Couple of things that I noticed need a prediction pass
[ ] weapon throwing
[ ] weapon pickup
[ ] drug pickup
this essentially just comes down to predicting the collision for these. Pickuptriggers shouldn't be too hard to predict but the gun throwing is just using physics right now, so that's a bit of an issue. Gotta figure out how to do hulls properly for the gun models so they still collide with everything like they should.
Couple of things that I noticed need a prediction pass
weapon pickupdrug pickupthis essentially just comes down to predicting the collision for these. Pickuptriggers shouldn't be too hard to predict but the gun throwing is just using physics right now, so that's a bit of an issue. Gotta figure out how to do hulls properly for the gun models so they still collide with everything like they should.