EarthMC / EarthMC.net

EarthMC website
https://earthmc.net
20 stars 8 forks source link

2.1 Teleport traps #180

Closed coblobster2 closed 3 years ago

coblobster2 commented 4 years ago

2.1 Teleport traps Traps that are in the 3 by 3 chunk area by any kind of spawn are illegal.

Traps that don't involve players blindly teleporting into them and any traps constructed in a warzone are allowed, however, as long as the player doesn't get stuck for a longer period of time (10 - 15 minutes or more).

*There has been debate over whether to make traps in shop plots illegal. Please share your opinions in the comments below.

*There has also been debate over whether luring players outside of the 3 by 3 chunk area should be illegal. Luring does not include Redstone contraptions that push you out as that would be a trap inside of the spawn area.

How will this rule affect the community This rule will help clear up a lot of confusion about what a spawn trap is. It will make sure that when teleporting to a location players are safe.

Do you think this will benefit both the staff and the players Yes, the original rule will definitely help everyone because there will be fewer tickets and fewer questions over what is illegal.

Shiachanthedevil commented 4 years ago

well, technically, as long as the player moves 1 step, it could be "not involve players blindly teleporting", so there might need some changes here. For the shop traps, I prefer making it illegal, cuz that's the only place normal players would go to a town except the spawn most of the time. However, I am also fine with keeping it legal too. For luring, I think when player is lured to a place outside the 3 by 3 area, it should be allowed as it's far enough for players to "escape" or realize it's a trap. For the 3 by 3 area , I think there should be an exception for traps that make disturbers who are bugging go away. That's I can come up with so far

coblobster2 commented 4 years ago

Warning: my wording is bad on some of it. I just wanted to move the arguments lol. please help with wording

Shiachanthedevil commented 4 years ago

Warning: my wording is bad on some of it. I just wanted to move the arguments lol. please help with wording

nah, it's the wording of the original rule. I think simply deleting that part should work. btw, they're not coming to say anything lmao

AmphireYT commented 4 years ago

I dont think there is a confusion, Your not allowed to kill people in the spawn chunk as current rule states is fine. Anything outside the n spawn should be allowed to kill as the players who stay at the n spawn chunk are safe.

4oX-wa commented 4 years ago

What’s consider “spawntrapping” should be limited to /plot toggle PVP or instantly dying/attacked within the spawn chunk, walking 20 chunks away and getting raped should not be considered trapping.

Ipe89 commented 4 years ago

traps that are in the 3 by 3 chunk area by any kind of spawn are illegal.

However, Traps in shops should not be allowed for the same reason, as they can lead to much more than just a loss of the items in a players inventory, but also the gold from an enderchest used to buy valuable items like beacons, wither heads and valuable items like tridents, allowing these types of traps to cost not just the current inventory of items, but months of work and activity. this too, can create an unhealthy air of paranoia around shopping.

in short, preventing shop trapping would prevent the most extreme, and overpowered traps from being built, while still allowing trapping to continue in a much less offensive, and benign forms, allowing players to have fun trapping others, while not having to be afraid of losing everything when making a big purchase.

in my honest opinion, A 3x3 safezone, coupled with a Per-shop-plot safezone protects players from the most unfair, and unbalanced aspects of traps, while still allowing traps to exists and be used on the server, or at the very least levels the playing field for both sides, as now the shopper has to make a mistake to be taken advantage of, rather than having no chance for recourse.

Ipe89 commented 4 years ago

I dont think there is a confusion, Your not allowed to kill people in the spawn chunk as current rule states is fine. Anything outside the n spawn should be allowed to kill as the players who stay at the n spawn chunk are safe.

there are edge cases, and builds that easily exploit small size one chunk, and our experience has been that 1 chunk is too little, and updating to the 3x3 chunk array neatly gets rid of these issues.

AmphireYT commented 4 years ago

traps that are in the 3 by 3 chunk area by any kind of spawn are illegal.

  • this is the essential part, players should not be afraid to teleport to any town, just in case they lose all their stuff without any chance for recourse, allowing spawntrapping degrades the playing experience, and creates and unhealthy air of paranoia.

