EarendelDevelopers / factorio-mods

This is a public repository for tracking issues with Earendel's factorio mods.
19 stars 3 forks source link

Mod Conflict found "Timesaver for crafting" #274

Open FrigidWalrus opened 1 year ago

FrigidWalrus commented 1 year ago

After updating many mods, including SE, was getting a startup crash because of mods. Checked the logs and got the following output where the crash started.

["space-factorissimo-updated"] = "1.0.2", ["timesaver-for-crafting"] = "0.8.4", ["zk-lib"] = "0.12.1" } 2.803 Loading mod alien-biomes 0.6.8 (data.lua) 3.368 Loading mod combat-mechanics-overhaul 0.6.22 (data.lua) 3.373 Script @combat-mechanics-overhaul/collision-mask-util-extended/data/collision-mask-util-extended.lua:133: Named collision layer [flying-layer] set to layer [layer-13] 3.376 Script @combat-mechanics-overhaul/collision-mask-util-extended/data/collision-mask-util-extended.lua:133: Named collision layer [projectile-layer] set to layer [layer-14] 3.379 Script @combat-mechanics-overhaul/collision-mask-util-extended/data/collision-mask-util-extended.lua:133: Named collision layer [vehicle-layer] set to layer [layer-15] 3.395 Loading mod LogisticTrainNetwork 1.18.2 (data.lua) 3.416 Loading mod ModuleInserterER 5.2.5 (data.lua) 3.436 Loading mod RecipeBook 3.5.2 (data.lua) 3.459 Loading mod aai-programmable-vehicles 0.7.22 (data.lua) 3.462 Script @aai-programmable-vehicles/prototypes/phase-1/init-named-collision-layers.lua:9: collision_mask: flying-layer = layer-13 3.462 Script @aai-programmable-vehicles/prototypes/phase-1/init-named-collision-layers.lua:11: collision_mask: projectile-layer = layer-14 3.462 Script @aai-programmable-vehicles/prototypes/phase-1/init-named-collision-layers.lua:13: collision_mask: vehicle-layer = layer-15 3.487 Loading mod factoryplanner 1.1.60 (data.lua) 3.506 Loading mod LTN_Combinator_Modernized 1.0.13 (data.lua) 3.524 Loading mod space-exploration 0.6.99 (data.lua) 3.530 Script @space-exploration/collision-mask-util-extended/data/collision-mask-util-extended.lua:111: Named collision layer [empty-space-tile] set to layer [layer-16] 3.533 Script @space-exploration/collision-mask-util-extended/data/collision-mask-util-extended.lua:111: Named collision layer [space-tile] set to layer [layer-17] 3.535 Script @space-exploration/collision-mask-util-extended/data/collision-mask-util-extended.lua:111: Named collision layer [moving-tile] set to layer [layer-18] 3.538 Script @space-exploration/collision-mask-util-extended/data/collision-mask-util-extended.lua:111: Named collision layer [composite-entity-circuit-connection-layer] set to layer [layer-19] 3.645 Error ModManager.cpp:1560: Failed to load mod "space-exploration": zk-lib/experimental/lazyAPI.lua:1032: attempt to index local 'prototype' (a boolean value) stack traceback: zk-lib/experimental/lazyAPI.lua:1032: in function 'extend' ...ation/prototypes/phase-1/recipe/rocket-landing-pad.lua:4: in main chunk [C]: in function 'require' space-exploration__/data.lua:284: in main chunk 3.647 Loading mod core 0.0.0 (data.lua) 3.754 Checksum for core: 3744854889 3.812 Error ModManager.cpp:1560: Error in assignID: recipe-category with name 'crafting' does not exist.

Source: default (utility-sprites). 3.982 Initial atlas bitmap size is 16384 3.982 Created atlas bitmap 2048x640 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 3.988 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 4.069 Parallel Sprite Loader initialized (threads: 15) 4.351 Sprites loaded 4.373 Generated mipmaps (5) for atlas [0] of size 2048x640
4.373 Custom mipmaps uploaded. 4.377 Factorio initialised 985.913 Quitting: user-quit. 986.072 Steam API shutdown. 986.077 Goodbye

I checked, and after removing the mod Timesaver for Crafting and the associated library, zk-lib, game loads fine.