Players can now request comm chairs, armouries, scans, heavy armour and jetpacks from the AI commander via chat
Players can optionally add botnames.txt to their ns folder with a list of custom names for the bots
Bots will now leave the game after 90 minutes (by default, configurable in nsbots.ini) if no humans are playing. Helps break stalemates and keep the server rotating
CRASH FIXES
Fixed a crash where disabling bots mid-game with mp_botsenabled and then enabling them after a map change would crash the server
BUG FIXES
Fixed a bug where bots would still evolve fade in combat mode even when fades are disabled
Fixed a bug that would cause bots to rapidly switch weapons when attempting to reload their secondary weapon
Fixed a bug where bots would sometimes get stuck trying to use armouries
Fixed a bug where sometimes marines would try to directly walk between phase gates
Fixed a bug that would cause bots to sometimes target mines to attack
GENERAL IMPROVEMENTS
Improved nav meshes for several official maps to fix issues where bots would get stuck
Improved bot jumping and fade blinking: they should clear obstacles first time more frequently
Improved lerk movement when not flying (i.e. being cautious and walking along the floor)
Large improvements to bot movement when switching destinations rapidly. Hopefully less spinning on the spot
Made marines more likely to attack upgrade chambers
Prevented bots getting amnesia when dealing with enemy turrets
If ordered to an active enemy hive, marines will attack the hive rather than guard the area (if the waypoint has LOS to the hive)
NEW FEATURES
CRASH FIXES
BUG FIXES
GENERAL IMPROVEMENTS