Open Bongobytes opened 1 year ago
i found this in the readme file:
Like the 1.5.2 Eaglercraft, just import this entire repository as a gradle project and use the teavmc gradle task. It will generate a classes.js
in the javascript
folder of this repository.
To change any textures and stuff, make your changes in lwjgl-rundir/resources
and then run epkcompiler/run.bat
to generate a new assets.epk
in the javascript
folder where classes.js
is. On linux/mac, open terminal and type chmod +x run_unix.sh
and then ./run_unix.sh
to run the tool. Copy the new javascript/assets.epk
onto your website over the old one to update it.
I know how to compile it i have the code in the javascript file but i need to compile it to the Singleplayer_Offline_Download_Version.html File.
I know how to compile it i have the code in the javascript file but i need to compile it to the Singleplayer_Offline_Download_Version.html File.
you need to use visual studio to compile it
How am i supposed to open it with visual studio? There is no .sln file to open?
I can't find the compiler to make a custom offline downloadable version. (i am trying to make an unblockable data url eaglercraft but it is limited to 4mb and i need to remove ~400kb but i can figure out how to compile it to one file)