Eaglercraft-Archive / eaglercraft-beta-1.3-source

this is the eaglercraft beta 1.3 source code
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Can't find the offline Compiler #1

Open Bongobytes opened 1 year ago

Bongobytes commented 1 year ago

I can't find the compiler to make a custom offline downloadable version. (i am trying to make an unblockable data url eaglercraft but it is limited to 4mb and i need to remove ~400kb but i can figure out how to compile it to one file)

radmanplays commented 1 year ago

i found this in the readme file:

Compiling

Like the 1.5.2 Eaglercraft, just import this entire repository as a gradle project and use the teavmc gradle task. It will generate a classes.js in the javascript folder of this repository.

To change any textures and stuff, make your changes in lwjgl-rundir/resources and then run epkcompiler/run.bat to generate a new assets.epk in the javascript folder where classes.js is. On linux/mac, open terminal and type chmod +x run_unix.sh and then ./run_unix.sh to run the tool. Copy the new javascript/assets.epk onto your website over the old one to update it.

Bongobytes commented 1 year ago

I know how to compile it i have the code in the javascript file but i need to compile it to the Singleplayer_Offline_Download_Version.html File.

radmanplays commented 1 year ago

I know how to compile it i have the code in the javascript file but i need to compile it to the Singleplayer_Offline_Download_Version.html File.

you need to use visual studio to compile it

Bongobytes commented 1 year ago

How am i supposed to open it with visual studio? There is no .sln file to open?