Closed XDharkonX closed 4 months ago
Oooh, interesting! I'll take a look at that.
Sorry for the delay, but I'm actually not able to reproduce this.
Can you send me a screenshot of it?
I wasn't able to reproduce this either, and even randoms without the minimum value correctly display in the same random group as those that specify a 0 minimum (i.e. random 555 is grouped with random 0 555, while random 545 555 is in a different group showing the 545 min)
Ill update to current version and see if its been fixed somehow there. Nevermind, I found it. It only occurs in the combines timers window, it is correctly displayed in the timers window.
Oooh, interesting! Looking at it now.
It'll be fixed in the next release. I'd forgotten that I'd made a change to it a while back, and didn't propagate the change over. Whoops!
Currently the random roll trigger only sets a trigger for the end of the random generation. If people were rolling from 0- 100 and another person rolled from 99-100 instead, the timer shows the result in the same pane, does not account for incorrect random rolls. It only filters rolls for the end number of the roll.