Closed jdestefx closed 4 months ago
Set the rule Skills:TrainSenseHeading
to true
and you will be able to use it in EVENT_USE_SKILL
.
This rule is defaulted to false
and due to that it does not call CheckIncreaseSkill
which is required in order for EVENT_USE_SKILL
to be parsed.
Setting Skills:TrainSenseHeading
to true
will also allow them to train their Sense Heading by using the skill.
As you can see in this code, we ignore OP_SenseHeading
if that rule is set to false
, meaning we never call Handle_OP_SenseHeading
.
I added https://github.com/EQEmu/Server/pull/4424 so that you do not have to set the rule to true
in order for Sense Heading to use EVENT_USE_SKILL
anymore, as it should parse regardless of the rule's status.
Would like to use this skill for a quest, but doesn't look like it's captured. Other skills I can get to spit out some debug info, but not this one.
If possible, make sure this can be captured by global_player, too.