ENDERZOMBI102 / Radelite-Package

The old addon return!
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Activator Cubes Addition #9

Open Sand-Scientist opened 4 years ago

Sand-Scientist commented 4 years ago

It would be really useful if activator cubes could be different kinds of cube, e.g companion/laser, and possibly have another form of output with the laser cube where it outputs when relaying a laser.

ENDERZOMBI102 commented 4 years ago

i dont think thats possible to detect different type of cubes... same for the output, we, i at least, don't know if thats a possible thing, even in bee there's no item with two outputs.

Flash4433 commented 4 years ago

It isn't possible for the game to detect if it's a cube or a companion cube or a reflection cube, as they're the same entity, just different skins. However, balls and frankencubes can be detected. Different skins could be cool though, but it might be hard to add an option to change them. It's properties menu is pretty filled up. So this might be a no, sorry. But I'll see what I can do.

Also, it is possible to detect when a laser passes something without out right destroying it. However, like stated before, we already filled all of the possible inputs. And although that's an interesting idea, if the player chooses another skin that action would become useless. Also Laser Relays work better for that type of job. I don't even know if it's possible to detect lasers on the go, I think that specific entity is static only. I'll check it tho, but it's definitely a no, sorry.

Also, please divide issues, as it's two suggestions. Thank you.

ENDERZOMBI102 commented 3 years ago

@Flash4433 should this be closed?