Closed FreedomFaighter closed 1 year ago
The release you made has no files to download. You should compile the plugin and attach the file to your release. It could be as a .dll or .zip... ACT's download wizard will figure out either one, but it does change your update logic, when you write it.
It does not need to be titled "latest". The GitHub API will know which is the latest already, as long as it is not marked pre-release or draft.
The "tag" you give the release should be the version number of your compiled file. ACT and the website will use this value to determine the version for display purposes and in the API to see the version available on the web for knowing when to update. It looks like you're using automatic versioning in your assembly, so you will have to compile to see the resulting number instead of 0.0.*
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Take a look at ACT's last release: https://github.com/EQAditu/AdvancedCombatTracker/releases/tag/3.6.2.279 The tag is ACT's version number and the Assets section has compiled files to download. (Assets are in alphabetical order if you have more than one)
Given ID #92. You can use https://advancedcombattracker.com/versioncheck/pluginversion/92 to verify version number changes.
Change to https://github.com/FreedomFaighter/AdvancedCombatTrackerEverQuest for Update works
EverQuest Damage Per Second Plugin Plugin for ACT EverQuest Damage Per Second Parsing EverQuest GitHub https://api.github.com/repos/FreedomFaighter/ACT_EQ_DPS_Plugin/releases/latest https://github.com/FreedomFaighter/ACT_EQ_DPS_Plugin/issues Egot