Converted the weapon system to an asset type. We now have a Weapon Template asset that we apply to a base entity, instead of inheriting weapon types from a base type.
This has support for the rifle style burst and bat swing melee attack types and Gamemode Exclusion bitflags from the GamemodeEntity type.
Converted the weapon system to an asset type. We now have a Weapon Template asset that we apply to a base entity, instead of inheriting weapon types from a base type. This has support for the rifle style burst and bat swing melee attack types and Gamemode Exclusion bitflags from the GamemodeEntity type.