However, Traps in shops should not be allowed for the same reason, as they can lead to much more than just a loss of the items in a players inventory, but also the gold from an enderchest used to buy valuable items like beacons, wither heads and valuable items like tridents, allowing these types of traps to cost not just the current inventory of items, but months of work and activity.

this too, can create an unhealthy air of paranoia around shopping.

in short, preventing shop trapping would prevent the most extreme, and overpowered traps from being built, while still allowing trapping to continue in a much less offensive, and benign forms, allowing players to have fun trapping others, while not having to be afraid of losing everything when making a big purchase.

in my honest opinion, A 3x3 safezone, coupled with a Per-shop-plot safezone protects players from the most unfair, and unbalanced aspects of traps, while still allowing traps to exists and be used on the server,

or at the very least levels the playing field for both sides, as now the shopper has to make a mistake to be taken advantage of, rather than having no chance for recourse.

Just stay in the spawn chunk and then your safe you dont have to worry about anything

AmphireYT commented 4 years ago

I dont think there is a confusion, Your not allowed to kill people in the spawn chunk as current rule states is fine. Anything outside the n spawn should be allowed to kill as the players who stay at the n spawn chunk are safe.

there are edge cases, and builds that easily exploit small size one chunk, and our experience has been that 1 chunk is too little, and updating to the 3x3 chunk array neatly gets rid of these issues.

Tell me one build

Ipe89 commented 4 years ago

traps that are in the 3 by 3 chunk area by any kind of spawn are illegal.

  • this is the essential part, players should not be afraid to teleport to any town, just in case they lose all their stuff without any chance for recourse, allowing spawntrapping degrades the playing experience, and creates and unhealthy air of paranoia.

However, Traps in shops should not be allowed for the same reason, as they can lead to much more than just a loss of the items in a players inventory, but also the gold from an enderchest used to buy valuable items like beacons, wither heads and valuable items like tridents, allowing these types of traps to cost not just the current inventory of items, but months of work and activity. this too, can create an unhealthy air of paranoia around shopping. in short, preventing shop trapping would prevent the most extreme, and overpowered traps from being built, while still allowing trapping to continue in a much less offensive, and benign forms, allowing players to have fun trapping others, while not having to be afraid of losing everything when making a big purchase. in my honest opinion, A 3x3 safezone, coupled with a Per-shop-plot safezone protects players from the most unfair, and unbalanced aspects of traps, while still allowing traps to exists and be used on the server, or at the very least levels the playing field for both sides, as now the shopper has to make a mistake to be taken advantage of, rather than having no chance for recourse.

Just stay in the spawn chunk and then your safe you dont have to worry about anything

The rules are being designed to improve the player experience, and "just stay in the spawn chunk" is exactly the kind of paranoia that's unhealthy for the player experience

Shiachanthedevil commented 4 years ago

I dont think there is a confusion, Your not allowed to kill people in the spawn chunk as current rule states is fine. Anything outside the n spawn should be allowed to kill as the players who stay at the n spawn chunk are safe.

there are edge cases, and builds that easily exploit small size one chunk, and our experience has been that 1 chunk is too little, and updating to the 3x3 chunk array neatly gets rid of these issues.

Tell me one build

well, techically you can set the spawn at the edge of the spawn chunk, and build a hut or something like that to surround and wall off all other blocks in the chunk except the spawn point (exactly the spawn block). That way, you only have 1 block space when you spawn in there and one step would make you step into another chunk. And you can't notice it unless you always have your f3+g on

AmphireYT commented 4 years ago

I dont think there is a confusion, Your not allowed to kill people in the spawn chunk as current rule states is fine. Anything outside the n spawn should be allowed to kill as the players who stay at the n spawn chunk are safe.

there are edge cases, and builds that easily exploit small size one chunk, and our experience has been that 1 chunk is too little, and updating to the 3x3 chunk array neatly gets rid of these issues.

Tell me one build

well, techically you can set the spawn at the edge of the spawn chunk, and build a hut or something like that to surround and wall off all other blocks in the chunk except the spawn point (exactly the spawn block). That way, you only have 1 block space when you spawn in there and one step would make you step into another chunk. And you can't notice it unless you always have your f3+g on

So i will put sign

AmphireYT commented 4 years ago

traps that are in the 3 by 3 chunk area by any kind of spawn are illegal.

