As title says, the linked-container.lua file grabs any placed entity which is using the linked-container entity type, which then breaks any other mod using that entity type.
I currently only know of one mod that uses it, Schall Autolinked Chest.
There is a simple fix for this for Schall Autolinked Chest. Adding the code below to line 22 in linked-container.lua will prevent it from grabbing that mod's chests.
I found this fix in a thread on the discord months ago, so i did not report it again then.
if entity.name == "Schall-autolinked-chest-1" then return end
It would be better if SE would only apply its linked-container logic to its own entities.
As title says, the linked-container.lua file grabs any placed entity which is using the linked-container entity type, which then breaks any other mod using that entity type.
I currently only know of one mod that uses it, Schall Autolinked Chest.
There is a simple fix for this for Schall Autolinked Chest. Adding the code below to line 22 in linked-container.lua will prevent it from grabbing that mod's chests. I found this fix in a thread on the discord months ago, so i did not report it again then.
if entity.name == "Schall-autolinked-chest-1" then return end
It would be better if SE would only apply its linked-container logic to its own entities.