Currently, if you try to calculate the requirements for enchants without a player seed, it gives a message that the player seed needs to be found first. It would be nice if it was possible to ignore the message and use a random player seed for testing (e.g. find best possible toolsmith pickaxe). Sorry if this was already posted I couldn't find it if it was.
Currently, if you try to calculate the requirements for enchants without a player seed, it gives a message that the player seed needs to be found first. It would be nice if it was possible to ignore the message and use a random player seed for testing (e.g. find best possible toolsmith pickaxe). Sorry if this was already posted I couldn't find it if it was.