I want to integrate one of the mods I look after with SE .. ("Additional Paste Settings" I forked a while back) .. I recently added the ability to paste the contents of a container/assembly machine/combinator onto a train station. Each time you pasted to the station it would cycle though them item list renaming the station alternately between load/unload.
I would like to add support for renaming cargo landing pads in a similar manner, but in order to do so I would need to get 2x remote interfaces added to SE (scripts\remote-interface.lua).
-- returns the current name of the cargo landing pad
--/c remote.call("space-exploration", "get_landing_pad", {unit_number=76})
get_landing_pad = function(data)
if data and data.unit_number and global.rocket_landing_pads[data.unit_number] then
return global.rocket_landing_pads[data.unit_number].name
end
end,
-- allows cargo landing pad name to be changed
--/c remote.call("space-exploration", "set_landing_pad", {unit_number=76, name="[img=item/iron-ore] iron-ore"})
set_landing_pad = function(data)
if data and data.unit_number and data.name and global.rocket_landing_pads[data.unit_number] then
global.rocket_landing_pads[data.unit_number].name = data.name
end
end,
I want to integrate one of the mods I look after with SE .. ("Additional Paste Settings" I forked a while back) .. I recently added the ability to paste the contents of a container/assembly machine/combinator onto a train station. Each time you pasted to the station it would cycle though them item list renaming the station alternately between load/unload.
I would like to add support for renaming cargo landing pads in a similar manner, but in order to do so I would need to get 2x remote interfaces added to SE (scripts\remote-interface.lua).