Ealrann / VSand

Rewrite of the "Falling Sand" game with Vulkan.
GNU General Public License v3.0
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Draw is not always continuous. #8

Closed Ealrann closed 5 years ago

Ealrann commented 6 years ago

Sometimes, the draw is discontinuous.

Ealrann commented 6 years ago

Due to a lack of synchronization. For now, simply add a waitIdle on the compute queue.

Ealrann commented 5 years ago

The draw buffer is overwrote by the new frame. Need synchronization.