I don't know if you need any of this, but it looks like dead weight to me.
Sadly, I couldn't remove all of the OpenGL stuff, because it is still needed in Polygon::triangulate(). If this could be implemented without OpenGL, the whole dependency could be dropped.
I don't know if you need any of this, but it looks like dead weight to me.
Sadly, I couldn't remove all of the OpenGL stuff, because it is still needed in
Polygon::triangulate()
. If this could be implemented without OpenGL, the whole dependency could be dropped.