Bots can now hear enemies when they make a sound, such as footsteps, phasing, building, regenerating, attacking and voice lines
Sounds can be drowned out by others, so bots firing their weapon will likely not hear footsteps and other quiet sounds
If an enemy is cloaked when making noises, bots will investigate and try to figure out where they are, attacking when they think they have a good fix on the enemy position
Fixed a bug with lift detection which sometimes caused bots to get permanently stuck such as on top of the drill in Ragnarok