Open jetrotal opened 2 years ago
This looks really cool. Maybe should really learn qtquick UI stuff compared to QWidgets. More design freedom :)
Inspired by RM2K Splash screen:
It consists on a file that displays random pics of community screenshots or fanarts. It uses Koubit001 and TinyUnicode, the same CC fonts used on the newer player splashscreen.
PNG Reference:
Editable: SVG File
I experimented reversing the color fills and the overall shape, so the user could easily distinguish what is what
player / editor
Basic implementation of the QML Code:
https://jetrotal.github.io/easyRPG_UI/ https://github.com/jetrotal/easyRPG_UI
It has unnescessary ammount of Javascript, you guys probably know better how to make the code cleaner and dynamic.
The layers and events lists are really neat ideas
Overview
Inspired by the RMUI's concept art , I started drawing some some concept arts for EasyRPG's UI:
It's based on Google's Material Design. There's a Qt framework for this kind of design, It's called Qaterial
All Icons came from the https://materialdesignicons.com/ an open-source community that designs multiple icons based on the Material Design Style.
Header
Tilesets Tab
Layers Tab
The "Decoration" layer comes with multiple indexes. Those indexes would work as a replacement to blank Events that are just used for decoration, like in the tree decorations bellow:![image](https://user-images.githubusercontent.com/45118493/129244649-bee15dcb-1bd9-4431-9dec-0f426543c4da.png)
Events Explorer Tab
A suggestion for a new tool, that let the User list all the events placed on each map, then making it easy to find, edit, copy or remove project's event. It would also include Commons Events.
Project Tree Tab
Map Properties Tab
Those are some thoughts I put over the Editor's UI. Maybe it's too far from what you guys have been planning. But I hope some ideas on it can be considered.
Thanks in advance!