EMFTeam / EMF

Extended Mechanics & Flavor
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Pagan Subjugation seems to be using defensive holy war call-to-arms mechanic against same-religion foes. #604

Closed zijistark closed 5 years ago

zijistark commented 5 years ago

image

Notice all of the "glowing" red hostility/war highlighting around the different independent realms in Scandinavia.

zijistark commented 5 years ago

This behavior was intended for different-religion pagans, BTW. I'm writing a second CB that's a diff-religion version which still uses the coreligionist call-to-arms mechanic.

zijistark commented 5 years ago

I wrote a second CB, emf_pagan_subjugation_religious which is for Subjugation wars against different religions (while the regular one is now only for same-religion targets). The religious variant still uses the coreligionist defensive call to arms mechanic. This is motivated by:

Additionally, I added a prestige cost to both CBs that scales with the number of provinces in the [independent] realm of the [independent] defender. This makes sense since the entire defender realm is consumed upon victory. The prestige cost is essentially 25 prestige per province, up to a cap of 500 prestige cost for a defender with more than 16 realm provinces. The AI pays slightly less vs. large realms, capping out at 350 prestige cost. [I don't want to discourage the AI from attacking such realms, since it's not nearly as good as a player at gaming prestige gain & savings, especially with tribal retinues costing prestige now.]

I also noticed that the CB was lacking any is_valid clause, which is very very bad and could lead to totally ridiculous wars that literally cannot end. Fixed.