I really think that there's some kind of issue with event targets not propagating through major=yes events... I can't think of anything else.
The event target emf_cb_title is missing, as you can see from both the gap in the event description and the debug mode local event scopes tooltip, and yet it was saved in the CB's on_success_title which then fires this major=yesnarrative_event to the world on a 1-day delay.
I'm probably going to try converting to a non-major-style event (send to all players individually as a normal event, just with the narrative event frame, instead of sending to Seljuk & broadcasting that to the world via major=yes) and removing the 1-day delay.
I really think that there's some kind of issue with event targets not propagating through
major=yes
events... I can't think of anything else.The event target
emf_cb_title
is missing, as you can see from both the gap in the event description and the debug mode local event scopes tooltip, and yet it was saved in the CB'son_success_title
which then fires thismajor=yes
narrative_event
to the world on a 1-day delay.I'm probably going to try converting to a non-major-style event (send to all players individually as a normal event, just with the narrative event frame, instead of sending to Seljuk & broadcasting that to the world via
major=yes
) and removing the 1-day delay.