Bots now prefer combining silence and cloak if both are available and they've already picked one
Improved lerk flight so they get stuck less often
Reworked bot combat a little bit, so they're better at tracking enemies
Made bots less easily distracted by the sounds of nearby enemies when trying to do tasks
Bots that want to evolve to lerk/fade/onos will do so as a higher priority, even prioritising that over defending so that they can be more effective. This fixes the issue with bots hoarding resources because they're too busy rushing to defend stuff.
Fixed a bug where bots wouldn't defend a hive under attack properly if the marines weren't using a siege to do it
2 marines will stay behind to defend the base early game to help defend against skulk rushes
Commander will now build a turret factory and turrets at base to further defend early rush attempts