Closed fmatthew5876 closed 5 years ago
Here is a better test
Tint 5.0s, No Wait
OpenSaveMenu
RPG_RT
Info: Loading RPG_RT database `/home/matt/Documents/RPG Maker 2000/Project2/Save01.lsd'...
0x01 (size: 2, pos: 0xed): tint_finish_red
150
0x02 (size: 2, pos: 0xf1): tint_finish_green
150
0x03 (size: 2, pos: 0xf5): tint_finish_blue
150
0x04 (size: 1, pos: 0xf9): tint_finish_sat
50
0x0f (size: 2, pos: 0xfc): tint_time_left
300
Player
0x01 (size: 2, pos: 0xee): tint_finish_red
150
0x02 (size: 2, pos: 0xf2): tint_finish_green
150
0x03 (size: 2, pos: 0xf6): tint_finish_blue
150
0x04 (size: 1, pos: 0xfa): tint_finish_sat
50
0x0b (size: 8, pos: 0xfd): tint_current_red
100.167
0x0c (size: 8, pos: 0x107): tint_current_green
100.167
0x0d (size: 8, pos: 0x111): tint_current_blue
100.167
0x0e (size: 8, pos: 0x11b): tint_current_sat
99.8333
0x0f (size: 2, pos: 0x125): tint_time_left
299
Bug also exists for flash and shake.
This is resolved by the "Update X before map" in #1545 , #1548 and #1549
Not sure if this really matters, but our timing for tint is slightly off.
Create an event that does this.
In RPG_RT:
In Player