EXP-Productions / UKI-UnitySequencer

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282k GC on BlinkyBlinky.UpdateLights(); ln 199 UKI Lighting Manager #12

Open XY01 opened 4 years ago

XY01 commented 4 years ago

Narrowed it down too the byte[] packetBytes = packet.ToArray();

In SACNSender

XY01 commented 4 years ago

Store the final layer in the SACN packet hierarchy per each fixture. That way we should only need to write the data each update rather than newing up each time.