EVERTims / evertims

Beam tracing software
Other
47 stars 14 forks source link

Sound stopped when source/listener is not in line of sight #4

Closed dingzeyuli closed 7 years ago

dingzeyuli commented 7 years ago

In this blender file, the geometry is a room connected to a long hallway. complex_room.blend.zip

The sound engine works fine when the source is in the line of sight of the listener. Like the two images below, these two configuration would give me a reasonable sound output.

Working OK 1. Working OK 2.

However, when I move the source further, the sound suddenly stopped. Same thing happens if I move the source to the right hallway. Not working 3.

PyrApple commented 7 years ago

Your room material is set to "absorber", hence nothing but the direct path will be rendered, non-existent in the latest config. See the EVERTims v0.3 demo video for an example of how to set you room's materials. Let me know if you want the mod. model as a .zip here.

dingzeyuli commented 7 years ago

Yes, I also realized that. Thank you! May I ask where is the testIRs.m file? I would like to try that as well.

PyrApple commented 7 years ago

https://github.com/EVERTims/auralization_engine_evertims/tree/master/Utils/testIRs