Open fire opened 4 years ago
.map is not a GoldSRC map format, it is a generic file format used by many different engines that varied widely in file structure that had varying levels of compatibility with Worldcraft (later Hammer) from somewhat working to not compatible at all. What you should be looking for are RMFs, which is the format Worldcraft/Hammer uses.
I won't make any of my NS map sources available because they have too many dependencies, but I recently remade the map Warpath for TFC if you want to look at that. It only has one WAD required to load in Hammer.
https://gamebanana.com/maps/207486
The archive includes the compiled map, the map source RMF, and the texture WAD used.
Oh, well I was hoping to walk inside of the ns map levels with the standard hive vs marine layouts. Guess I'll just leave the dream be unsatisfied.
Why not just play the actual compiled maps? Walking around inside an uncompiled map source is full of eye cancer because of all the normally invisible entities. Not to mention everything is fullbright, which is even more eye cancer. I've been making maps since 1996 and I don't see the appeal of sitting inside a mess of an uncompiled map.
I want to try and walk around some of the old half life maps in Godot Engine and VR.
Is there any public .map sources of any Natural Selection maps?
.map in goldsrc format.
https://github.com/Shfty/Qodot This tool will support the goldsrc format eventually.