EarendelDevelopers / factorio-mods

This is a public repository for tracking issues with Earendel's factorio mods.
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Is it possible to make shot blocking specific to certain structures? #331

Open mdrs95 opened 6 months ago

mdrs95 commented 6 months ago

Hello.

First of all, thank you for your creative mods. I would like to start my message by saying "I'm glad to have you"...

While the default wall in vanilla retains the same behavior (unblockable shots), I would like only certain (modded) walls (*) to retain the "blocking" ability that the mod introduced. So the vanilla wall will continue its default behavior; Different wall modes selected by the user or special structures of the wall type such as "Shield Projector" will have the ability to block. This will also allow for a significant gradual upgrade in the vanilla wall.

Spitters can also break through the vanilla wall, but the "Shield Projector" build prevents this. Is it possible to make such a distinction?

If you can provide this, I would especially like to give the "shot blocking" feature as "SPECIFIC" to my various mods that add reinforced walls at mk2-mk3 level...

The reason I imagine it this way is because I see the vanilla wall as a simple stone barrier of low height. That's why this wretchedness of the vanilla wall in the face of spitters seems realistic to me. (I see it as a simple stone barrier on the streets, never as high as a castle wall.)

However, it SHOULD NOT be possible to overcome (representative) higher level, physically raised walls like in real life. I think this should also apply to massive builds like the modded "Shield Projector"...

Thank you again and again for everything...

EarendelGames commented 5 months ago

Seems like a good mod option.