Open EMCain opened 6 years ago
from the Unity docs:
https://docs.unity3d.com/ScriptReference/Coroutine.html https://docs.unity3d.com/ScriptReference/MonoBehaviour.html https://docs.unity3d.com/Manual/testing-editortestsrunner.html
about nUnit: https://github.com/nunit/docs/wiki/Assertions https://github.com/nunit/docs/wiki/Constraint-Model https://github.com/nunit/docs/wiki/Constraints https://github.com/nunit/docs/wiki/SetUp-and-TearDown pretty much all the behavior I'd want to test is based in some way on Scenes in Unity, and so I need to figure out how to mock those.
this seems useful https://unity3d.com/learn/tutorials/topics/production/unity-test-tools
from the Unity docs:
https://docs.unity3d.com/ScriptReference/Coroutine.html https://docs.unity3d.com/ScriptReference/MonoBehaviour.html https://docs.unity3d.com/Manual/testing-editortestsrunner.html
about nUnit: https://github.com/nunit/docs/wiki/Assertions https://github.com/nunit/docs/wiki/Constraint-Model https://github.com/nunit/docs/wiki/Constraints https://github.com/nunit/docs/wiki/SetUp-and-TearDown pretty much all the behavior I'd want to test is based in some way on Scenes in Unity, and so I need to figure out how to mock those.