP45SMG",Chance=15) PrimaryWeapon=(Weapon="SwatEquipment.ColtSMG",Chance=5) PrimaryWeapon=(Weapon="SwatEquipment.BadguyMP5SMG",Chance=15) PrimaryWeapon=(Weapon="SwatEquipment.FNFALMG",Chance=10) PrimaryWeapon=(Weapon="SwatEquipment.Remington870SG",Chance=15) BackupWeapon=(Weapon="SwatEquipment.BadguyGlock9mmHG",Chance=30) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=30) BackupWeapon=(Weapon="SwatEquipment.DesertEagleHG",Chance=15) BackupWeapon=(Weapon="SwatEquipment.ScorpionHG",Chance=15) Equipment1=(Equipment="SwatProtectiveEquipment.BadguyKevlarHelmet",Chance=35) Equipment1=(Equipment="SwatProtectiveEquipment.badguygasMask",Chance=15) Equipment2=(Equipment="SwatProtectiveEquipment.MediumBodyArmor",Chance=100) Equipment3=(Equipment="SwatSimpleEquipment.SWATRadioPouch",Chance=100) Equipment4=(Equipment="SwatSimpleEquipment.SWATholster",Chance=100) CharacterType=EnemyMaleProfessional
;-------------------------------------------- ; ; Testing Archetypes - do not erase. ; ;--------------------------------------------
;-------------------------------------------- ;Machine Gun Test Guy ;(put somewhere more appropriate later) ;--------------------------------------------
[Test_MachineGunGuy] ActorClass=class'SwatGame.SwatWildGunner' Description=I'm cr-cr-crazy! Morale=(Min=0.7500000,Max=0.7500000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.0 Mesh=SkeletalMesh'SWATMaleAnimation2.Bodyguard' FleshMaterial=Material'MaleMafiaTex.Bodyguard_FleshShader' FleshMaterial=Material'MaleMafiaTex.Bodyguard2_FleshShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard2_ClothesShader' PrimaryWeapon=(Weapon="SwatEquipment.BadguySAWMG",Chance=20) BackupWeapon=(Weapon="SwatEquipment.BerettaM9HG",Chance=100) Equipment1=(Equipment="SwatSimpleEquipment.Glasses_c",Chance=100) VoiceTypeOverride=LianNiu
;-------------------------------------------- ; Run Away Guy (Escaper) ;--------------------------------------------
[Test_Escaper] ActorClass=class'SwatGame.SwatEscaper' Description=Escape test Morale=(Min=0.7500000,Max=0.7500000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 Mesh=SkeletalMesh'SWATMaleAnimation2.Bodyguard' FleshMaterial=Material'MaleMafiaTex.Bodyguard_FleshShader' FleshMaterial=Material'MaleMafiaTex.Bodyguard2_FleshShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Bodyguard2_ClothesShader' Equipment1=(Equipment="SwatGame.WieldableEvidenceEquipment",Chance=100) VoiceTypeOverride=LianNiu
;-------------------------------------------- ; Evidence Destroy Guy ;--------------------------------------------
[Test_EvidenceDestroyGuy] ActorClass=class'SwatGame.SwatFlusher' Description=Evidence destruction test Mesh=SkeletalMesh'SWATMaleAnimation2.Mobster' Morale=(Min=0.7500000,Max=0.7500000) Skill=(Skill=EnemySkill_High,Chance=100) AggressiveChance=1.00 FleshMaterial=Material'MaleMafiaTex.Mobster_FleshShader' FleshMaterial=Material'MaleMafiaTex.Mobster2_FleshShader' ClothesMaterial=Material'MaleMafiaTex.Mobster_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Mobster2_ClothesShader' ClothesMaterial=Material'MaleMafiaTex.Mobster3_ClothesShader' Equipment1=(Equipment="SwatGame.WieldableEvidenceEquipment",Chance=100) VoiceTypeOverride=LianNiu
EnemyArchetypes.zip
NOTE#1: All of these .ini files are intended for v.1.5 ONLY, if you choose to use them for later versions, they MIGHT work, BUT, they also MIGHT BREAK THE MOD 100%. Using backups for this mod is STRONGLY RECOMMENDED.
NOTE#2: ALL of these .ini files will work in SINGLEPLAYER (SP). HOWEVER, for MULTIPLAYER (MP), all players (including the server) need to have the same .ini file equipped. If this is not done, you can't play MP with anyone else.
(INSTRUCTIONS)
To use this, take this .ini file and paste it over the System Directory.
What is shown below should be the ideal location to replace the .ini file.
Your drive (C:,D:,E:, etc.)/SWAT 4/SEF-BTLA/System
(DESCRIPTION)
This .ini change makes it where all suspects carry gas masks at all times.
In addition, it also makes them all search for your location the second they hear a noise.
Lastly, all suspects will attack you instead of fleeing.
(PERSONAL NOTE)
This is a WHAT-IF scenario of what would happen if the Coronavirus took place during the events of BTLA.
As a result, all suspects now carry gas masks to prevent carrying the disease, which also makes them immune to CS Gas and Pepper Spray.
In addition, because of the increased paranoia of the pandemic, all suspects will now walk around their surrroundings, meaning that they will continuously search for noises and threats, especially coming from you in particular.
However, to balance things out, MOST hostages WILL NOT have gas masks eqiupped. -This effectively means that while CS Gas (and Pepper Spray) have reduced effectiveness, they are still not completely useless at all here. -For an in-game explanation, the hostages do not carry gas masks because they are either unprepared for the virus and/or that they don't care about it.
The attacking suspects change was made so suspects would be less frustrating to deal with, as them fleeing makes the game become a frustrating mess of hide-and-seek.
Feel free to comment if this idea should be an official part of BTLA!
If you don't like this change, also say so!
Any and all input here will be greatly appreciated!