Open xackery opened 5 years ago
There is a https://github.com/EQEmu/Server/blob/f690c64f9e9916a65057b8e19bdb4fdb386a5d94/common/patches/rof2_structs.h#L647 canplacecampsite flag in the struct already.
Invite: Inviting
Make leader with no person selected, message box: "Please select a member to promote" Make leader w/ person selected, message box: "Promote %s to leader, are you sure?" Create camp nobody nearby: "You do not have enough nearby fellowship members to create the camp" Generic fail error in red: "You can't create a campfire for some reason. Perhaps your wood is wet?"
Need 3 in the fellowship near by. This is to prevent say a rogue from running somewhere thanks to SoS and basically teleporting the group there. (Or I assume that's why)
There is a 20 hour delay timer before you can be invited to a new fellowship after leaving one.
They later changed the "gaining experience while offline" into the vitality system.
In the September 15, 2011 patch, Fellowship Experience Sharing was changed:
Fellowships
In the October 12, 2011 patch, the "vitality bars" were added to the UI:
the "how" keyword in dialog is what summons the insignia
if you placed a campfire in a location in the past, and nobody is in zone.. you can use the insignia to teleport to it. I'm not sure the decay timer for this.
toggle sends a packet, a character leveling up does not send a packet until a member of the fellowship zones (the packet is sent to the remaining of fellowship?)
You gain party experience! Vitality was applied to your regular experience gain. Your vitality of regular experience is now depleted.
campfires appear to last about 2 hours.
You can create a campfire while in combat
in yellow: The ground is too steep to camp.
100m radius for fellowship cam pcreation, it looks like, i need to do more testing to isolate exactly edit: confirmed, exactly 100m
The campfires are basically "auras that apply to a fellowship" rather than a player :P
Yeah, I haven't tested heavily the auras of campfires. Will need to investigate more how it works.. and if we can just piggy back/emulate the aura system in place..
I think the above was changed. I need to verify this, but I've been testing this with 0% AA EXP set, all normal experience, and my vitality for AA exp has been going up. This goes against the second line item.
likely channel 21 for /fsay
perhaps your wood is wet errors when a campfire already exists
perhaps your wood is wet errors when a campfire already exists
Have you tried summoning one underwater? In a bit into water?
there's details about banners noting: Once a Standard of Honor banner is planted, it will last indefinitely if there is at least one guild member in the zone. Otherwise it will disappear one hour after all guild members leave the zone. The banner can also be removed via a button control in the guild management window if you have the proper permission.
All other banners last 60 minutes.
chances are campfires follow similar rules. I know they aren't indefinite, though.. but the expiration timer is likely close.
I will try water soon enough
Any info on this?
Structs would be fire too.
create fellowship: [Core]-> 0x7121 refresh list: [Core]-> 0xC12
http://everquest.fanra.info/wiki/Fellowships has a pretty good rundown of it.
Fellowships are awesome. While PEQ is focused on DoN, and most other servers are focused on trilogy or custom, I feel having this in the codebase would be very cool. Daerath's recent wiki efforts regarding neighborhood inspired me to peek at this feature set, as it seemed easier than my previous expedition one. I'm using this issue to track my progress - if anyone is interested in commenting/helping on this let me know.
OP exchanges that likely need to be identified
Client side areas of concern:
Server side areas of concern:
Other features impacted by this: