Parallel Process, unless they have a Wait 0.0 seconds at the start, always start before the TransitionIn has finished. If you start with a battle, it will do the next behavior:
It will flash and hear the sound while the screen is still black.
It will fade out to the map before inmediately smoothly transition from the map to the battle. This behavior is impossible to replicate in normal RPG_RT using Transition::None between map and battle. It works with any transition you put.
When the battle finishes, it returns to the map but it's black. If you go to the menu and go back, it turns normal.
In case you teleport from other map to this one, it will replicate the sound when it's black, but when it fades out to the map, it fades in quickly to black (regardless of your battle transition out) and goes to the battle normally.
In EasyRPG, in the case the game starts in a map like that, the battle doesn't start. If you are teleported from other map to this one, the battle starts after TransitionIn finished. We should correct the first case, the battle should initiate.
Platform: RPG Maker 2000 v1.51 and v1.62, RPG Maker 2003 v1.09a
Description:
Parallel Process, unless they have a Wait 0.0 seconds at the start, always start before the TransitionIn has finished. If you start with a battle, it will do the next behavior:
In case you teleport from other map to this one, it will replicate the sound when it's black, but when it fades out to the map, it fades in quickly to black (regardless of your battle transition out) and goes to the battle normally.
In EasyRPG, in the case the game starts in a map like that, the battle doesn't start. If you are teleported from other map to this one, the battle starts after TransitionIn finished. We should correct the first case, the battle should initiate.
Videos:
Link 1 (Sendvid): http://sendvid.com/3ux9ezea Link 2 (Github, "Save Link As"): https://github.com/Albeleon/hello-world/raw/master/MP4/2018-06-24_21-58-25.mp4