Fixed gorge web hitboxes not matching their visuals
The scoreboard mute menu and entering the command chair should now center the mouse properly when using raw input
Fixed the popupmenu mouse centering sometimes spinning players' views
Fixed mouse centering not working correctly in windowed mode
Minimap player names update
It is now enabled by default
Fixed text transparency
Performance optimizations
Renamed the cvars to start with hud_mapnames
Fixed the player's view angle not resetting to the correct position when leaving the command chair
Fixed turrets and offence chambers not firing from the correct height
The commander building placement preview will now show red when trying to place buildings on a func_nobuild surface
Tooltips update
Players should see a big performance gain, especially when tooltips are showing, but also when they're not
Fixed the border around tooltips not rendering colors correctly
Duplicate help tooltips no longer are displayed simultaneously
Fixed players warping when touching func_weldable and func_nobuild entities
Audio changes
Ambient sound and music track mp3s handled by FMOD are now scaled with with the game sound effects volume commmand so they're not ridiculously loud if you turn down the volume
cl_ambientsound and cl_musicvolume scale their respective volumes with 1 being the original audio mix 0.5 being half volume, and 0 being off as an example.
The FMOD API no longer loads onto the client if cl_ambientsound and cl_musicenabled are 0
Development changes
Added new release and playtest build configs with some new optimizations
hud_mapnames
volume
commmand so they're not ridiculously loud if you turn down the volumecl_ambientsound
andcl_musicvolume
scale their respective volumes with1
being the original audio mix0.5
being half volume, and0
being off as an example.cl_ambientsound
andcl_musicenabled
are 0Development changes
Fixes #136, #66, #8