Closed xackery closed 1 year ago
These don't actually require a newer client to be supported (Ignoring zones not existing) they're just expansion into what shared tasks can do really.
Fun fact. All the control NPCs in CotF HAs are named after Modest Mouse songs :P
Yeah, the items, the currency, the merchants, the zones, most of what the baseline heroic adventures require won't work so well with RoF2 and before without customizing the experience, but the core mechanics could probably be replicated with RoF2 and before. Possibly even without a lot of alteration of the current system. I assume DoN's mission system is more akin to LDoN's, where the group is locked and has level reqs and not dynamically scaled the moment a player zones in like HA's work though.. Or did they refit ldon/don after cotf/tds introduction?
Besides the fact shared tasks aren't implemented at all ...
The zones are also modified by dynamic objects that will block off paths etc.
I see.. Looks like shared tasks were originally introduced in Omens of War-ish era? So, this can be something I can research among Fellowship as I'm testing to see implementing it.
Closed for now, can reopen in the future if any work is done related to this.
This issue can mostly be ignored, as it requires a client that EQEMU currently does not support. As of this writing RoF2 is the latest client EQEMU supports, and these features are for Call of the Forsaken and The Darkened Sea, the next 2 expansions after RoF2. I am documenting my findings however since some of these mechanics could help inspire existing systems, and possibly prepare for the future as well as we evolve the code base.
Heroic Adventures are in a sense a 2.0 to the LDON mission system. It becomes a great path for itemization and experience at ~75+ for those who are geared to take them.