Closed zijistark closed 5 years ago
This behavior was intended for different-religion pagans, BTW. I'm writing a second CB that's a diff-religion version which still uses the coreligionist call-to-arms mechanic.
I wrote a second CB, emf_pagan_subjugation_religious
which is for Subjugation wars against different religions (while the regular one is now only for same-religion targets). The religious variant still uses the coreligionist defensive call to arms mechanic. This is motivated by:
Additionally, I added a prestige cost to both CBs that scales with the number of provinces in the [independent] realm of the [independent] defender. This makes sense since the entire defender realm is consumed upon victory. The prestige cost is essentially 25 prestige per province, up to a cap of 500 prestige cost for a defender with more than 16 realm provinces. The AI pays slightly less vs. large realms, capping out at 350 prestige cost. [I don't want to discourage the AI from attacking such realms, since it's not nearly as good as a player at gaming prestige gain & savings, especially with tribal retinues costing prestige now.]
I also noticed that the CB was lacking any is_valid
clause, which is very very bad and could lead to totally ridiculous wars that literally cannot end. Fixed.
Notice all of the "glowing" red hostility/war highlighting around the different independent realms in Scandinavia.