  • this is the essential part, players should not be afraid to teleport to any town, just in case they lose all their stuff without any chance for recourse, allowing spawntrapping degrades the playing experience, and creates and unhealthy air of paranoia.

However, Traps in shops should not be allowed for the same reason, as they can lead to much more than just a loss of the items in a players inventory, but also the gold from an enderchest used to buy valuable items like beacons, wither heads and valuable items like tridents, allowing these types of traps to cost not just the current inventory of items, but months of work and activity.

this too, can create an unhealthy air of paranoia around shopping.

in short, preventing shop trapping would prevent the most extreme, and overpowered traps from being built, while still allowing trapping to continue in a much less offensive, and benign forms, allowing players to have fun trapping others, while not having to be afraid of losing everything when making a big purchase.

in my honest opinion, A 3x3 safezone, coupled with a Per-shop-plot safezone protects players from the most unfair, and unbalanced aspects of traps, while still allowing traps to exists and be used on the server,

or at the very least levels the playing field for both sides, as now the shopper has to make a mistake to be taken advantage of, rather than having no chance for recourse.

Just stay in the spawn chunk and then your safe you dont have to worry about anything

The rules are being designed to improve the player experience, and "just stay in the spawn chunk" is exactly the kind of paranoia that's unhealthy for the player experience

So its unhealthy for someone just to stay at the n spawn chunk?

AmphireYT commented 4 years ago

I dont think there is a confusion, Your not allowed to kill people in the spawn chunk as current rule states is fine. Anything outside the n spawn should be allowed to kill as the players who stay at the n spawn chunk are safe.

there are edge cases, and builds that easily exploit small size one chunk, and our experience has been that 1 chunk is too little, and updating to the 3x3 chunk array neatly gets rid of these issues.

Tell me one build

well, techically you can set the spawn at the edge of the spawn chunk, and build a hut or something like that to surround and wall off all other blocks in the chunk except the spawn point (exactly the spawn block). That way, you only have 1 block space when you spawn in there and one step would make you step into another chunk. And you can't notice it unless you always have your f3+g on

You can quickly see if its pvp toggle by pressing f3+g

coblobster2 commented 4 years ago

Ok since I have not commented my opinions I will comment now. Personally I think teleporting should be as safe as possible so that is why for the 3 by 3 rule. Otherwise i completely agree with amphire and all traps should be legal outside of that. I also think luring should be allowed outside of the 3 by 3 area. I think we should not be trying to make the game too easy.

coblobster2 commented 4 years ago

I also want to separate this post from traps and PVP. Karl has commented on PVP before and that there is confusion but we need to fix each individual issue first. So let's focus on traps

unbatedaura409 commented 4 years ago

idk why its so hard for people to just not be a dick and not trap dont be a dick dont get punished simple as

coblobster2 commented 4 years ago

idk why its so hard for people to just not be a dick and not trap dont be a dick dont get punished simple as

I agree but I do not see why traps need to be illegal outside of teleporting

unbatedaura409 commented 4 years ago

theyre not

coblobster2 commented 4 years ago

theyre not

I know but there were arguments for them to be. Some wanted everywhere some wanted some specific areas

coblobster2 commented 4 years ago

theyre not

I know but there were arguments for them to be. Some wanted everywhere some wanted some specific areas

I have been talking about this in a bunch of places

landy-zhirui-920 commented 4 years ago

I agrees that Trap are in the 3 by 3 chunk area by any kind of spawn are illegal. I don't support any shops that set a trap,because it sounds like somebody who robs somebody of money.

Barbay1 commented 4 years ago

Definitely 3x3 should be safe from traps and pvp. About shops having traps ... I'm kind of undecided.
As a frequent shopper, I would love it if there are no traps in shops. That would be so relaxing. Do limiting this take away from the freedom of Minecraft? idk.

AmphireYT commented 4 years ago

I think that plot toggle pvp in a 3x3 chunk area should not be allowed Because you would just get raped unless its an arena like at /n spawn nunavuts for pvping. but for traps theres 2 ways you can avoid getting killed like crouching and and pressing f5 (they just cant be in the home n spawn chunk)