Open mikelat opened 1 year ago
While we're on topic, why not adjust the other two loader techs? At least, I really don't think basic loaders should require logistics science packs in Py. Hell, I would argue it shouldn't require Py science 1 either. Logistics 1 requires only automation science (and circuits...). Loaders require that plus Duralumin. That's plenty gatekeeping for early game logistics tooling I think.
I got some suggested updates for AAI Loaders and Pyanadons that was suggested that I post from here https://discord.com/channels/419526714721566720/1107163002060423190 with code (at the bottom)
Changes:
The changing of the cost isn't as important, feel free to exclude it. The tech tree fix is more of what I think is a big issue.
Here are my changes to prototypes/loader-sets/pyanodons.lua pyanodons.txt
Thanks